engineer124
180227e7bb
Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) ( #1129 )
...
* more quake docs
* more docs
* more distortion docs
* math cleanup
* fix header
* cleanup
* only partial PR review
* PR Suggestions
* fix master merge
* reverb angle change macros
* more revert
* fix enum
2023-05-18 10:29:50 -04:00
engineer124
83ac58d739
Player Impact Documentation From ActorContext ( #1226 )
...
* playerImpact
* discord feedback
* namefixer
* rm comment
* adjust not-logic
* pr review
* fix bss
2023-05-16 15:04:23 -04:00
Tom Overton
7bdbca10a5
Use proper sequence names in certain actors ( #1241 )
...
* Use proper sequence names in certain actors
* Fix z_en_jgame_tsn too
* func_801A1FB4 enums
2023-05-14 10:38:38 +10:00
engineer124
9d25fad407
Cutscene Documentation (z_eventmgr.c OK) ( #1164 )
...
* begin cutscene docs
* more docs
* more docs
* z_eventmgr.c OK
Co-authored-by: Thar0 <Thar0@users.noreply.github.com >
* cutscene camera
* commands WIP
* more docs
* merge master
* csId, oof
* more cleanup
* more docs, csCam
* more cleanup
* more docs
* more
* cleanup functions.h
* better misc cmd docs
* apply discord discussions
* small adjustment
* more cleanup
* more docs
* more cleanup
* more cs cam docs
* small fix
* cmd cleanup
* small cleanup
* better match, thanks anon
* remove last return
* PR suggestions, small cleanup
* next PR review
* rm internal funcs from functions.h
* more PR
* add comment
* csCam interp typedef handler
* cleanup, scene cmd
* missed an enum use
* ActorCutscene -> CutsceneManager, PR Suggestions
* more PR Suggestions
* more actorCutscene cleanup
* R_USE_DEBUG_CUTSCENE
* more small docs
* move functions to cutscene.h
* PlayerCsId
* fix bss
* missed some function headers
* more scene cleanup
* more scene cleanup
* missed one
* CS_SPAWN_FLAGS
* wrong usage of macro
* more cleanup
* name last cs transition types
* IsNext bool
* update namefixer
* fix namefixer
* more cleanup
* add comment
* fixed enums for motion blur
* consistent cutscene lists
* cutscene entry func consistent
* PR Suggestion
* fig review
* fix additionalCsId name in actor
* more pr review
* bss
---------
Co-authored-by: Thar0 <Thar0@users.noreply.github.com >
Co-authored-by: angie <angheloalf95@gmail.com >
2023-04-19 13:52:00 -04:00
Anghelo Carvajal
543c38ae06
z_player_lib: Dawn of the final PR (#1142 )
...
* Player_GetMask and Player_RemoveMask
* some comments
* Player_ActionToBottle and Player_GetBottleHeld
* Player_DrawGetItemImpl and Player_DrawGetItem
* func_80123420 OK
* Decompile a few more functions
* Decompile a few more functions
* func_80122760
* func_80122868, func_801229A0 and func_801229EC
* func_80122F28
* func_8012301C
* func_801242B4
* func_801242DC
* func_80124420 nonmatching
* func_80126440
* func_801240C8 and func_801240DC
* func_8012405C and func_80124088
* func_80124020
* Player_IsBurningStickInRange
* func_8012754C
* func_80125318 and func_80125CE0
* func_801229FC
* func_80127B64
* func_80127488
* func_80122D44
* func_80122BA4
* func_80122C20 attempt
* func_80122EEC
* func_80122F9C
* func_80122FCC and func_8012300C
* func_80123448
* func_801234D4
* func_801235DC
* func_80123960
* func_80123BD4
* func_80123AA4
* func_801239AC
* func_801241B4
* func_80123C58 and func_80123C90
* func_80123D50 and func_80123DA4
* func_80123DC0, func_80123E90 and func_80123F14
* func_80124110 and func_80124148
* func_80124168 and func_80124190
* func_80124278
* func_80124F18 non_equivalent
* func_80125340 and func_8012536C
* func_801263FC
* func_801265C8
* func_8012669C
* func_80128B74
* func_80123140
* func_801246F4
* func_801253A4 NON_MATCHING
* func_801262C8
* func_80126AB4
* func_80126B8C
* func_80127438
* func_801278F8 NON_MATCHING
* Fix data split
* cleanup externs
* func_80128BD0 compiles...
