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253eec1fdc
* [assets] Add TlutOffset to CI textures: misc, gkeeps, `object_[ab]*` * [assets] Add TlutOffset to CI textures: `object_[c-i]*` * remove extra space before TlutOffset * [assets] Add TlutOffset to CI textures: `object_[j-n]*` * [assets] Add TlutOffset to CI textures: `object_[o-z]*` --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
19 lines
1.5 KiB
XML
19 lines
1.5 KiB
XML
<Root>
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<!-- Object for the turret in South Clock Town that the carpenters build during the 3 day period. -->
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<File Name="object_tokei_turret" Segment="6">
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<Texture Name="gClockTownTurretTLUT" OutName="clock_town_turret_tlut" Format="rgba16" Width="4" Height="4" Offset="0x0" />
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<Texture Name="gClockTownTurretTextTex" OutName="clock_town_turret_text" Format="ci4" Width="64" Height="64" Offset="0x20" TlutOffset="0x0"/>
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<Texture Name="gClockTownTurretFabricTex" OutName="clock_town_turret_fabric" Format="rgba16" Width="32" Height="32" Offset="0x820" />
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<Texture Name="gClockTownTurretWoodTex" OutName="clock_town_turret_wood" Format="rgba16" Width="16" Height="32" Offset="0x1020" />
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<Texture Name="gClockTownFlagsTex" OutName="clock_town_flags" Format="rgba16" Width="128" Height="16" Offset="0x1420" />
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<DList Name="gClockTownTurretEmpty0DL" Offset="0x2500" />
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<DList Name="gClockTownTurretPlatformBaseDL" Offset="0x2508" />
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<Collision Name="gClockTownTurretBaseCol" Offset="0x26A0" /> <!-- Original name is "z2_yagura01_bgdatainfo" -->
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<DList Name="gClockTownTurretEmpty1DL" Offset="0x2A80" />
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<DList Name="gClockTownTurretPlatformTopDL" Offset="0x2A88" />
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<Collision Name="gClockTownTurretPlatformCol" Offset="0x2D80" /> <!-- Original name is "z2_yagura02_bgdatainfo" -->
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<DList Name="gClockTownTurretEmpty2DL" Offset="0x3030" />
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<DList Name="gClockTownFlagsDL" Offset="0x3038" />
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</File>
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</Root>
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