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Add @bug comment on an Actor_Spawn printf (#2717)
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@@ -3256,6 +3256,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos
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actor = ZELDA_ARENA_MALLOC(profile->instanceSize, name, 1);
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if (actor == NULL) {
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//! @bug ACTOR_RST is passed as an argument instead of being part of the string
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PRINTF(ACTOR_COLOR_ERROR T("Actorクラス確保できません! %s <サイズ=%dバイト>\n",
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"Actor class cannot be reserved! %s <size=%d bytes>\n"),
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ACTOR_RST, name, profile->instanceSize);
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