* Rename Player_SetEquipmentData
* fix merge issues
* Fix types
* Improvement? Worse? I don't know at this point
* func_80128640 attempt
* func_80127BE8
* func_80127A60
* func_80127594 attempt
* func_801271B0
* func_8012364C NON_MATCHING
* func_80124618
* func_80124CC4 non matching
* func_801251C4
* func_80125580 non equivalent
* func_80128388
* cleanup
* remove some hardcoded pointers
* object symbol cleanup
* func_80124870 NON_EQUIVALENT
* name overridlimbdraw arguments
* func_80125D4C NON_EQUIVALENT
* func_80126BD0 NON_MATCHING
* Match func_80126BD0 thanks to anon58
* func_80127DA4 NON_EQUIVALENT
* fix merge issues
* some stealing from OoT
* small rename pass and cleanup
* Improve some
* CLAMP and fix warnings
* func_80125580 matched by mzx
* cleanup func_80128BD0 a bit
* import data
* func_80124CC4
* Rename objectFileTable to gObjectTable
* Improve func_80124FF0 thanks to maide
* fix renames
* Match func_80124FF0 thanks to Maide
* cleanup
* More cleaning up
* import bss
* Add PLAYER_STATE macros
* a bit more of cleanup
* run formatter
* func_80128BD0 a bit more deecent
* Add player limb enum
* Use limb enum
* cleanup and format
* Use symbols for player dlists groups
* A bunch more of pointers
* more object pointers
* Change the remaining object pointers
* Add a few missing dlist in link_child
* Small rename
* whoops
* Work on NON_MATCHINGs
* Cleanup
* Steal OoT renames from "sword" to "meleeWeapon"
* Fix some symbols
* Match func_80127594 and format
* Match func_80127DA4
* Matched func_801284A0
* Annotate D_801F59AC
* Matched func_80128640
* Some cleanup
* format
* stuffs
* some cleanups
* import stuff from pr
* swords and shields
* fixes
* bss
* cleanup Player_OverrideLimbDrawGameplayCommon
* progress on func_80125D4C
* PlayerMeleeWeapon enum
* Player_BButtonSwordFromAP
* GET_B_SWORD_FROM_AP
* GET_MELEE_WEAPON_FROM_AP
* PlayerBottle
* PlayerExplosive and PlayerSword
* misc fixes
* Various changes fromplayer_actor
* z64player.h stuff from player_actor
* Fixes
* skelanime stuff
* placeholders on z64item.h, save macros and ther cleanups
* <= PLAYER_AP_MINUS1
* Player_UpdateBunnyEarsKinematics
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* cleanup
* bodyPartsPos
* comment
* sizeof(u16)
* typo
* merge fixes
* fix
* fixes
* format
* fix merge
* fix merge
* func_80125D4C
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* func_80128BD0 improvement
* minor renames
* format
* whoops
* small cleanup
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* format
* _B_
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* format
* remove gap
* whoops
* clanups
* remove stuff from permuter_settings
* steal some OoT docs
* some other docs vscode didn't add to the last commit
* format
* data as infunction-static data
* OoT docs stealing
* Improvements on Player_PostLimbDrawGameplay
* More improvement
* Match Player_PostLimbDrawGameplay
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* cleanups
* Convert unk_AF0 into an union and some other cleanups
* bss
* headLimbRot and upperLimbRot
* fix naming
* cleanups
* bss
* bss
* Update src/code/z_player_lib.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* pr review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* bss
* gesture
* namefixer
* gestureInfo
* IA_MIN and BOTTLE_EMPTY
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* review
* D_801F59B0_LEN
* Remove LevelOfDetail enum
* bss
* review
* review
* gLinkDekuClosedFlowerDL gLinkDekuOpenFlowerDL
* _B_
* Player_DrawStrayFairyParticles
* fix build
---------
Co-authored-by: kyleburnette <kyle@kyleburnette.com >
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
2023-04-18 23:01:05 -04:00
engineer124
b8af819165
DynaPoly Docs Pass ( #1194 )
...
