Dragorn421
253eec1fdc
[assets] Add most missing TLUTOffsets ( #1890 )
...
* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*`
* [assets] Add TlutOffset to CI textures: `object_[c-i]*`
* remove extra space before TlutOffset
* [assets] Add TlutOffset to CI textures: `object_[j-n]*`
* [assets] Add TlutOffset to CI textures: `object_[o-z]*`
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
2026-08-13 18:40:56 -04:00
Tom Overton
fccd760be1
Add original asset names for all object_b* and object_c* files (and some related stuff) ( #1152 )
2022-11-21 16:31:28 +00:00
krm01
d745cccf87
[Doc] Actor En_Bee - Giant Bee ( #1089 )
...
* all functions matching
* initial cleanup
* tatl hint
* clean up + SFX
* SFX
* more SFX
* func_800B3030
* SFX FIX
* castings
* clean up
* array of Vec3f
* for loop fix (Thanks @Maide)
* ACTORCAT_ITEMACTION
* docs for giant bee actor
* tidy up
* run format.sh
* rename idle anim to flying
* address review comments for names
* make format check happy
* wrap modulo in parens
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* clearer cast to f32
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* comments to object xml
* Update src/overlays/actors/ovl_En_Bee/z_en_bee.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* Update src/overlays/actors/ovl_En_Bee/z_en_bee.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* better names for some temp variables
Co-authored-by: sonicdcer <alejandro.asenjo88@gmail.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
2022-10-08 03:28:29 +01:00
Derek Hensley
f3a51c5403
General Cleanup 10 ( #990 )
...
* limbs -> limb
* Generated limbs
* Fix ENUMNAME
* goronLink fix
* actually save
* Boss011Limbs -> Boss011Limb
* keep skeletons
* remove comments
2022-08-15 20:40:41 -04:00
Anghelo Carvajal
e7940e3bed
Add autogenerated limb enum info in the object's XMLs ( #633 )
...
* first pass
* Fix limb enums for objects with more than one skeleton
* Manually fix object_cne
2022-03-05 13:06:02 -03:00
Tharo
d62fb2b689
Initial object file xmls ( #312 )
...
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "3c00dcb3"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "3c00dcb3"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* Object xmls
* Fix bss reordering
* Setup has warnings now
* Fix object_gi_reserve01 dlist names
* rm xml -> c make rule
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "ba947126"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "ba947126"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* SPBranchList related warnings gone
* Remove some mis-detected animations
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "405fc13e"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "405fc13e"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* scene related setup warning gone
* Fix
* Newlines
2021-12-18 14:37:05 -05:00