Mario Kart 64
all_variables.h
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1 
5 #ifndef _VARIABLES_H_
6 #define _VARIABLES_H_
7 
8 // #include <actors_extended.h> does not work
9 #include <actors.h>
10 #include <camera.h>
11 #include <camera_junk.h>
12 #include <ceremony_and_credits.h>
13 #include <code_800029B0.h>
14 #include <code_80004740.h>
15 #include <code_80005FD0.h>
16 #include <render_player.h>
17 #include <player_controller.h>
18 #include <code_8003DC40.h>
19 #include <code_80057C60.h>
20 #include <code_8006E9C0.h>
21 #include <code_80071F00.h>
22 #include <code_80086E70.h>
23 #include <code_8008C1D0.h>
24 #include <code_80091440.h>
25 #include <code_80091750.h>
26 #include <code_800AF9B0.h>
27 #include <save.h>
28 #include <code_80280000.h>
29 #include <podium_ceremony_actors.h>
30 #include <code_80281780.h>
31 #include <code_80281C40.h>
32 #include <collision.h>
33 #include <common_textures.h>
34 #include <credits.h>
35 #include <data_segment2.h>
36 #include <framebuffers.h>
37 #include <hud_renderer.h>
38 #include <kart_dma.h>
39 #include <main.h>
40 #include <math_util_2.h>
41 #include <math_util.h>
42 #include <memory.h>
43 #include <menus.h>
44 #include <profiler.h>
45 #include <race_logic.h>
46 #include <render_courses.h>
47 #include <skybox_and_splitscreen.h>
48 #include <spawn_players.h>
49 #include <staff_ghosts.h>
50 #include <textures.h>
51 
52 #include <actor_types.h>
53 #include <common_structs.h>
54 #include <config.h>
55 #include <course.h>
56 #include <course_offsets.h>
57 #include <debug.h>
58 #include <defines.h>
59 #include <functions.h>
60 #include <kart_attributes.h>
61 #include <macros.h>
62 #include <mk64.h>
63 #include <objects.h>
64 #include <hardcoded_segments.h>
65 #include <segments.h>
66 #include <sounds.h>
67 #include <trig_tables.h>
68 #include <types.h>
69 #include <ultra64.h>
70 #include <vehicles.h>
71 #include <waypoints.h>
72 
73 #include <courses/all_course_data.h>
74 #include <courses/all_course_packed.h>
75 
76 #endif