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Fix bug when weaponset has many dual wield weapons
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@@ -20,7 +20,7 @@ void invReset(void)
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void invInit(void)
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{
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g_Vars.currentplayer->equipmaxitems = 8; // Unarmed, 6 MP weapons + data uplink
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g_Vars.currentplayer->equipmaxitems = 14; // Unarmed, 6 MP weapons * 2 for dual weild + data uplink
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g_Vars.currentplayer->equipment = mempAlloc(ALIGN16(g_Vars.currentplayer->equipmaxitems * sizeof(struct invitem)), MEMPOOL_STAGE);
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invClear();
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}
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