Commit Graph

  • 823e47a0f8 Player Docs: Name actionFunc (#1531) fig02 2023-09-13 20:34:07 -04:00
  • 7145bc346d Document Camera Special9 (door) angle bug (#1525) fig02 2023-09-13 20:21:54 -04:00
  • 7235af2249 Apply noreturn attribute where applicable (#1532) Tharo 2023-09-09 15:24:52 +01:00
  • bedf07d541 Document Player's bgcheck routine (func_80847BA0) (#1503) fig02 2023-09-06 13:15:07 -04:00
  • 527c3ba704 Player doc: anim wrappers (#1437) Dragorn421 2023-09-06 18:43:50 +02:00
  • d314cfe923 Document pause states (excluding gameover) (#1483) Dragorn421 2023-09-06 17:14:15 +02:00
  • 475b8a1eba z_fishing partially documented (#1424) blackgamma7 2023-09-06 10:58:17 -04:00
  • 8913c4fa0d Fix and tidy up missing_gcc_functions.c (#1529) Tharo 2023-08-29 16:30:00 +01:00
  • dadd1f8493 Add missing DWARF 5 debug sections and .pdr to linker script (#1530) Tharo 2023-08-29 16:25:12 +01:00
  • 2875ab4fcf Emulator related changes in the makefile (#1528) fig02 2023-08-28 18:48:52 -04:00
  • b2787995f5 z_en_syateki_niw doc (#1449) blackgamma7 2023-08-23 16:50:09 -04:00
  • fc3e0f080b En_Cow Doc (#1492) Billy 2023-08-19 15:34:48 +00:00
  • d6207b17c2 Doc/cleanup pass on effects 1 (#1421) Dragorn421 2023-08-16 02:28:12 +02:00
  • 4dea0bfb26 Placeholder names for skelanime moveflags (#1489) Dragorn421 2023-08-15 22:23:53 +02:00
  • 9e9d62cf71 Cleanup/add bgcheck macros (#1478) Dragorn421 2023-08-15 22:12:50 +02:00
  • ccae1f7387 Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) Dragorn421 2023-08-15 18:21:19 +02:00
  • b8aa2a251e Document z_lib Sfx Functions (#1470) engineer124 2023-08-15 15:44:20 +10:00
  • 18d609c1a3 Mention why PrimDepth is used in PreRender_FetchFbufCoverage (#1520) Tharo 2023-08-15 06:21:12 +01:00
  • 6e7a6d4181 Split SaveContext into sub-structs (#1393) Dragorn421 2023-08-13 21:24:26 +02:00
  • e272186b5f hyrulefield_point_name_eng → hyrule_field_point_name_eng (#1521) Robin Allen 2023-08-13 16:56:48 +01:00
  • 52e0b8549d document bugs (#1519) fig02 2023-08-13 11:32:18 -04:00
  • b8c1440d1e Cleanup?: Use gotos in z_play for large else blocks (#1486) Dragorn421 2023-08-13 16:35:38 +02:00
  • 63606af10d Mapfile Parser (#1518) Derek Hensley 2023-07-31 19:30:26 -07:00
  • 5fa018106b Prefer clang-format-14 (#1517) Dragorn421 2023-07-28 01:48:42 +02:00
  • 232fdb75d8 Use intptr in most remaining code files (#1438) Roman971 2023-07-10 21:03:01 +02:00
  • d307a37233 Reorganize Audio Files & Name Remaining Audio Files (#1494) engineer124 2023-07-07 07:55:10 +10:00
  • 0ce0313342 Minor Misc Cleanup 3 (#1502) engineer124 2023-07-06 08:36:19 +10:00
  • 54638f9768 Reduce hardcoded constants in Lights_GlowCheck, some more comments on the CPU driven depth test and z-buffer value conversion (#1506) Tharo 2023-07-04 23:37:31 +01:00
  • 47ffb59f68 Generate gamestate overlay table with an include/tables/ header (#1504) Tharo 2023-07-04 17:36:55 +01:00
  • 100576edc9 Documentation for skybox drawing (#1515) Tharo 2023-07-04 03:30:53 +01:00
  • d3c6836df7 Removed unnecessarily duplicated variable (#1508) adaliaramon 2023-07-04 01:26:32 +02:00
  • d5410fa2b8 Fix comment about RM_VISCVG in PreRender_FetchFbufCoverage (#1514) Tharo 2023-07-04 00:14:31 +01:00
