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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f08bb3c
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+4
-11
@@ -65797,17 +65797,10 @@ struct prop *func0f08baf4(struct chrdata *chr, s32 weaponnum, u32 flags)
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return weaponCreateForChr(chr, weaponGetModel(weaponnum), weaponnum, flags, NULL, NULL);
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}
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GLOBAL_ASM(
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glabel func0f08bb3c
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/* f08bb3c: 27bdffe8 */ addiu $sp,$sp,-24
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/* f08bb40: afbf0014 */ sw $ra,0x14($sp)
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/* f08bb44: 0fc22405 */ jal func0f089014
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/* f08bb48: 00000000 */ nop
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/* f08bb4c: 8fbf0014 */ lw $ra,0x14($sp)
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/* f08bb50: 27bd0018 */ addiu $sp,$sp,0x18
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/* f08bb54: 03e00008 */ jr $ra
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/* f08bb58: 00000000 */ nop
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);
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s32 func0f08bb3c(struct prop *prop)
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{
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return func0f089014(prop);
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}
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void weaponSetGunfireVisible(struct prop *prop, bool visible, s16 room)
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{
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