Commit Graph

  • 6a8c556bdb Add make_options.mk (#2016) fig02 2024-08-06 13:32:34 -04:00
  • 6c4935dc18 Use recomp instead of qemu-irix in Jenkins (#2014) cadmic 2024-08-03 18:43:26 -07:00
  • ff2abf36a1 Remove tutorial, link to the latest zeldaret/oot:main revision with it (#2013) Dragorn421 2024-08-03 03:20:54 +02:00
  • 0da402b9de Automate fixing BSS ordering (#2009) cadmic 2024-08-02 17:31:15 -07:00
  • 078e21f6c6 InitVars -> Profile (#2011) fig02 2024-08-02 17:50:02 -04:00
  • a083a15650 Clean up gitignore (#2012) Dragorn421 2024-08-02 07:49:53 +02:00
  • 9963e7f5d5 Update vs code config and provide c_cpp_properties.json with all supported versions (#2010) Dragorn421 2024-08-01 05:19:46 +02:00
  • 8ee485d2e7 Create build directories for committed assets (#2007) Tharo 2024-07-29 22:16:53 +01:00
  • 0db9e7275f Fix Makefile performance regression with OOT_VERSION define (#2006) cadmic 2024-07-29 12:57:35 -07:00
  • ec5068c58d Introduce OOT_VERSION and OOT_REGION defines for build info and ROM header (#2003) cadmic 2024-07-27 21:46:55 -07:00
  • 5515aa1705 Configure incbins in version config instead of using the Debug ROM (#2005) cadmic 2024-07-27 21:24:13 -07:00
  • 067d06bb56 Match NTSC loose ends (#2004) cadmic 2024-07-27 21:09:05 -07:00
  • 7fcbf3f4b2 Document ANIM_FLAG_PLAYER_2 as ANIM_FLAG_DISABLE_CHILD_ROOT_ADJUSTMENT (#2001) fig02 2024-07-27 23:47:58 -04:00
  • d905e08daf Document bottle color bug (#2000) fig02 2024-07-27 23:16:00 -04:00
  • 294da9e355 Detect shifted .bss sections in check_ordering.py (#1992) cadmic 2024-07-27 19:29:15 -07:00
  • 7244cd62a5 Restore makefile rules for building asset files out of the assets directory (#2002) Tharo 2024-07-23 23:47:00 +01:00
  • 47fd023238 Match NTSC z_kanfont.c and z_message.c (#1997) cadmic 2024-07-21 18:50:20 -07:00
  • ab2ca85227 Rename ANIM_FLAG_NO_MOVE to ANIM_FLAG_ADJUST_STARTING_POS (#1981) fig02 2024-07-21 19:27:25 -04:00
  • 2361a33307 Small cleanup of cleararena (bootclear) (#1999) Derek Hensley 2024-07-21 12:22:54 -07:00
  • e1dc4cf448 Nicer AudioSeq_SequenceChannelProcessScript match (#1996) inspectredc 2024-07-19 02:56:53 +01:00
  • c1341224f9 Promote the warnings implicit-int, int-conversion, incompatible-pointer-types to errors (#1995) Tharo 2024-07-18 17:58:59 +01:00
  • 17a88746e7 Fix a couple of render modes (#1994) Tharo 2024-07-18 00:45:22 +01:00
  • a1c7937dba make format.py clean up extra whitespace, also in .h files (#1991) Dragorn421 2024-07-18 01:32:55 +02:00
  • aaad2e1caf Match NTSC z_en_mag.c (#1989) cadmic 2024-07-17 16:11:24 -07:00
  • c83b93aae4 Match NTSC z_parameter.c and z_construct.c (#1987) cadmic 2024-07-17 15:52:38 -07:00
  • 4fbb48177f Create FILENAME_ macros for NTSC filename encoding (#1986) cadmic 2024-07-17 15:36:17 -07:00
  • f0796afb86 Fix extract_assets.py error message (#1985) cadmic 2024-07-17 15:13:39 -07:00
  • a6438f0533 Handle messages with different box types/positions between JPN/NES (#1984) cadmic 2024-07-17 14:56:00 -07:00
  • 7eee97429f Clean up custom LoadTextureBlock in z_map_mark.c and z_lmap_mark.c (#1896) mzxrules 2024-07-17 17:35:37 -04:00
  • bf3339a16d Set up build system and disassembly for gc-us (#1982) cadmic 2024-07-06 12:38:31 -07:00
  • baf1e8c174 Reworked text extraction + add JP text extraction (#1980) Tharo 2024-07-03 03:42:52 +01:00
