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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 15:33:02 -04:00
Decompile func0f198e78
This commit is contained in:
+18
-34
@@ -1051,40 +1051,24 @@ s32 func0f198e38(s32 weaponnum, s32 funcnum)
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return g_AibotWeaponPreferences[weaponnum].unk04_02;
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}
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GLOBAL_ASM(
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glabel func0f198e78
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/* f198e78: 8c8e02d4 */ lw $t6,0x2d4($a0)
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/* f198e7c: 24010005 */ addiu $at,$zero,0x5
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/* f198e80: 24030001 */ addiu $v1,$zero,0x1
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/* f198e84: 8dcf0004 */ lw $t7,0x4($t6)
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/* f198e88: 91f80047 */ lbu $t8,0x47($t7)
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/* f198e8c: 17010015 */ bne $t8,$at,.L0f198ee4
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/* f198e90: 00000000 */ nop
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/* f198e94: 10c0000b */ beqz $a2,.L0f198ec4
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/* f198e98: 00055900 */ sll $t3,$a1,0x4
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/* f198e9c: 0005c900 */ sll $t9,$a1,0x4
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/* f198ea0: 3c088008 */ lui $t0,%hi(g_AibotWeaponPreferences+0x4)
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/* f198ea4: 01194021 */ addu $t0,$t0,$t9
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/* f198ea8: 95087eb4 */ lhu $t0,%lo(g_AibotWeaponPreferences+0x4)($t0)
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/* f198eac: 00084d80 */ sll $t1,$t0,0x16
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/* f198eb0: 00095702 */ srl $t2,$t1,0x1c
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/* f198eb4: 1140000b */ beqz $t2,.L0f198ee4
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/* f198eb8: 00000000 */ nop
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/* f198ebc: 03e00008 */ jr $ra
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/* f198ec0: 00001025 */ or $v0,$zero,$zero
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.L0f198ec4:
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/* f198ec4: 3c0c8008 */ lui $t4,%hi(g_AibotWeaponPreferences+0x4)
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/* f198ec8: 018b6021 */ addu $t4,$t4,$t3
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/* f198ecc: 958c7eb4 */ lhu $t4,%lo(g_AibotWeaponPreferences+0x4)($t4)
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/* f198ed0: 000c6c80 */ sll $t5,$t4,0x12
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/* f198ed4: 000d7702 */ srl $t6,$t5,0x1c
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/* f198ed8: 11c00002 */ beqz $t6,.L0f198ee4
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/* f198edc: 00000000 */ nop
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/* f198ee0: 00001825 */ or $v1,$zero,$zero
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.L0f198ee4:
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/* f198ee4: 03e00008 */ jr $ra
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/* f198ee8: 00601025 */ or $v0,$v1,$zero
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);
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bool func0f198e78(struct chrdata *chr, s32 weaponnum, s32 funcnum)
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{
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bool result = true;
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if (chr->aibot->simulant->base.simtype == SIMTYPE_FIST) {
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if (funcnum != FUNC_PRIMARY) {
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if (g_AibotWeaponPreferences[weaponnum].unk04_06) {
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result = false;
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}
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} else {
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if (g_AibotWeaponPreferences[weaponnum].unk04_02) {
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result = false;
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}
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}
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}
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return result;
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}
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GLOBAL_ASM(
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glabel func0f198eec
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@@ -22,7 +22,7 @@ void aibotScoreWeapon(struct chrdata *chr, s32 weaponnum, s32 funcnum, s32 arg3,
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u32 func0f198db4(void);
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u32 func0f198df8(void);
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s32 func0f198e38(s32 weaponnum, s32 funcnum);
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u32 func0f198e78(void);
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bool func0f198e78(struct chrdata *chr, s32 weaponnum, s32 funcnum);
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u32 func0f198eec(void);
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bool aibotSwitchToWeapon(struct chrdata *chr, s32 weaponnum, s32 funcnum);
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void func0f19978c(struct chrdata *chr, s32 weaponnum, u8 arg2);
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