* dyna docs
* init flags
* more docs
* cleanup
* partial PR review
* another bracket
* hold to press
* PR cleanup
2023-04-18 18:36:53 -04:00
Anghelo Carvajal
38d21bbe97
Name some SurfaceType_ functions ( #1155 )
...
* enums
* renaming functions
* fixes
* SurfaceType_IsSoft
* type fixing
* format
* Update src/code/z_bgcheck.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_bgcheck.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* review
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
* SurfaceType_GetFloorEffect
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* format
* bss
* cleanups
* extra material docs
* cleanup
* cleanups
* Remove Bg prefix
* minor fixes
* Remove BG_
* SURFACE_MATERIAL_DIRT_SHALLOW
* format
* bss
* bss
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* format
* format again
* bug
* format
* namefixer
* bss
* bss
* bss
* review
---------
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2023-04-18 18:14:36 -04:00
engineer124
a67d086add
Defines for flags passed to Actor_UpdateBgCheckInfo ( #1197 )
...
* add flags
* add comment
* small fix
---------
Co-authored-by: angie <angheloalf95@gmail.com >
2023-04-18 16:02:56 -04:00
engineer124
2cb01b5b6a
z_room (1 non-matching) ( #1143 )
...
* begin room docs and decomp
* match Room_DrawImageSingle
* match Room_DrawImageMulti
* Room_AllocateAndLoad non-matching
* big improvements on Room_DrawCullable
* match Room_AllocateAndLoad
* improvement?
* cleanup
* comments
* cleanup
* small pr suggestions
* PR Suggestions
* cleanup sceneCmds
* some PR
* PR Suggestions
* more PR Suggestions
* col to collision
2023-03-23 09:36:09 +11:00
Anghelo Carvajal
c833969ea7
z_actor documentation pass (#1154 )
...
* ActorContext_unk_1F4
* a
* ACTOR_FLAG_IGNORE_QUAKE
* ACTOR_FLAG_TALK_REQUESTED and ACTOR_FLAG_CANT_LOCK_ON
* actorCtx->unkC => ctorCtx->halfDaysBit
* HALFDAYBIT defines
* actor.halfDaysBits
* format
* Actor_InitHalfDaysBit
* Name actor-killing functions
* cleanup variables.h a bit
* DAWN
* bss
* Actor_RequestRumble and Actor_GetArrowDmgFlags
* name vars of func_800BC620
* format
* fix missing PLAYER_IA
* Actor_OfferGetItem
* Actor_SetClosestSecretDistance
* freezeCategoryPlayerFlags1
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* DROPFLAG_
* a
* COLORFILTER
* format
* sCategoryFreezeMasks
* Actor_OfferCarry
* review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* change hex to dec
* COLORFILTER_INTENSITY_FLAG
* format
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* shiftedHalfDaysBit
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* cleanup
* Undo Actor_RequestRumble
* Undo ACTOR_FLAG_IGNORE_QUAKE
* format
* Remove COLORFILTER_GET_BUFFLAG
* Undo Actor_KillAllFromUnloadedRooms
* format
* Update Actor_OfferGetItem comment
* Update Actor_OfferGetItem description
* diving
* bss
* namefixer
* format
* speed
* review
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2023-03-09 12:35:23 -05:00
engineer124
e8f906100b
NPC Tracking ( #1184 )
...
