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@@ -23,17 +23,20 @@
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#undef DEFINE_ACTOR_UNSET
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// Actor Overlay Table definition
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#define DEFINE_ACTOR(name, _1, allocType, _3) \
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{ \
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SEGMENT_ROM_START(ovl_##name), SEGMENT_ROM_END(ovl_##name), SEGMENT_START(ovl_##name), \
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SEGMENT_END(ovl_##name), NULL, &name##_InitVars, NULL, allocType, 0 \
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},
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#define DEFINE_ACTOR(name, _1, allocType, _3) \
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{ SEGMENT_ROM_START(ovl_##name), \
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SEGMENT_ROM_END(ovl_##name), \
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SEGMENT_START(ovl_##name), \
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SEGMENT_END(ovl_##name), \
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NULL, \
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&name##_InitVars, \
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NULL, \
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allocType, \
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0 },
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#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) \
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{ 0, 0, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0 },
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#define DEFINE_ACTOR_INTERNAL(name, _1, allocType, _3) { 0, 0, NULL, NULL, NULL, &name##_InitVars, NULL, allocType, 0 },
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#define DEFINE_ACTOR_UNSET(_1) \
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{ 0 },
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#define DEFINE_ACTOR_UNSET(_1) { 0 },
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ActorOverlay gActorOverlayTable[] = {
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#include "tables/actor_table.h"
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