  • fe1b59eccc Ensure all boss title cards are extracted as IA8 (#1512) Tom Overton 2023-07-03 10:12:51 -07:00
  • 477f193db9 Recomp v0.6 (#1507) Derek Hensley 2023-07-03 06:12:17 -07:00
  • e11c7d8e3b Fix issues with texture sizes in object_mori_tex (#1505) Tom Overton 2023-06-20 20:34:57 -07:00
  • 5086939880 Fixup assets extraction (#1513) Dragorn421 2023-05-06 23:31:30 +02:00
  • 8e04ae917f Improve missing mips-linux-gnu error message (#1497) Billy 2023-03-20 15:07:18 +00:00
  • 12f67e108a Further documentation for overlay relocation (#1498) Tharo 2023-02-27 08:14:02 +00:00
  • 35887e25ee Minor Misc Cleanup 2 (#1422) engineer124 2023-02-26 15:48:42 -05:00
  • d4a6b21d46 git subrepo pull (merge) tools/fado (#1501) Dragorn421 2023-02-26 20:04:00 +01:00
  • 9f0b7bb8a3 another round of trailing whitespaces (#1495) playerskel 2023-02-26 17:26:07 +01:00
  • 9f09505d34 Put comments on players sAgeProperties with field name (#1490) Dragorn421 2023-01-13 20:19:34 +01:00
  • 905b7087de Document OnePointCutscene Init Field (#1465) engineer124 2023-01-12 20:30:41 -05:00
  • 985dd7f520 EnHoll docs (door-less transition between rooms) (#1419) Dragorn421 2023-01-12 23:08:38 +01:00
  • 5f7e376112 Document Bunny Hood 🐰 (#1373) EllipticEllipsis 2023-01-12 21:57:19 +00:00
  • 1149530c92 DbCamera to DebugCamera (#1482) engineer124 2023-01-12 16:06:31 -05:00
  • 542012efa6 Fix misc 19 (#1488) Dragorn421 2023-01-10 19:03:31 +01:00
  • b4c97ce17e Cleanup player speed and yaw variable names (#1480) fig02 2023-01-02 06:15:48 -05:00
  • e77b83cf1b Import fault bss under NON_MATCHING (#1484) Tharo 2023-01-02 10:52:56 +00:00
  • e37b993483 Name movement related functions in z_actor (#1476) fig02 2022-12-30 13:55:14 -05:00
  • 41e80b951b Split z64.h: gfxprint, message, pause, view (as new headers), +misc (#1475) Dragorn421 2022-12-30 14:55:31 +01:00
  • 3f4e4f25d4 document bug in eff_ss_d_fire (#1481) fig02 2022-12-30 07:47:54 -05:00
  • 04641a6b69 Document debug text drawing functions in z_debug.c (#1472) fig02 2022-12-29 20:23:09 -05:00
  • 1f76649b04 Hack for CS_TIME ZAPD compatibility (#1479) Dragorn421 2022-12-29 01:10:07 +01:00
  • bd317dbb9d Fbdemo Docs: TransitionTile (#1471) Derek Hensley 2022-12-28 13:29:59 -08:00
  • 89b42d0d3a Misc. small cam doc (#1461) Dragorn421 2022-12-26 20:45:20 +01:00
  • 7927e7b330 z_demo documentation (#1327) fig02 2022-12-24 13:55:17 -05:00
  • 92e03cf747 speedXZ -> speed (#1477) fig02 2022-12-24 12:18:57 -05:00
  • 4a9873775c TransitionFade docs and clean up other transitions (#1459) Derek Hensley 2022-12-23 18:46:56 -08:00
  • 1c6878b070 Name Message_StartOcarina and related things (#1473) fig02 2022-12-20 17:03:41 -05:00
  • 7100b17e5f Jenkinsfile update (#1474) Parker Burnett 2022-12-19 21:13:52 -08:00
  • 738268a79a R_PAUSE_MENU_MODE -> R_PAUSE_BG_PRERENDER_STATE and docs (#1368) Dragorn421 2022-12-20 01:19:57 +01:00
  • 75eb3c5c81 z_en_reeba doc (#1442) blackgamma7 2022-12-19 09:18:51 -05:00
  • 1a20d0d76d z_en_toryo doc (#1441) blackgamma7 2022-12-19 04:18:34 -05:00
  • be22b836f6 Name Actor_PlaySfx and Player_PlaySfx (#1469) engineer124 2022-12-18 23:18:21 -05:00
  • f181c2f10e DoorShutter logic docs (#1418) Dragorn421 2022-12-19 02:42:24 +01:00
