Commit Graph

  • 324db1d578 Replace most osSyncPrintf calls with PRINTF macro (#1598) cadmic 2024-01-12 07:38:13 -08:00
  • 6eb3bf401c Removed unused imports and other minor improvements (#1602) adaliaramon 2024-01-11 17:04:53 +01:00
  • 1a8772e540 Cleanup z_collision_check 1 (#1427) Dragorn421 2024-01-11 16:30:47 +01:00
  • f02d012ce7 add OOT_DEBUG define to vscode.md (#1607) Dragorn421 2024-01-09 21:22:51 +01:00
  • 8a09f33c8f Makefile: Change EMULATOR := to N64_EMULATOR ?= (#1608) Yanis42 2024-01-09 18:49:12 +01:00
  • cd917b0cb8 Create debug macros for common functions (#1597) cadmic 2024-01-09 04:59:03 -08:00
  • e146d7bc26 Introduce Face Reaction Enum (#1586) engineer124 2024-01-09 09:17:22 +11:00
  • c1a499c3ae ZAPD Update (#1605) louist103 2024-01-07 17:52:45 -05:00
  • dcab429bf2 Fixed minor style inconsistencies for CollisionCheckInfoInit (#1603) Phil 2024-01-05 17:57:05 -06:00
  • 25ff0a27de Create separate build directories based on version (#1591) cadmic 2024-01-05 14:27:19 -08:00
  • 1f9c28f370 Change ?= to := for Makefile variables (#1599) cadmic 2023-12-16 13:45:02 -08:00
  • 21cb04db2c Document `z_bg_mizu_movebg.c` (#1565) Yanis42 2023-12-15 21:33:50 +01:00
  • 2b5b0fac06 name shock and burn functions (#1594) fig02 2023-12-15 08:53:51 -05:00
  • e3316c9fb1 [Doc] Actor Bg_Bdan_Objects (Jabu Jabu misc dungeon actors) (#1577) krm01 2023-12-11 07:55:35 -08:00
  • b2f596faca Delete old bootstrap tools (#1590) cadmic 2023-12-10 16:05:37 -08:00
  • 0ed57f61b7 Cleanup: Remove uneeded casts on collider members (#1595) fig02 2023-12-10 14:53:51 -05:00
  • cc96184a96 Doc Actor: En_Ma1 (Child Malon) (#1584) hiisuya 2023-12-10 13:36:12 -06:00
  • 2ab90bc517 Document a bug in Actor_ChangeCategory where actors may not be updated correctly (#1587) cadmic 2023-11-30 17:18:00 -08:00
  • 5ce4670fd1 Documentation for audio_thread_manager.c (#1562) Tharo 2023-11-30 21:22:30 +00:00
  • f2c06ce441 Misc Cleanup (#1585) engineer124 2023-11-22 20:19:31 +11:00
  • 2aaa286cf8 [Doc] Actor Bg_Hidan_Fslift (Fire Temple hookshot elevator) (#1579) krm01 2023-11-19 10:34:25 -08:00
  • aef0335681 Struct Returns (#1574) engineer124 2023-11-20 03:17:31 +11:00
  • 3d1ee33d7b Document Actor "OfferTalk" (#1567) engineer124 2023-11-20 03:11:59 +11:00
  • c11ce9c994 Player Docs: Some Item Action function names (#1575) fig02 2023-11-19 09:38:49 -05:00
  • 68bdbf7759 Doc Actor: En_Brob (Jabu Jabu Wobble Flesh Block) (#1581) hiisuya 2023-11-19 04:11:52 -06:00
  • 81a3c3da32 More Camera Flags (#1453) engineer124 2023-11-19 12:17:32 +11:00
  • d1df4e4c7e bombowlman typo (#1582) krm01 2023-11-18 09:30:36 -08:00
  • b4edc05c69 Fix and simplify progress.py to account for src/audio/ files in 'code' (#1578) Roman971 2023-11-14 21:20:46 +01:00
  • 0a48348f8d doc for menkuri_eye (#1580) krm01 2023-11-14 11:20:23 -08:00
  • 4c75260097 Fix misc 21 (#1573) Dragorn421 2023-11-12 22:59:52 +01:00
  • dc323052c3 Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL (#1576) Javarooster 2023-11-11 17:01:55 -06:00
  • 836adb83ea Rename "ITEM_LAST_USED" (#1572) fig02 2023-11-07 14:11:59 -05:00
  • 042a5c5530 rename to upper action (#1570) fig02 2023-11-04 02:59:12 -04:00
