mirror of https://github.com/minetest/minetest
The normal map was not bound properly, so the shading based on the height map had gone missing. |
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|---|---|---|
| .. | ||
| opengl_fragment.glsl | ||
| opengl_vertex.glsl | ||
The normal map was not bound properly, so the shading based on the height map had gone missing. |
||
|---|---|---|
| .. | ||
| opengl_fragment.glsl | ||
| opengl_vertex.glsl | ||