Fix bug when weaponset has many dual wield weapons

This commit is contained in:
Ryan Dwyer
2022-12-06 19:44:47 +10:00
parent 810df0fb74
commit 902ffe50b7
+1 -1
View File
@@ -20,7 +20,7 @@ void invReset(void)
void invInit(void)
{
g_Vars.currentplayer->equipmaxitems = 8; // Unarmed, 6 MP weapons + data uplink
g_Vars.currentplayer->equipmaxitems = 14; // Unarmed, 6 MP weapons * 2 for dual weild + data uplink
g_Vars.currentplayer->equipment = mempAlloc(ALIGN16(g_Vars.currentplayer->equipmaxitems * sizeof(struct invitem)), MEMPOOL_STAGE);
invClear();
}