  • 8718a5c8c0 Remove (ActorFunc) casts in initvars (#1571) Dragorn421 2023-10-30 15:19:16 +01:00
  • 4908b8b37c Player Docs: public facing csAction things (#1561) fig02 2023-10-28 07:46:24 -04:00
  • 3475651701 libc cleanup (#1568) Tharo 2023-10-27 15:06:44 +01:00
  • 4e55168eaa Update ZAPD (#1569) Dragorn421 2023-10-25 03:36:10 +02:00
  • 503f6d86d5 Track most header dependencies for include/tables headers (#1566) Tharo 2023-10-20 18:14:52 +01:00
  • a20163c6ab Use long over int for s32/u32 types (#1546) Tharo 2023-10-17 20:16:31 +01:00
  • b3486b57ef Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557) cadmic 2023-10-07 16:42:28 -07:00
  • 181b438393 Player Docs: Propose Named Unions For Shared Variables (#1560) fig02 2023-10-07 19:25:45 -04:00
  • ebc6ebf232 Player Docs: Initial AnimSfx stuff (#1556) fig02 2023-10-05 10:22:40 -04:00
  • c39578f971 Introduce Player CueIds (#1559) engineer124 2023-10-06 01:04:41 +11:00
  • c5e4357127 initial action-change-list docs (#1540) fig02 2023-09-27 11:02:21 -04:00
  • 2cb4ff4fd3 Player Docs: csMode -> csAction (#1547) fig02 2023-09-26 12:48:41 -04:00
  • 092f602638 Fix gamestate overlay table size declaration (#1555) Tharo 2023-09-26 13:40:55 +01:00
  • 4d7558df0d Speedmeter Small cleanup (#1554) Derek Hensley 2023-09-25 03:29:15 -07:00
  • 873c55faad Improve Matches: Part 4 (#1545) engineer124 2023-09-25 01:51:03 +10:00
  • fefeb369dd Name the main pause state and add placeholder enum for main (sub)states (#1551) Dragorn421 2023-09-22 20:48:09 +02:00
  • 4842f62833 wrong path (#1548) Nuss 2023-09-22 18:13:26 +02:00
  • c73e2ab726 Make macros for age reqs data and access (#1549) Dragorn421 2023-09-22 17:50:44 +02:00
  • dc010abf7a Rename master to main (#1536) Derek Hensley 2023-09-22 08:40:19 -07:00
  • d7f6961918 Improve Matches: Part 3 (#1544) engineer124 2023-09-21 02:41:47 +10:00
  • 72334df180 improve matching (#1543) engineer124 2023-09-21 00:54:44 +10:00
  • a8d670fe5c improve matches (#1542) engineer124 2023-09-21 00:41:03 +10:00
  • 107c0288cc Dekunut Salesman Docs (#1493) Billy 2023-09-20 01:41:42 +00:00
  • da3f4718f0 Player docs: Control Stick Input and Movement (#1539) fig02 2023-09-19 21:37:03 -04:00
  • 185c9cbf1a Run formatter (#1541) Dragorn421 2023-09-19 21:01:00 +02:00
  • 57ce0cf8d9 Doc/Cleanup pass on object handling (#1227) Dragorn421 2023-09-19 20:10:12 +02:00
  • 83a13a64c7 Document niche magic spell bug (#1526) fig02 2023-09-19 13:23:56 -04:00
  • 5170f2de17 Start Player Item Docs (#1523) fig02 2023-09-18 00:08:43 -04:00
  • 6c3e8d63cf Name player's generic actionVars (#1538) fig02 2023-09-17 19:56:41 -04:00
  • ba07f21e9d Change player struct variable spacing (#1537) fig02 2023-09-16 22:25:56 -04:00
  • 9b207c356a Document Framebuffer Filters, VisCvg and VisZbuf (#1534) Tharo 2023-09-16 22:16:58 +01:00
  • 239a172114 remove the extra `CS_CMD_STOP` (#1535) Yanis42 2023-09-15 00:41:10 +02:00
  • 823e47a0f8 Player Docs: Name actionFunc (#1531) fig02 2023-09-13 20:34:07 -04:00
  • 7145bc346d Document Camera Special9 (door) angle bug (#1525) fig02 2023-09-13 20:21:54 -04:00
  • 7235af2249 Apply noreturn attribute where applicable (#1532) Tharo 2023-09-09 15:24:52 +01:00
