* Start documenting Toto
* Document EnToto_IsFacingPlayer and Unk2B6/isPlayerCancelingSoundCheck
* Rename EnTotoText to EnTotoSpeakData to align with EnTest3 (Kafei)
* Update gitignore
* Document some HandleTalk and SetupTalk functions similar to EnTest3
* Rename D_80BA502C to sEnTotoSpeakData1
* Document TalkState setup funcs
* Update gitignore, document talk state update functions (from En_Test3)
* Toto talk loop animations
* Update gitignore for functions.txt
* Document ActionFuncs
* Clean up remaining undocumented variables
* Clean up comments
* Run format.py and clean up result, and revert makefile changes
* Add missing newline at end of z_en_toto.h
* Clean up gitignore and other local stuff
* gitignore again
* Gitignore again again
* Gitignore again again again
* Restore old graphovl.py
* Update include/z64save.h
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_En_Toto/z_en_toto.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Rename SetupAction and Action functions; fix block comments; create enum for TalkData
* move enum up so it's declared before it's used lol
* Change shouldCancelSoundCheck and ShouldPlaySoundCheckCompleteCutscene to bool
* Run format.py even though it makes the SpeakData array less readable yay
* Remove accidentally pushed files
* Enum for SpeakDataIndex
* SpeakDataIndex
* Index into SpeakData with enums
* Apply requested changes
* Apply clang-format
* Apply requested changes (rename SetPlayedFlags, add formsPlayed enum, fix a few missing enum replacements)
* Change enum to macros
* Apply more suggested changes
---------
Co-authored-by: AlexisACooper1 <alexis@lingualogica.net>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* [n64-jp-1.1] build OK
* [n64-jp-1.1] flg_set OK
* [n64-jp-1.1] game OK
* [n64-jp-1.1] graph OK (except bss)
* [n64-jp-1.1] main OK
* [n64-jp-1.1] padmgr OK
* [n64-jp-1.1] cmpdma OK
* [n64-jp-1.1] sys_freeze OK
* [n64-jp-1.1] sys_initial_check OK
* [n64-jp-1.1] sys_slowly OK
* [n64-jp-1.1] title_setup OK
* [n64-jp-1.1 z_DLF OK]
* [n64-jp-1.1] actor OK
* [n64-jp-1.1] bgcheck OK
* [n64-jp-1.1] collision btltbls OK
* [n64-jp-1.1] collision check OK
* [n64-jp-1.1] common_data OK
* [n64-jp-1.1] debug mode OK
* [n64-jp-1.1] demo OK
* [n64-jp-1.1] effect_soft_sprite OK
* Review suggestions
* Pr2: some docs, first struct pass
* Pr2: Most functions named
* Pr2: more docs
* Pr2: object documented
* Pr2: object documented
* Pr2: format
* Pr2: more docs, format
* Pr2: requested changes
* Pr2: requested changes
* Pr2: forgot prz used the object too
* Pr2: more skelton limb enum changes
* Pr2: removed old comment
* Document `EnMaruta`
* Document type from params
* Rename display lists properly
* Format
* Add ASCII picture to explain DL array
* Use boolean values for isRetracting
* Shorten name of zero vector
* Rename to gPracticeLogWholeDL
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Forgot to rename the other reference
* Rename to SetupRiseThroughFloor
* Add comments marking "on floor setup" as theory-only
---------
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>