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Decompile currentPlayerInitAnimation
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@@ -3,8 +3,8 @@
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#include <ultra64.h>
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#include "types.h"
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u32 func0f0125a0(void);
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void func0f012684(void);
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void func0f0125a0(s32 animnum, s32 loopframe, s32 endframe, s32 *arg3);
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void currentPlayerInitAnimation(void);
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void func0f012aa0(void);
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#endif
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