engineer124
16758bd7bd
Play_Draw WIP Thanks @petrie911
2022-08-20 16:57:11 -04:00
engineer124
a0f786c2ad
small docs
2022-08-20 12:00:43 -04:00
engineer124
9001ed07b7
slightly more docs
2022-08-20 11:47:33 -04:00
engineer124
0cebae413e
more cleanup
2022-08-20 11:35:43 -04:00
engineer124
8673cbe677
cleanup Play_Update
2022-08-20 11:21:40 -04:00
petrie911
e4da6f9555
Play Update, sort of
2022-08-20 09:53:57 -05:00
engineer124
b4463f0d5f
import transition docs from OoT
2022-08-20 02:03:34 -04:00
Derek Hensley
6476e90bb7
Match func_80166B30 and diff fake match in Init
2022-08-19 17:37:12 -07:00
engineer124
28ef080dbf
more docs and cleanup
2022-08-19 19:30:53 -04:00
engineer124
2542117c42
fix func_801656A4
2022-08-19 19:19:54 -04:00
engineer124
36ce1ab877
add docs from debug
2022-08-19 19:16:59 -04:00
petrie911
d9231f1dbb
synray does it again
2022-08-19 18:11:58 -05:00
engineer124
e975c4df38
cleanup
2022-08-19 18:41:33 -04:00
engineer124
a1ed41ecea
match Play_Main thanks to debug
2022-08-19 18:22:55 -04:00
engineer124
dbc31ad4c7
Merge branch 'play' of https://github.com/Decompollaborate/mm into play
2022-08-19 17:38:46 -04:00
engineer124
397c36c27b
import D_801DFA18
2022-08-19 17:38:21 -04:00
Derek Hensley
dd363101b7
Matched func_801691F0
2022-08-19 00:12:00 -07:00
Derek Hensley
a595688346
Matched func_80169100
2022-08-19 00:09:31 -07:00
Derek Hensley
e1c17c5da3
Match func_80168DAC
2022-08-19 00:01:29 -07:00
Derek Hensley
afffe39763
Match func_80167F0C
2022-08-17 21:44:34 -07:00
Derek Hensley
f5e71876ef
Match func_80167DE4 (from debug)
2022-08-17 21:19:40 -07:00
Derek Hensley
628d39ea03
Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04
2022-08-17 21:08:27 -07:00
Derek Hensley
b01fac18b3
Match func_80165658
2022-08-17 21:06:07 -07:00
Derek Hensley
74cb1aa6e0
Match func_80165460 (from debug)
2022-08-17 21:03:49 -07:00
Derek Hensley
97d75c3811
Some small cleanup
2022-08-17 20:31:40 -07:00
engineer124
5b6043cf6d
small fixes
2022-08-16 15:25:50 -04:00
engineer124
6693c168a8
cleanup, fake match Play_Init
2022-08-16 15:22:21 -04:00
Derek Hensley
6ab0b075cd
Bring over progress from another branch
...
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com >
2022-08-15 23:35:50 -07:00
Anghelo Carvajal
a67571c2bf
Purge ExchangeItemID enum ( #1026 )
...
* Purge ExchangeItemID enum
* Add stff to namefixer
* Rename FISHING_ROD
2022-08-15 15:04:42 -04:00
petrie911
c5254084c2
Matched several functions ( #1020 )
...
* matchmaker, matchmaker
* more matches
* one fix
* I'll format you good
* cleanup
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu >
2022-08-15 14:55:42 -04:00
Tom Overton
78684187fe
Make names related to animations more consistent ( #998 )
...
* Make names related to animations more consistent
* Standardize on sAnimationInfo
* Respond to hensldm's review
* Standardize on ChangeAnim
* Respond to hensldm's review
* Small formatting thing
* Consistency after merging master
* A few more things I missed
* Respond to Elliptic's review
* Some more stuff that was requested
2022-08-15 14:51:38 -04:00
Derek Hensley
132dd6a373
Entrance Macro ( #987 )
...
* POC
* fix
* Fix typo
* token POC
* The rest
* small cleanup
* More small cleanup
* ENTRANCE
* arg renames
* EntranceIndex -> Entrance
* format
* PR
* PR2
* Remove layer from entrance macro
* namefixer plus comments
* format
2022-08-15 14:45:28 -04:00
engineer124
82fe521721
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented ( #798 )
...
* Rename functions
* code_801A5BD0 OK
* PR 1, improve spacing
* Rename unused struct
* Rename Sfx Variables
* PR Feedback, update names
* Add comment
* cleanup vars
* Fix merge
* Rework documentation, include more functions in sfx system
* PR suggestions
* fix AudioSfx_MuteBanks
* missed enum
* more cleanup
* more suggestions
2022-08-15 14:39:57 -04:00
engineer124
0082c299c6
Decompile Camera Helper Functions ( #1023 )
...
* helper functions
* more pr suggestions
2022-08-15 14:36:33 -04:00
Derek Hensley
24ba04d70c
Effect Deaddd OK ( #1019 )
...
