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Update include/tables/actor_table.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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@@ -2,10 +2,10 @@
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* Actor Table
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*
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* DEFINE_ACTOR should be used for normal actors
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* - Argument 1: Name of the actor overlay segment in the spec (without the ovl_ part)
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* - Argument 2: Enum value for this actor
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* - Argument 3: Allocation type (normal, permanent or absolute)
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* - Argument 4: Actor name, as a string (used for debug prints)
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* - Argument 0: Name of the actor overlay segment in the spec (without the ovl_ part)
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* - Argument 1: Enum value for this actor
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* - Argument 2: Allocation type (normal, permanent or absolute)
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* - Argument 3: Actor name, as a string (used for debug prints)
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*
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* DEFINE_ACTOR_INTERNAL should be used for actors that aren't an overlay, with the same arguments as DEFINE_ACTOR
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*
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