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Mario Kart 64
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#include <global.h>#include <defines.h>#include "spawn_players.h"#include "code_800029B0.h"#include "kart_attributes.h"#include "memory.h"#include "waypoints.h"#include "framebuffers.h"#include "kart_dma.h"#include "camera.h"#include "math_util.h"#include "player_controller.h"#include "code_80057C60.h"#include "collision.h"#include "render_courses.h"#include "staff_ghosts.h"#include "code_80005FD0.h"#include "code_8001F980.h"#include "podium_ceremony_actors.h"#include "main.h"#include "menus.h"Functions | |
| void | spawn_player (Player *player, s8 playerIndex, f32 startingRow, f32 startingColumn, f32 arg4, f32 arg5, u16 characterId, s16 playerType) |
| void | func_80039AE4 (void) |
| void | func_80039DA4 (void) |
| void | func_80039F44 (f32 *arg0, f32 *arg1, f32 arg2) |
| void | func_8003A59C (f32 *arg0, f32 *arg1, f32 arg2) |
| void | func_8003A9F0 (f32 *arg0, f32 *arg1, f32 arg2) |
| void | func_8003AE24 (f32 *arg0, f32 *arg1, f32 arg2) |
| void | spawn_players_2p_battle (f32 *arg0, f32 *arg1, f32 arg2) |
| void | func_8003B318 (f32 *arg0, f32 *arg1, f32 arg2) |
| void | spawn_players_3p_battle (f32 *arg0, f32 *arg1, f32 arg2) |
| void | func_8003B870 (f32 *arg0, f32 *arg1, f32 arg2) |
| void | spawn_players_4p_battle (f32 *arg0, f32 *arg1, f32 arg2) |
| void | func_8003BE30 (void) |
| void | func_8003C0F0 (void) |
| void | func_8003CD78 (void) |
| void | func_8003CD98 (Player *player, Camera *camera, s8 playerId, s8 arg3) |
| void | func_8003D080 (void) |
| void | func_8003DB5C (void) |
Variables | |
| UNUSED f32 | D_800E43A0 = 1.0f |
| UNUSED s16 | D_800E43A4 = 1 |
| UNUSED s16 | D_800E43A8 = 0 |
| void func_80039AE4 | ( | void | ) |
| void func_80039DA4 | ( | void | ) |
| void func_8003BE30 | ( | void | ) |
| void func_8003C0F0 | ( | void | ) |
| void func_8003CD78 | ( | void | ) |
| void func_8003D080 | ( | void | ) |
| void func_8003DB5C | ( | void | ) |
| void spawn_player | ( | Player * | player, |
| s8 | playerIndex, | ||
| f32 | startingRow, | ||
| f32 | startingColumn, | ||
| f32 | arg4, | ||
| f32 | arg5, | ||
| u16 | characterId, | ||
| s16 | playerType | ||
| ) |