* npc tracking
* fix func declaration
* more cleanup
* rm named var
* more cleanup
2023-03-07 23:33:16 -03:00
engineer124
2cce8f6767
Introduce BgCheckFlags Defines ( #1195 )
...
* flags
* cleanup
* adjust comment
2023-03-04 19:53:56 -03:00
engineer124
e8f3039264
speedXZ -> speed ( #1186 )
...
* speedXZ to speed
* brackets
2023-03-03 11:07:51 -03:00
engineer124
cc8772a896
Name Actor_PlaySfx and Player_PlaySfx ( #1190 )
...
* name funcs
* namefixer
* function comments
2023-03-03 00:09:16 -05:00
engineer124
5729b6d3f1
actor math cleanup ( #1187 )
2023-03-02 21:16:00 -03:00
engineer124
6f60872ddb
Lens docs ( #1123 )
...
* match MirRay_ReflectedBeam
* match Actor_DrawLensActors
* match func_80B9E8D4
* lens docs
* more lens docs
* fix
* cleanup
* move define down
* Actor_AddToLensActors
* small comment adj
* add one more comment
* fix bss
2023-02-21 15:06:22 -03:00
Derek Hensley
ab8d34b8dc
Play (2 NON_MATCHINGS) ( #1109 )
...
* Bring over progress from another branch
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com >
* cleanup, fake match Play_Init
* small fixes
* Some small cleanup
* Match func_80165460 (from debug)
* Match func_80165658
* Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04
* Match func_80167DE4 (from debug)
* Match func_80167F0C
* Match func_80168DAC
* Matched func_80169100
* Matched func_801691F0
* import D_801DFA18
* match Play_Main thanks to debug
* cleanup
* synray does it again
* add docs from debug
* fix func_801656A4
* more docs and cleanup
* Match func_80166B30 and diff fake match in Init
* import transition docs from OoT
* Play Update, sort of
* cleanup Play_Update
* more cleanup
* slightly more docs
* small docs
* Play_Draw WIP Thanks @petrie911
* progress?
* two more matches
* format
* misc play docs
* transitions cleanup
* Motion Blur
* Transitions
* Fog
* Bombers notebook + small cleanup
* bss
* Camera Functions
* Picto functions
* Init
* MotionBlur Clean up
* Floor Surface
* Pictographs some more
* regs
* fix circular dependency problem
* Cleanup PR commits outside play
* namefixer
* PR picto
* PR audio
* PR small clean ups
* debug strings
* Picto defines
* bss
* enums
* remove void
* typedefs
* Hireso -> BombersNotebook
* bss comments
* bss and I8/I5 functions
* Smaller PR comments
* Transitions
* Combine enums
* Revert "Combine enums"
This reverts commit 0da1ebcaed .
* Fix Transition defines
* RGBA16 macros
* Unname
* worldCoverAlpha
* Rename Update and Draw
* PR review, plus annotate bug
* Clean up nonmatchings with a closer DrawGame
* Format
* New macros
* UpdateMain and DrawMain
* Fix merge
* Small cleanups from PR
* zFar
* Intensity macros
* Format
* Remove bss comments
* Compression/decompression
* Small cleanup
* Format
* More PR cleanup
* Cleanup picto stuff
* format
* Fix compression comments
* Play processes state enums DONE -> READY
* cutscene comment
* fix bss
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com >
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu >
Co-authored-by: angie <angheloalf95@gmail.com >
2023-01-14 12:18:13 -03:00
EllipticEllipsis
bbbe0b1821
code_801780F0 OK and documented, EnPaper documented ( #1061 )
...
* File split
* Split, OK and documented
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com >
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com >
* Document relevant parts of DmBal
* Some EnPaper docs
* Document EnPaper
* Name functions
* Defake Actor_UpdateActor a bit
* Reword
* \cdot
* Fiddle with the description of the DE again
* Actually force is probably more correct
* Probably time to stop fiddling
* Format?
