Dragorn421
253eec1fdc
[assets] Add most missing TLUTOffsets ( #1890 )
...
* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*`
* [assets] Add TlutOffset to CI textures: `object_[c-i]*`
* remove extra space before TlutOffset
* [assets] Add TlutOffset to CI textures: `object_[j-n]*`
* [assets] Add TlutOffset to CI textures: `object_[o-z]*`
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
2026-08-13 18:40:56 -04:00
Tom Overton
971d95b550
Add original asset names to all object_y* and object_z* files ( #1765 )
2024-12-17 08:30:28 -08:00
Derek Hensley
1a003f9460
More General Cleanup ( #1658 )
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* gDs2nEyeTexAnim
* sEnMm2EmptyDL
* object_um_Matanimheader_007D10
* object_mnk_Matanimheader_019A20
* gTurtleEmpty2TexAnim
* object_iknv_obj_Matanimheader_0113E0
* object_botihasira_Matanimheader_001A48
* gTwinmoldEmptyTexAnim
* gBeaverYoungerBrotherEmptyTexAnim
* gNwcEyeTexAnim
* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim
* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim
* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim
* gKotakeEyeTexAnim
* gDmZl4EmptyTexAnim
* object_cs_Matanimheader_00F6D4
* gAnju1UnusedTexAnim
* Empty blobs
* EnKusa_IsUnderwater
* IsUnderwater functions
* s on static variable names in col check
* scene_texture_01_Tex_002D40
* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8
* object_gk
* undefined_syms
* object_fall2_Matanimheader_005CF0
* gTwinmoldEmpty1TexAnim typo
2024-07-11 15:41:28 -04:00
engineer124
ae4a8fbe00
Object Name Cleanup ( #1427 )
2023-10-08 20:57:25 -03:00
Tom Overton
ac8d49ea6f
Skeleton and shin name cleanup ( #1413 )
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* Skeleton and shin name cleanup
* Use ANI_LIMB_MAX
2023-10-05 10:19:30 -03:00
Derek Hensley
f3a51c5403
General Cleanup 10 ( #990 )
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* limbs -> limb
* Generated limbs
* Fix ENUMNAME
* goronLink fix
* actually save
* Boss011Limbs -> Boss011Limb
* keep skeletons
* remove comments
2022-08-15 20:40:41 -04:00
Isghj
ab7625db65
DmZl OK and some docs of object_zl4 (Child Zelda used in one cutscene) (#834 )
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* DmZl: start
* DmZl: progress
* DmZl4: progress
* DmZl: OK
* DmZl: data integrated
* DmZl: object docs
* DmZl: more object docs
* DmZl: more docs
* DmZl: Some Zl4 animations
* ObjectZl4: docs
* DmZl: formater pass
* DmZl: more docs
* DmZl: docs
* DmZl: params documentation
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* DmZl: requested changes, minor fixes, formater pass
* Update src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com >
* Update assets/xml/objects/object_zl4.xml
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com >
* DmZl: some requested changes
* DmZl: Change Eye Texture names for accuracy, formatter pass
* DmZl: Eye texture indexes specified
* DmZl: fixed struct variable names
* DmZl: some requested changes
* DmZl: removed comment
* DmZl: change to unused index
* DmZl: changed some xml comments
* DmZl: requested changes 1
* Update src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
* DmZl: fixing issues, formatter pass
* DmZl: moved switch case
* DmZl: fixed object reference, wrong file
* Update src/overlays/actors/ovl_Dm_Zl/z_dm_zl.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* Update assets/xml/objects/object_zl4.xml
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
* DmZl: mouth and eye state comments
Co-authored-by: Isghj8 <isghj8@gmail.com >
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com >
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com >
2022-06-19 23:36:07 +01:00
Anghelo Carvajal
e7940e3bed
Add autogenerated limb enum info in the object's XMLs ( #633 )
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* first pass
* Fix limb enums for objects with more than one skeleton
* Manually fix object_cne
2022-03-05 13:06:02 -03:00
Tharo
d62fb2b689
Initial object file xmls ( #312 )
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* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "3c00dcb3"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "3c00dcb3"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* Object xmls
* Fix bss reordering
* Setup has warnings now
* Fix object_gi_reserve01 dlist names
* rm xml -> c make rule
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "ba947126"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "ba947126"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* SPBranchList related warnings gone
* Remove some mis-detected animations
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "405fc13e"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "405fc13e"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo "
commit: "2f68596"
* scene related setup warning gone
* Fix
* Newlines
2021-12-18 14:37:05 -05:00