  • 264581ff3f CCCHECK: Add -Werror=implicit-function-declaration (#1979) Dragorn421 2024-06-27 12:39:28 +02:00
  • 93b687e43f Fix extract_assets.py -s modification check (#1978) cadmic 2024-06-26 07:30:55 -07:00
  • 1b0e35c89a Extract NTSC assets for gc-us (#1973) cadmic 2024-06-26 03:22:26 -07:00
  • 24571203df Remove global.h from z_fishing (#1977) cadmic 2024-06-25 15:48:24 -07:00
  • a599d7d548 Rename ANIM_FLAG_PLAYER_7 to ANIM_FLAG_OVERRIDE_MOVEMENT (#1969) fig02 2024-06-25 15:50:01 -04:00
  • d8f2e9abc6 Move PlayState to a new z64play.h (#1966) Anghelo Carvajal 2024-06-25 15:13:31 -04:00
  • 2ce4742bf6 Fix misc 22 (#1971) Dragorn421 2024-06-25 00:39:08 +02:00
  • 4dc70fefee Rename gTitleZeldaShieldLogoMQTex -> gTitleZeldaShieldLogoTex (#1974) cadmic 2024-06-24 14:50:45 -07:00
  • 9def6f4d0d Set up multiversion assets with ZAPD and match gc-eu (#1967) cadmic 2024-06-24 06:22:39 -07:00
  • b2d80568b9 Automatically find end of staff message table (#1970) cadmic 2024-06-22 06:20:49 -07:00
  • 52e7483392 Sync gbi.h with MM, move ucode defines to makefile (#1968) Tharo 2024-06-22 13:49:07 +01:00
  • e4eb5e27b3 Rename ANIM_FLAG_0 to ANIM_FLAG_UPDATE_XZ (#1964) fig02 2024-06-21 19:04:06 -04:00
  • 38921684a5 Add point lighting gbi features (#1962) Tharo 2024-06-21 03:39:43 +01:00
  • 0ddd64fd6c Introduce version-specific YAML config (#1957) cadmic 2024-06-20 19:26:32 -07:00
  • 8b6a6e6778 Run CC_CHECK with the correct CPP defines (#1963) cadmic 2024-06-20 15:26:01 -07:00
  • adcc1cecb1 Fix check_ordering.py checking for shifted/nonmatching-besides-relocs (#1961) Dragorn421 2024-06-19 06:16:02 +02:00
  • 8d83727429 Experiment: remove global.h dependency from sys_math, sys_math3d, z_lib (#1956) mzxrules 2024-06-19 00:00:23 -04:00
  • 06bbdf88f1 Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941) fig02 2024-06-18 23:46:36 -04:00
  • 7332e8ee76 Delete unused yaz0tool (#1959) cadmic 2024-06-18 17:53:19 -07:00
  • 44ca32168a Check buffers segment in check_ordering.py (#1960) cadmic 2024-06-18 17:40:28 -07:00
  • eb660765b1 Change linker script so gGameOverTimer can be in z_game_over.c (#1939) cadmic 2024-06-10 07:07:51 -07:00
  • e88084fe65 Fix LensMode Enum Names (#1954) inspectredc 2024-06-09 19:43:15 +01:00
  • 05c87518e7 Document pause page switching (#1550) Dragorn421 2024-05-23 22:56:10 +02:00
  • 87a6e75242 Remove Cygwin support (#1951) cadmic 2024-05-07 08:52:18 -07:00
  • ff52c90928 Check baserom hash before decompression (#1952) cadmic 2024-05-05 15:45:45 -07:00
  • b86e1774cf Rename yDistToWater -> depthInWater (#1950) cadmic 2024-04-28 14:29:06 -07:00
  • d4d7512cb6 Force string.o to be in boot for gcc builds (#1948) cadmic 2024-04-25 04:10:31 -07:00
  • 7e8b9144c2 Player Docs: Control stick buffers (#1945) fig02 2024-04-22 17:35:22 -04:00
  • 62b97badc9 Player Docs: Name some high level update calls (#1593) fig02 2024-04-20 16:42:18 -04:00
  • 4de56c44ac Add gc-eu-mq to CI (#1943) cadmic 2024-04-19 21:12:26 -07:00
  • 7ea68e9506 Player Docs: Action Interrupt (#1947) fig02 2024-04-19 11:01:04 -04:00
  • 9cbd57d329 Fix miscategorized scenes (#1946) cadmic 2024-04-18 19:21:34 -07:00
  • 30eb05321d Player Docs: "sUpperBodyIsBusy" (#1944) fig02 2024-04-17 16:24:52 -04:00
  • 681f276f8a Delete disassembly data for gc-eu-mq (#1942) cadmic 2024-04-17 06:48:12 -07:00
  • d59ca6cea2 Set up gc-eu and match all code (#1938) cadmic 2024-04-15 10:36:29 -07:00
