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synced 2026-06-21 08:31:47 -04:00
ugh, and fix a typo with blinking
rushing is no good
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@@ -545,9 +545,9 @@ u8 EnMd_ShouldSpawn(EnMd* this, PlayState* play) {
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void EnMd_UpdateEyes(EnMd* this) {
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if (DECR(this->blinkTimer) == 0) {
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this->eyeTexIndex++;
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if (this->eyeTexIndex > 0) {
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if (this->eyeTexIndex > 2) {
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this->blinkTimer = Rand_S16Offset(30, 30);
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this->eyeTexIndex = 2;
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this->eyeTexIndex = 0;
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}
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}
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}
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