* OK
* cleanup
* Add unused comment
2022-08-15 14:31:36 -04:00
engineer124
d9a10948d3
aisetnextbuf.c OK (code_80194790.c) ( #982 )
...
* aisetnextbuf OK
* format
* Function headers
* Add comment
2022-08-09 20:49:20 -04:00
engineer124
a80637fd59
Decompile and Document Camera z_play functions ( #933 )
...
* Document z_play camera functions
* cleanup function names
* PR Suggestion
* Fix master merge, add comments
* fix merge
* small fix
Co-authored-by: angie <angheloalf95@gmail.com >
2022-08-09 20:01:55 -04:00
Derek Hensley
b716e76d3e
Effect EnFire OK ( #977 )
...
* OK
* Gameplay keep fire
* &
* &2
* PR
* Fire textures
* Second mask
2022-08-07 19:59:23 -04:00
Derek Hensley
d0313fa766
Effect EnIce OK ( #976 )
...
* Ok
* Material/Model
* Cleanup
* format
* IceFragment Assets
* PR
2022-08-07 19:29:03 -04:00
Derek Hensley
bc3883d098
Effect Fhgflash OK ( #975 )
...
* OK
* format
* extract tex explicitly
* FHGFLASH_SHOCK_NO_ACTOR
* typo
* Hitmark
* sZeroVec
* eff
2022-08-07 19:24:05 -04:00
Derek Hensley
9f6bacbb88
Effect Firetail OK ( #974 )
...
* OK
* description
* gEffFire1DL
* format
* PR
2022-08-07 19:18:54 -04:00
engineer124
29bf8142b9
Introduce Sfx Tables ( #927 )
...
* SfxTables
* Fix indexing
* fix voice text
* Rename with ordering
* Restore defines
2022-08-04 06:04:13 +01:00
EllipticEllipsis
91b2bc3a88
EnGe1 OK and documented, document z_snap ( #952 )
...
* Move PictoActor typedefs to z64actor.h
* OK, data imported
* Minor snap stuff
* Name most functions and variables
* Name most of object, apart from animations
* Document snap
* Fix actors to use the PictoActor struct
* Format
* Finish documenting EnGe1
* Finish documenting z_snap and related actors
* Format
* Review, format
* Name last couple of things
* bss
* Review
* Review
* bss
* Introduce z64snap.h, add SCREEN_TO_DEVICE macros
* Back to PROJECTED_TO_SCREEN
2022-08-04 05:53:53 +01:00
louist103
fb445b7d4b
Z_DLF OK ( #965 )
...
* matched both
* use overlay reloc macro
* fix fake looking match
* PR fixes and change other overlay loading functions
* rename
* formatter
* fix build
* re format
2022-08-04 05:47:01 +01:00
engineer124
e75d7020a9
AudioOcarina (1 NonMatching) ( #911 )
...
* AudioOcarina OK
* rm some comments
* PR Suggestions
* Add define
* cleanup
2022-08-04 05:21:50 +01:00
engineer124
04dd8d7b62
Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) ( #932 )
...
* Document bgCam and actorCsCam
* index
* Small PR suggestions
* small suggestions
* player stateflags
* Fix bss
* Fix BSS
* Fix bss
* Fix bss
2022-07-23 15:51:14 -04:00
engineer124
6fc12c3a70
Inventory Editor Ok and Documented (z_kaleido_debug.c) ( #954 )
...
* Match Debug Menu
* Many docs and discussions
* Missed one
* A bit more
* More PR Suggestions
* phrasing
* hex health
* Fix
2022-07-23 15:44:49 -04:00
engineer124
6472f68323
Map Select: Docs and Cleanup ( #962 )
...
* Add Map Select Docs
* cleanup
* brackets
* Another typo
2022-07-23 15:30:19 -04:00
engineer124
f3f147cc3d
z_draw OK and Documented (#900 )
...
* Import data for z_draw
* Match z_draw
* cleanup
* rupees
* Some object gi docs
* More documents
* Add explanation on function names
* more cleanup
* Fixed some things
* More docs
* Object docs WIP, still not done. I'll continue tomorrow
* More WIP, should just be mask gi objects left now
* Some masks done, many more to go
* cleanup
* Last masks finish
* Shield Stolen
* cleanup
* Apply various dicussions
* remove casts
* PR Suggestions
* Sync PowderKeg
2022-07-23 15:25:20 -04:00
Derek Hensley
63447c5649
General Cleanup 7 ( #944 )
...
* (f32*) cast
* fireobj
* BgKeikokuSaku h file newline
* dmchar07 flag defines
* EnKakasi h file comments
* ObjKibako2Contents
* ++ ^ 1
* func_80B4BA84
* EnBji01
* EnShn
* render modes
* D_80097F90
* xprintf
* WeatherTag
* Sram_InitDebugSave
* func_80C1DF18
* func_80183430
* ObjRaillift_Move
* DmChar00Struct
* format
* DmNb csAction
* Revert "EnKakasi h file comments"
This reverts commit a6b5f97826 .
* title
2022-07-23 15:15:09 -04:00