This commit is contained in:
Angie
2022-07-24 20:15:31 -04:00
parent e58099223c
commit dbd0d1e70d
+12 -9
View File
@@ -23,17 +23,20 @@
#undef DEFINE_ACTOR_UNSET
// Actor Overlay Table definition
#define DEFINE_ACTOR(name, _1, allocType, _3) \
{ \
SEGMENT_ROM_START(ovl_##name), SEGMENT_ROM_END(ovl_##name), SEGMENT_START(ovl_##name), \
SEGMENT_END(ovl_##name), NULL, &name##_InitVars, NULL, allocType, 0 \
},
#define DEFINE_ACTOR(name, _1, allocType, _3) \
{ SEGMENT_ROM_START(ovl_##name), \
SEGMENT_ROM_END(ovl_##name), \
SEGMENT_START(ovl_##name), \
SEGMENT_END(ovl_##name), \
NULL, \
&name##_InitVars, \
NULL, \
allocType, \
0 },
#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) \
{ 0, 0, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0 },
#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) { 0, 0, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0 },
#define DEFINE_ACTOR_UNSET(_1) \
{ 0 },
#define DEFINE_ACTOR_UNSET(_1) { 0 },
ActorOverlay gActorOverlayTable[] = {
#include "tables/actor_table.h"