mirror of
https://github.com/zeldaret/oot
synced 2026-05-22 22:44:26 -04:00
Split spec more (#2710)
This commit is contained in:
+3233
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,83 @@
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beginseg
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name "ovl_title"
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compress
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address 0x80800000
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include "$(BUILD_DIR)/src/overlays/gamestates/ovl_title/z_title.o"
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include "$(BUILD_DIR)/src/overlays/gamestates/ovl_title/ovl_title_reloc.o"
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endseg
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beginseg
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name "ovl_select"
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compress
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include "$(BUILD_DIR)/src/overlays/gamestates/ovl_select/z_select.o"
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include "$(BUILD_DIR)/src/overlays/gamestates/ovl_select/ovl_select_reloc.o"
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endseg
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beginseg
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name "ovl_opening"
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compress
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include "$(BUILD_DIR)/src/overlays/gamestates/ovl_opening/z_opening.o"
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include "$(BUILD_DIR)/src/overlays/gamestates/ovl_opening/ovl_opening_reloc.o"
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endseg
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beginseg
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name "ovl_file_choose"
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compress
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include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.o"
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include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.o"
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include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset.o"
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include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_choose.o"
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include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/ovl_file_choose_reloc.o"
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endseg
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beginseg
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name "ovl_kaleido_scope"
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compress
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include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.o"
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include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.o"
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include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.o"
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include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.o"
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include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.o"
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include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.o"
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include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.o"
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include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.o"
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#if !OOT_MQ
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include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data.o"
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#else
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include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data_mq.o"
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#endif
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include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/ovl_kaleido_scope_reloc.o"
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endseg
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beginseg
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name "ovl_player_actor"
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compress
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include "$(BUILD_DIR)/src/overlays/actors/ovl_player_actor/z_player.o"
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include "$(BUILD_DIR)/src/overlays/actors/ovl_player_actor/ovl_player_actor_reloc.o"
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endseg
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beginseg
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name "ovl_map_mark_data"
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compress
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#if !OOT_MQ
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include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.o"
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#else
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include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.o"
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#endif
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include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/ovl_map_mark_data_reloc.o"
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endseg
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beginseg
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name "ovl_En_Test"
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compress
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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/z_en_test.o"
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include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/ovl_En_Test_reloc.o"
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endseg
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// Overlays for most actors and effects are reordered between versions. On N64 and iQue,
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// the overlays are in some arbitrary order, while on GameCube they are sorted alphabetically.
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#if !PLATFORM_GC
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#include "overlays_n64_ique.inc"
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#else
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#include "overlays_gc.inc"
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#endif
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@@ -0,0 +1,398 @@
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beginseg
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name "g_pn_01"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_01.o"
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endseg
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beginseg
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name "g_pn_02"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_02.o"
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endseg
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beginseg
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name "g_pn_03"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_03.o"
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endseg
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beginseg
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name "g_pn_04"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_04.o"
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endseg
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beginseg
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name "g_pn_05"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_05.o"
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endseg
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beginseg
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name "g_pn_06"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_06.o"
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endseg
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beginseg
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name "g_pn_07"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_07.o"
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endseg
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beginseg
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name "g_pn_08"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_08.o"
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endseg
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beginseg
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name "g_pn_09"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_09.o"
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endseg
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beginseg
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name "g_pn_10"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_10.o"
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endseg
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beginseg
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name "g_pn_11"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_11.o"
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endseg
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beginseg
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name "g_pn_12"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_12.o"
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endseg
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beginseg
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name "g_pn_13"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_13.o"
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endseg
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beginseg
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name "g_pn_14"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_14.o"
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endseg
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beginseg
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name "g_pn_15"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_15.o"
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endseg
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beginseg
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name "g_pn_16"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_16.o"
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endseg
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beginseg
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name "g_pn_17"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_17.o"
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endseg
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beginseg
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name "g_pn_18"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_18.o"
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endseg
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beginseg
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name "g_pn_19"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_19.o"
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endseg
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beginseg
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name "g_pn_20"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_20.o"
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endseg
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beginseg
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name "g_pn_21"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_21.o"
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endseg
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beginseg
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name "g_pn_22"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_22.o"
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endseg
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beginseg
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name "g_pn_23"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_23.o"
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endseg
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beginseg
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name "g_pn_24"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_24.o"
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endseg
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beginseg
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name "g_pn_25"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_25.o"
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endseg
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beginseg
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name "g_pn_26"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_26.o"
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endseg
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beginseg
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name "g_pn_27"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_27.o"
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endseg
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beginseg
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name "g_pn_28"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_28.o"
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endseg
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beginseg
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name "g_pn_29"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_29.o"
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endseg
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beginseg
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name "g_pn_30"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_30.o"
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endseg
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beginseg
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name "g_pn_31"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_31.o"
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endseg
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beginseg
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name "g_pn_32"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_32.o"
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endseg
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beginseg
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name "g_pn_33"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_33.o"
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endseg
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beginseg
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name "g_pn_34"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_34.o"
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endseg
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beginseg
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name "g_pn_35"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_35.o"
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endseg
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beginseg
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name "g_pn_36"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_36.o"
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endseg
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beginseg
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name "g_pn_37"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_37.o"
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endseg
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beginseg
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name "g_pn_38"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_38.o"
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endseg
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beginseg
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name "g_pn_39"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_39.o"
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endseg
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beginseg
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name "g_pn_40"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_40.o"
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endseg
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beginseg
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name "g_pn_41"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_41.o"
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endseg
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beginseg
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name "g_pn_42"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_42.o"
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endseg
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beginseg
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name "g_pn_43"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_43.o"
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endseg
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beginseg
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name "g_pn_44"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_44.o"
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endseg
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beginseg
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name "g_pn_45"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_45.o"
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endseg
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beginseg
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name "g_pn_46"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_46.o"
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endseg
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beginseg
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name "g_pn_47"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_47.o"
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endseg
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beginseg
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name "g_pn_48"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_48.o"
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endseg
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beginseg
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name "g_pn_49"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_49.o"
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endseg
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beginseg
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name "g_pn_50"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_50.o"
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endseg
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beginseg
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name "g_pn_51"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_51.o"
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endseg
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beginseg
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name "g_pn_52"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_52.o"
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endseg
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beginseg
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name "g_pn_53"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_53.o"
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endseg
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beginseg
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name "g_pn_54"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_54.o"
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endseg
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beginseg
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name "g_pn_55"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_55.o"
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endseg
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beginseg
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name "g_pn_56"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_56.o"
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endseg
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beginseg
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name "g_pn_57"
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compress
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romalign 0x1000
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include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_57.o"
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endseg
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@@ -0,0 +1,7 @@
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// Scene files are reordered between versions. On GameCube and iQue, dungeon scenes
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// have been moved to the beginning.
|
||||
#if PLATFORM_N64
|
||||
#include "scenes_n64.inc"
|
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#else
|
||||
#include "scenes_gc_ique.inc"
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#endif
|
||||
Reference in New Issue
Block a user