* Review
* Remove bug comment
* Review
* Rename to su_mtx, split off code_80140CE0
* Format
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com >
Co-authored-by: engineer124 <engineer124engineer124@gmail.com >
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com >
Co-authored-by: angie <angheloalf95@gmail.com >
2022-12-08 16:33:21 -03:00
mzxrules
577a4a772b
Fix last two functions in sys_math_atan ( #1066 )
...
* Fix extra Atan2 funcs
* format
* make Math_GetAtan2Tbl private
* rename Depr to XY
* ./format.sh i loathe thee
* namefixer.py changes
2022-11-07 21:21:51 -03:00
Anghelo Carvajal
65cf949bc0
Rename ActionParam to ItemAction ( #1069 )
...
* Rename `ActionParam` to `ItemParam`
* namefixer
* ItemAction
* merge issues
* merge
* fixes
* format
* renames
* format
* <= PLAYER_IA_MINUS1
* fixes
* more fixes
* e
* revew
* simple replace in namefixer
* fixes
* merge fixes
* merge fixes
2022-11-06 21:31:55 -03:00
Anghelo Carvajal
a8c7a5bb89
Player preparation 1 ( #1058 )
...
* Bring over new stuff from player.h
* door type
* PlayerModelGroup
* CSMODE
* PLAYER_PARAMS
* functions.h
* item.h
* a
* format
* ED
* stuff
* Magic_Reset
* bodyPartsPos
* format
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* format
* params and fixes
* GetItemId
* yes
* 2
* warnning
* closestSecretDistSq
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* Name the other PLAYER_DOORTYPE
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: fig02 <fig02srl@gmail.com >
* remove pyelftools
* PlayerActionParam Player_GetExchangeItemId
* Update include/z64animation.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* bss
* bss
* fix linkanimation warning
* bss
* bss
* format
* fix
* namefixer
* format
* fix
* fixes
* namefixer
* bss
* fixes
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: fig02 <fig02srl@gmail.com >
2022-11-06 20:49:04 -03:00
Anghelo Carvajal
ba4368d0e8
Macros for weekEventReg and eventInf ( #984 )
...
* make macros
* script
* Use the script on the whole codebase
* fix script
* Rename GET to CHECk
* More replacements
* Update weekeventflags on schedule scripts
* eventinf defines
* eventinfconvert
* run the scripts on the codebase
* format
* RACE_FLAGS
* format
* remove redundant parenthesis
* format
* add macros to permuter_settings
* comments on WEEKEVENTREG_
* format
* CHECK_WEEKEVENTREG_ALT
* don't automatically generate the macros on the script to allow naming them
* format D_801C66D0 a bit
* add TODOs
* Update src/overlays/actors/ovl_Boss_03/z_boss_03.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_En_Baisen/z_en_baisen.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_Boss_06/z_boss_06.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_Elf_Msg6/z_elf_msg6.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update src/overlays/actors/ovl_En_Raf/z_en_raf.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* new files
* format
* weekeventreg
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* update
* format
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* flags
* a
* eventinf stuff
* format
* EnGakufu
* flags
* run the script
* format
* whoops
* cleanup
* fix
* update weekeventregs
* format
* format
* review
* format
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
2022-11-05 15:48:36 -03:00
Derek Hensley
fde3a29b17
Add ALIGN16 to GRAPH_ALLOC ( #1137 )
...
* Add ALIGN16 to GRAPH_ALLOC
* format
* DebugDisplay_PathDisplayList
* 1 more
* PR
* Format
* Reverse gfxHead and gfx
* PR
2022-10-28 14:09:16 -03:00
Derek Hensley
f191044a05
General Cleanup 12 ( #1139 )
...
* undefined syms
* fire footprint outnames
* material/model DLs
* iceblock
* enHorse
* const ActorInit
* Remove some &
* flash
* KusaBushTypeDL
* gWarpTagGoronTrialBaseCollider -> gWarpTagGoronTrialBaseCol
* iceblock col
2022-10-28 13:58:27 -03:00
Anghelo Carvajal
bd373940ac
z_player_lib: Part 2 (#938 )
...
