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https://github.com/zeldaret/oot
synced 2026-06-03 18:36:34 -04:00
more fixing PR
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@@ -1,6 +1,6 @@
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#include "z_en_ani.h"
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#define ROOM 0x00
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#define ROOM 0x00
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#define FLAGS 0x00000009
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void EnAni_Init(EnAni* this, GlobalContext* globalCtx);
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@@ -9,7 +9,8 @@ void EnAni_Update(EnAni* this, GlobalContext* globalCtx);
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void EnAni_Draw(EnAni* this, GlobalContext* globalCtx);
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/*
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const ActorInit En_Ani_InitVars = {
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const ActorInit En_Ani_InitVars =
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{
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ACTOR_EN_ANI,
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ACTORTYPE_NPC,
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ROOM,
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@@ -4,7 +4,8 @@
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#include <ultra64.h>
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#include <global.h>
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typedef struct {
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typedef struct
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{
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/* 0x0000 */ Actor actor;
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/* 0x014C */ char unk_14C[0x168];
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} EnAni; // size = 0x02B4
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