  • bedf07d541 Document Player's bgcheck routine (func_80847BA0) (#1503) fig02 2023-09-06 13:15:07 -04:00
  • 527c3ba704 Player doc: anim wrappers (#1437) Dragorn421 2023-09-06 18:43:50 +02:00
  • d314cfe923 Document pause states (excluding gameover) (#1483) Dragorn421 2023-09-06 17:14:15 +02:00
  • 475b8a1eba z_fishing partially documented (#1424) blackgamma7 2023-09-06 10:58:17 -04:00
  • 8913c4fa0d Fix and tidy up missing_gcc_functions.c (#1529) Tharo 2023-08-29 16:30:00 +01:00
  • dadd1f8493 Add missing DWARF 5 debug sections and .pdr to linker script (#1530) Tharo 2023-08-29 16:25:12 +01:00
  • 2875ab4fcf Emulator related changes in the makefile (#1528) fig02 2023-08-28 18:48:52 -04:00
  • b2787995f5 z_en_syateki_niw doc (#1449) blackgamma7 2023-08-23 16:50:09 -04:00
  • fc3e0f080b En_Cow Doc (#1492) Billy 2023-08-19 15:34:48 +00:00
  • d6207b17c2 Doc/cleanup pass on effects 1 (#1421) Dragorn421 2023-08-16 02:28:12 +02:00
  • 4dea0bfb26 Placeholder names for skelanime moveflags (#1489) Dragorn421 2023-08-15 22:23:53 +02:00
  • 9e9d62cf71 Cleanup/add bgcheck macros (#1478) Dragorn421 2023-08-15 22:12:50 +02:00
  • ccae1f7387 Split z64.h: move various things, state, sram, gfx, jpeg, prerender, speedmeter (#1487) Dragorn421 2023-08-15 18:21:19 +02:00
  • b8aa2a251e Document z_lib Sfx Functions (#1470) engineer124 2023-08-15 15:44:20 +10:00
  • 18d609c1a3 Mention why PrimDepth is used in PreRender_FetchFbufCoverage (#1520) Tharo 2023-08-15 06:21:12 +01:00
  • 6e7a6d4181 Split SaveContext into sub-structs (#1393) Dragorn421 2023-08-13 21:24:26 +02:00
  • e272186b5f hyrulefield_point_name_eng → hyrule_field_point_name_eng (#1521) Robin Allen 2023-08-13 16:56:48 +01:00
  • 52e0b8549d document bugs (#1519) fig02 2023-08-13 11:32:18 -04:00
  • b8c1440d1e Cleanup?: Use gotos in z_play for large else blocks (#1486) Dragorn421 2023-08-13 16:35:38 +02:00
  • 63606af10d Mapfile Parser (#1518) Derek Hensley 2023-07-31 19:30:26 -07:00
  • 5fa018106b Prefer clang-format-14 (#1517) Dragorn421 2023-07-28 01:48:42 +02:00
  • 232fdb75d8 Use intptr in most remaining code files (#1438) Roman971 2023-07-10 21:03:01 +02:00
  • d307a37233 Reorganize Audio Files & Name Remaining Audio Files (#1494) engineer124 2023-07-07 07:55:10 +10:00
  • 0ce0313342 Minor Misc Cleanup 3 (#1502) engineer124 2023-07-06 08:36:19 +10:00
  • 54638f9768 Reduce hardcoded constants in Lights_GlowCheck, some more comments on the CPU driven depth test and z-buffer value conversion (#1506) Tharo 2023-07-04 23:37:31 +01:00
  • 47ffb59f68 Generate gamestate overlay table with an include/tables/ header (#1504) Tharo 2023-07-04 17:36:55 +01:00
  • 100576edc9 Documentation for skybox drawing (#1515) Tharo 2023-07-04 03:30:53 +01:00
  • d3c6836df7 Removed unnecessarily duplicated variable (#1508) adaliaramon 2023-07-04 01:26:32 +02:00
  • d5410fa2b8 Fix comment about RM_VISCVG in PreRender_FetchFbufCoverage (#1514) Tharo 2023-07-04 00:14:31 +01:00
  • fe1b59eccc Ensure all boss title cards are extracted as IA8 (#1512) Tom Overton 2023-07-03 10:12:51 -07:00
  • 477f193db9 Recomp v0.6 (#1507) Derek Hensley 2023-07-03 06:12:17 -07:00
  • e11c7d8e3b Fix issues with texture sizes in object_mori_tex (#1505) Tom Overton 2023-06-20 20:34:57 -07:00