* preparations
* import data
* PLAYER_STATE1
* PLAYER_STATE2
* PLAYER_STATE3
* import bss
* format stuff
* bss cleanup
* more cleaning and some naming
* face
* cleaning up link human object a bit
* Remove PHYSICAL_TO_VIRTUAL2
* Update src/code/z_player_lib.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* format
* /* CAT */
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com >
* naming some stuff on objects
* format
* invert flags endian
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* format
* drawmask
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com >
* naming
* another round of human object naming
* enum renames
* sActionModelGroups and use enum as types
* PlayerAnimType
* PLAYER_MODELTYPE_
* determined ranges of PlayerModelType
* name PLAYER_MODELGROUP_DEFAULT
* format
* sheath
* dlist groups placeholder namse
* PLAYER_MODELGROUP_BOTTLE
* Some fierce deity naming
* Right hands
* zora skel dlists
* deku limb dlists
* left hands
* name most modelgroups
* more hand naming
* regs as dec
* fix in horse
* Use BUTTON_ITEM_EQUIP macro
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* reformat D_801AED58
* Sword sheaths
* swords and shields
* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* playerForm on Player_DrawImpl
* fomat
* Update src/code/z_player_lib.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* Update assets/xml/objects/gameplay_keep.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex))
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* singular limb enum names
* fix bss
* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* name goron shielding limbs
* name limb
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* bss
* bss
* format
* namefixer
* bss
* bss
* bss
* bss
* format
* bss
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* fix bss
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
2022-10-15 19:12:01 -03:00
Tom Overton
638f5062cb
Replace Actor_MarkForDeath with Actor_Kill ( #1118 )
...
* Replace `Actor_MarkForDeath` with `Actor_Kill`
* Replace if-else with early returns, as per hensldm's review
* Respond to Elliptic's review
* Redundant spelling
2022-10-15 05:35:55 +01:00
engineer124
a4f0d8ea88
Match 3 Functions (z_actor OK, z_mir_ray OK, z_mir_ray3 OK) ( #1122 )
...
* match MirRay_ReflectedBeam
* match Actor_DrawLensActors
* match func_80B9E8D4
* void
2022-10-15 02:05:20 +01:00
engineer124
f379012742
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) ( #1094 )
...
* import pause menu map page
* better owl-warp docs
* fix func name
* missed some owlwarps
* fix merge from master
* fix scene region code
* PR Suggestions
* add comment
* add description of gWorldMapImageTex, thanks @EllipticEllipsis
* clearup docs
* missed a comma
* bad formatter, drop comment
* more cleanup
2022-10-05 06:15:39 +01:00
petrie911
2006a65ba6
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers ( #1073 )
...
* overlay matches
* prototypes
* fbdemo too
* virtual to physical
* names, cleanup, etc
* bss reordering
* uintptr stuff
* fixed now?
* one fix
* headers and such
* fixes'n'stuff
* XXX action
* docs of a sort
* useless error codes
* n
* format
* header? I barely know her!
Co-authored-by: petrie911 <petrie911@users.noreply.github.com >
2022-10-04 21:46:32 +01:00
Parker Burnett
6c414889c9
Fbdemo_circle OK ( #1024 )
...
* some progress, nasty draw func only thing to do
* pushing for engineer
* matching with no warnings
* fixes
* minor names
* PR feedback
* fixes for PR
* docs
* PR comments
* fixing format and found bit shift
2022-10-04 13:55:20 +01:00
engineer124
ab5fd663cc
Quake & Distortion Cleanup ( #1102 )
...
* quake cleanup
* cleanup
* more cleanup
* remove cast
* q comes before r...
* unname goron function, leave it to another PR
* PR Suggestions
2022-09-30 23:01:39 -03:00
Derek Hensley
3a723efb15
SceneNum -> SceneId ( #1036 )
...