  • 295a8669b8 Player: Document "WaitForPutAway" (#1936) fig02 2024-04-15 13:02:43 -04:00
  • f643499462 Match retail BSS ordering (#1927) cadmic 2024-04-14 14:51:32 -07:00
  • a94661054e Revert "Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP (#1937)" (#1940) cadmic 2024-04-10 12:21:17 -07:00
  • a9ec5e1245 Replace ‾ with - in z_bg_gnd_iceblock.c for encoding into EUC-JP (#1937) cadmic 2024-04-01 08:27:49 -07:00
  • 8bd599588c Match retail camera (#1917) cadmic 2024-03-30 20:48:06 -07:00
  • 86bd6e9232 Document en_ba damage bug (#1934) fig02 2024-03-29 11:27:34 -04:00
  • 4e1b0f6694 Fix various data issues in gc-eu-mq (#1921) cadmic 2024-03-29 08:19:55 -07:00
  • 731fe6da82 Line up code segment for gc-eu-mq (#1918) cadmic 2024-03-29 08:11:45 -07:00
  • 93642f97bc Use gcc -E instead of cpp to fix macOS build (#1935) cadmic 2024-03-29 08:03:28 -07:00
  • 7445169e42 targetActor -> talkActor (#1933) fig02 2024-03-24 12:27:45 -04:00
  • ea72e87e92 Rework rom_header.s (#1932) Tharo 2024-03-23 17:06:00 +00:00
  • 8456e4be8a Match retail ovl_kaleido_scope (#1931) cadmic 2024-03-23 09:58:02 -07:00
  • 39de6ce293 Extract unused scene headers (#1930) cadmic 2024-03-23 09:38:05 -07:00
  • 872940d664 More data fixes (#1929) cadmic 2024-03-23 09:30:09 -07:00
  • bd0941405d Document Player's Face and z_actor FaceChange functions (#1928) fig02 2024-03-23 12:21:45 -04:00
  • 07505dae37 Match retail build date (#1926) cadmic 2024-03-17 16:36:01 -07:00
  • 5834c335e6 git subrepo pull --force tools/fado (#1924) Dragorn421 2024-03-13 17:33:58 +01:00
  • 17d683780d Make BSS ordering script check ordering for all sections (#1920) cadmic 2024-03-09 14:28:46 -08:00
  • 0159d43352 mkldscript: Capture more special rodata sections for GCC (#1919) Tharo 2024-03-09 15:54:42 +00:00
  • 68a86d2d00 Colliders: change "touch, bump" to AT and AC (elems) (#1637) Dragorn421 2024-03-05 01:33:08 +01:00
  • bf37ad1368 Move baserom segments to extracted/ (#1916) cadmic 2024-03-04 16:06:26 -08:00
  • 9a5b4f3845 Add script to report BSS reordering (#1914) cadmic 2024-03-04 09:58:36 -08:00
  • 39d4217ecf Match retail BossFd2_UpdateMane (#1908) cadmic 2024-03-04 09:35:48 -08:00
  • b9d1fe50cc Make distclean delete build artifacts for all versions (#1909) cadmic 2024-03-04 09:26:04 -08:00
  • 63a95da5db Match retail BossMo_DrawCore (#1907) cadmic 2024-03-04 09:22:23 -08:00
  • 9c09dcd4cd Match retail z_fishing.c (#1905) cadmic 2024-03-04 08:57:16 -08:00
  • 01a5fa9a45 Remove 0xFF padding from uncompressed ROMs (#1910) cadmic 2024-03-04 08:39:16 -08:00
  • e7b1868d84 Match retail BossFd_DrawBody (#1915) cadmic 2024-03-03 14:07:51 -08:00
  • 9e5df5ba79 Remove reference to Cutscene_DrawDebugInfo in retail (#1913) cadmic 2024-03-02 13:14:48 -08:00
  • 0407594107 Hacks for building nes_font_static and nes_message_data_static with gc-eu-mq (#1721) cadmic 2024-03-02 13:05:15 -08:00
  • feb64e6ad8 Match retail text for some actors ❤️ (#1912) Dragorn421 2024-03-02 21:36:38 +01:00
  • ff81e2a891 Build fixups: build gc-eu-mq with extracted/dbg, remove asmproc pragmas (#1911) Dragorn421 2024-03-02 18:47:10 +01:00
  • 6b9a2433ab Match retail EnNiw_Update (#1906) cadmic 2024-03-01 19:20:05 -08:00
  • a6f646dc65 Introduce extracted/VERSION, with text extracted there (#1730) Dragorn421 2024-03-02 04:09:57 +01:00