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Decompile func0f0b18b4
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@@ -318,10 +318,13 @@ glabel func0f0b184c
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/* f0b18a8: 27bd0018 */ addiu $sp,$sp,0x18
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/* f0b18ac: 03e00008 */ jr $ra
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/* f0b18b0: afa40000 */ sw $a0,0x0($sp)
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/* f0b18b4: 03e00008 */ jr $ra
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/* f0b18b8: afa40000 */ sw $a0,0x0($sp)
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);
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void func0f0b18b4(s32 arg0)
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{
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// empty
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}
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s32 currentPlayerGetDeviceState(s32 weaponnum)
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{
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struct weapon *weapon = weaponFindById(weaponnum);
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