  • 70bbcebbfe OnePointCutscene Cleanup (#1467) engineer124 2022-12-18 20:09:13 -05:00
  • 2ae64683a5 Clean up NPC player interaction usages (#1458) Lauri Koskela 2022-12-19 02:11:16 +02:00
  • 934d488420 z_play: Camera Docs and Cleanup (#1460) engineer124 2022-12-17 16:07:31 -05:00
  • aa48c66e10 Introduce Player csMode enum (#1462) engineer124 2022-12-12 22:22:56 -05:00
  • 0aff024c01 Rename dequeuethread.c to thread.c, move data from createthread.c to thread.c (#1464) Tharo 2022-12-13 03:12:28 +00:00
  • 880e7c937c Some cleanup/doc on the item icons (#1263) Dragorn421 2022-12-13 03:45:54 +01:00
  • c420885513 z_actor documentation pass (#1445) Anghelo Carvajal 2022-12-12 23:23:14 -03:00
  • 83163f4d4b Fix misc GCC compatibility issues (#1463) Dragorn421 2022-12-13 02:55:57 +01:00
  • da06e9a701 OnePointDemo ActionFlags Macros (#1451) engineer124 2022-12-11 22:18:36 -05:00
  • 2e9e895bf9 Good Camera Mode Names (#1455) engineer124 2022-12-11 04:46:03 -05:00
  • 85a4d23fc6 Documentation For En_Ik (#1190) Parker Burnett 2022-12-08 10:57:17 -08:00
  • 629757b3ae git subrepo pull --force tools/ZAPD (#1457) louist103 2022-12-08 13:15:18 -05:00
  • 48cdaa5c6c Fix namefixer (#1454) Dragorn421 2022-12-08 03:10:29 +01:00
  • 9bad1d108e Cleanup post good scene names (#1452) Dragorn421 2022-12-05 19:37:40 +01:00
  • 8ff58118b3 Camera Flags (#1225) engineer124 2022-12-04 23:02:24 -05:00
  • da2e8a8f2c Skelanime/Animation header cleanup (#1434) Dragorn421 2022-11-30 18:46:12 +01:00
  • 1587c5505a Document Camera for Elevator Platforms (Camera_Special7) (#1448) engineer124 2022-11-26 18:15:33 -05:00
  • c7a61aa670 Document Surface Material (#1447) engineer124 2022-11-26 18:11:06 -05:00
  • 92f081d7f3 Add skybox .h and cleanup, SkyboxDraw_ -> Skybox_ (#1435) Dragorn421 2022-11-26 23:53:41 +01:00
  • 186ecc72b5 Name scenes (scene enum, entrance enum, various identifiers) (#1343) Dragorn421 2022-11-26 22:15:41 +01:00
  • eb0a82c513 Document HREG debugging system (#1351) fig02 2022-11-26 15:22:01 -05:00
  • 274743738b Player doc: Temporary PLAYER_ANIMGROUP names from original animation names (#1446) Dragorn421 2022-11-26 18:31:24 +01:00
  • b57f2162ee Document NPC talking and player tracking (#1426) Lauri Koskela 2022-11-25 19:52:28 +02:00
  • 9c35716fe2 Document Hud Mode (#1323) engineer124 2022-11-21 22:01:44 -05:00
  • 9bdf6ded2f Document En_Ko Animations (#1306) Charles Averill 2022-11-21 15:30:27 -06:00
  • 83c3b64b1c Doc object_rs (#1439) Derek Hensley 2022-11-21 03:12:54 -08:00
  • 9cdd1678e2 Small Actor_UpdateAll doc (#1432) Dragorn421 2022-11-21 01:58:20 +01:00
  • 39e4e63b4d z_obj_lift: doc remaining funcs and field (#1440) blackgamma7 2022-11-19 10:30:56 -05:00
  • 1666517f47 z_shot_sun: minor doc (#1429) blackgamma7 2022-11-18 08:24:27 -05:00
  • edb6a25cee z_en_bird doc (#1431) blackgamma7 2022-11-17 15:44:40 -05:00
  • 7ecafcfe7d More documentation for z_std_dma.c (#1415) Tharo 2022-11-17 02:57:02 +00:00
  • 40639e698d Document Timers (#1412) engineer124 2022-11-16 13:41:27 -05:00
  • cc2409606e Update item names (#1376) Dragorn421 2022-11-16 19:23:27 +01:00
  • acc077a24c Mempak doc (#1382) Tharo 2022-11-16 07:32:07 +00:00