* sceneNum -> sceneId
* horse data scene -> sceneId
* Clean up scene table
* format
* PR comments
* Some more
* It helps if you actually save the file
* PR
* Remove comment
* Format
* Conflicts
2022-09-30 03:22:59 +01:00
engineer124
5e860dd3e7
z_parameter: Hud Visibility (#942 )
...
* Begin interface alpha docs
* More Interface Alpha
* cleanup docs
* Minor fixes
* Apply Discord Discussions
* More discussions
* More suggestions from OoT
* fix merge
2022-09-28 19:47:46 -03:00
engineer124
37a9b8e3c4
ActorContext Flags ( #1060 )
...
* actor context flags
* bracket cleanup
* comment out recursive name-fixer
* Empty-Commit
2022-09-24 16:29:21 -03:00
Tom Overton
3d24a8be68
Document object_bdoor (Boss Doors) ( #1087 )
2022-09-24 16:15:18 -03:00
Parker Burnett
2c6816ba77
Add enum for tatl hint id ( #993 )
...
* first round, need to investigate the others
* naming the remainder
* changed my mind on the name
* foooooormat
* fixing a number
* ...another one...
* names galore
* PR feedback
* fixing
* fixes
* 4mat
* adding "POE_SISTER"
* forgot a rename
2022-09-14 14:01:06 -03:00
engineer124
6451bcf158
z_parameter: Magic (#934 )
...
* Document magic
* Cleanup
* Few fixes
* PR Suggestions, More Lens Docs
* Few comments
* missed a spot
* Better macros/names
* Deactivate Lens
* more PR suggestions
* fix names
2022-09-14 13:49:17 -03:00
Anghelo Carvajal
a67571c2bf
Purge ExchangeItemID enum ( #1026 )
...
* Purge ExchangeItemID enum
* Add stff to namefixer
* Rename FISHING_ROD
2022-08-15 15:04:42 -04:00
Tom Overton
78684187fe
Make names related to animations more consistent ( #998 )
...
* Make names related to animations more consistent
* Standardize on sAnimationInfo
* Respond to hensldm's review
* Standardize on ChangeAnim
* Respond to hensldm's review
* Small formatting thing
* Consistency after merging master
* A few more things I missed
* Respond to Elliptic's review
* Some more stuff that was requested
2022-08-15 14:51:38 -04:00
engineer124
82fe521721
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented ( #798 )
...
* Rename functions
* code_801A5BD0 OK
* PR 1, improve spacing
* Rename unused struct
* Rename Sfx Variables
* PR Feedback, update names
* Add comment
* cleanup vars
* Fix merge
* Rework documentation, include more functions in sfx system
* PR suggestions
* fix AudioSfx_MuteBanks
* missed enum
* more cleanup
* more suggestions
2022-08-15 14:39:57 -04:00
engineer124
a80637fd59
Decompile and Document Camera z_play functions ( #933 )
...
* Document z_play camera functions
* cleanup function names
* PR Suggestion
* Fix master merge, add comments
* fix merge
* small fix
Co-authored-by: angie <angheloalf95@gmail.com >
2022-08-09 20:01:55 -04:00
Derek Hensley
d0313fa766
Effect EnIce OK ( #976 )
...
* Ok
* Material/Model
* Cleanup
* format
* IceFragment Assets
* PR
2022-08-07 19:29:03 -04:00
Derek Hensley
9f6bacbb88
Effect Firetail OK ( #974 )
...
* OK
* description
* gEffFire1DL
* format
* PR
2022-08-07 19:18:54 -04:00
EllipticEllipsis
91b2bc3a88
EnGe1 OK and documented, document z_snap ( #952 )
...
* Move PictoActor typedefs to z64actor.h
* OK, data imported
* Minor snap stuff
* Name most functions and variables
* Name most of object, apart from animations
* Document snap
* Fix actors to use the PictoActor struct
* Format
* Finish documenting EnGe1
* Finish documenting z_snap and related actors
* Format
* Review, format
* Name last couple of things
* bss
* Review
* Review
* bss
* Introduce z64snap.h, add SCREEN_TO_DEVICE macros
* Back to PROJECTED_TO_SCREEN
2022-08-04 05:53:53 +01:00
louist103
fb445b7d4b
Z_DLF OK ( #965 )
...
* matched both
* use overlay reloc macro
* fix fake looking match
* PR fixes and change other overlay loading functions
* rename
* formatter
* fix build
* re format
2022-08-04 05:47:01 +01:00
engineer124
e75d7020a9
AudioOcarina (1 NonMatching) ( #911 )
...
* AudioOcarina OK
* rm some comments
* PR Suggestions
* Add define
* cleanup
2022-08-04 05:21:50 +01:00
engineer124
6fc12c3a70
Inventory Editor Ok and Documented (z_kaleido_debug.c) ( #954 )
...
* Match Debug Menu
* Many docs and discussions
* Missed one
* A bit more
* More PR Suggestions
* phrasing
* hex health
* Fix
2022-07-23 15:44:49 -04:00
Anghelo Carvajal
addfe3a613
Decomp Message_GetState, add TextState enum and some header reorganization ( #919 )
...
* Message_GetState
* Rename msgCtx->msgLength
* Replace some enums
* TEXT_STATE_CLOSING
* use enum on switches
* use enum when assigning to a variable
* some minor cleanups
* minor cleanup
* TEXT_STATE_CHOICE
* remove unused temp
* z64message.h and z64view.h
* steal some stuff from OoT
* add some stuff to namefixer
* fix shift
* minor doc comment
* Update MessageContext struct from andzura's branch
Co-authored-by: Andzura <11079691+Andzura@users.noreply.github.com >
* some other TextState uses I missed
* format
* statetimer in dec
* review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* format
* Batch () commit
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* format
* bss
* use text state defines on new actors
* fix matching
* bss
Co-authored-by: Andzura <11079691+Andzura@users.noreply.github.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
2022-07-22 20:51:20 +01:00
engineer124
fda5da2500
Introducing z64camera.h ( #797 )
...
* Introduce z64camera.h
* format
* Oops
* Change paramData to u8
* BINANG_TO_DEGF and DEGF_TO_BINANG to z64camera.h
* Fix bss, thanks Anon
* Update with docs from OoT
* Cleanup
* Fix activeCamId
* underwater
* remove interface alpha stuff
* Oops
* To Hex
* Cleanup cam settings comments
* PR Suggestions
* More PR Suggestions
* trackActor -> focalActor
* Fix merge
* Fix bss, thanks Anon
2022-07-12 00:25:40 -04:00
Anghelo Carvajal
87506f7c19
z_player_lib: Part 1 (#688 )
...
* fix some symbols and file splits
* PLAYER_STATE macros
* Move over a few functions
* AP functions and update struct
* another small bunch
* Add player_lib prototypes
* A few more functions
* Some fixes and add stuff to actorfixer
* format
* bss
* Elliptic's review
* Engineer's review
* Some renames and cleanups
* bss
* A bit of cleaning up
* Player_DrawZoraShield
* format
* actorfixer, bss and format
* Forgot to merge master again
* Rename some LinkGoron dlists
* PlayerMeleeWeaponAnimation enum
* format
* actorfixer, bss and format
* more bss
* actorfixer
* format
* actorfixer and format
* bss
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* sEnvironmentTextTriggers
* Update include/z64save.h
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update src/code/z_player_lib.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* breman mask march comment
* fix
* fixes
* bss
* RESPAWN_MODE_RETURN
* review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* format
* Engineer's review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* Update src/code/z_player_lib.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* review
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
* Update include/z64player.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
* format
* unused mwas
* fixes
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com >
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
2022-07-11 23:43:46 -04:00