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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f0a0b98
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+7
-24
@@ -11184,30 +11184,13 @@ void currentPlayerSwivelGunTowards(f32 screenx, f32 screeny, f32 damp)
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func0f0a0394(screenx, screeny, damp, value);
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}
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GLOBAL_ASM(
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glabel func0f0a0b98
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/* f0a0b98: 27bdffe8 */ addiu $sp,$sp,-24
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/* f0a0b9c: afbf0014 */ sw $ra,0x14($sp)
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/* f0a0ba0: e7ac0018 */ swc1 $f12,0x18($sp)
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/* f0a0ba4: e7ae001c */ swc1 $f14,0x1c($sp)
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/* f0a0ba8: 0fc2866a */ jal getCurrentPlayerWeaponId
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/* f0a0bac: 00002025 */ or $a0,$zero,$zero
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/* f0a0bb0: 0fc2c3f4 */ jal weaponFindById
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/* f0a0bb4: 00402025 */ or $a0,$v0,$zero
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/* f0a0bb8: 8c4e0024 */ lw $t6,0x24($v0)
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/* f0a0bbc: 3c063f71 */ lui $a2,0x3f71
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/* f0a0bc0: 34c6eb85 */ ori $a2,$a2,0xeb85
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/* f0a0bc4: c5c00014 */ lwc1 $f0,0x14($t6)
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/* f0a0bc8: c7ac0018 */ lwc1 $f12,0x18($sp)
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/* f0a0bcc: c7ae001c */ lwc1 $f14,0x1c($sp)
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/* f0a0bd0: 44070000 */ mfc1 $a3,$f0
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/* f0a0bd4: 0fc280e5 */ jal func0f0a0394
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/* f0a0bd8: 00000000 */ nop
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/* f0a0bdc: 8fbf0014 */ lw $ra,0x14($sp)
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/* f0a0be0: 27bd0018 */ addiu $sp,$sp,0x18
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/* f0a0be4: 03e00008 */ jr $ra
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/* f0a0be8: 00000000 */ nop
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);
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void func0f0a0b98(f32 screenx, f32 screeny)
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{
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struct weapon *weapon = weaponFindById(getCurrentPlayerWeaponId(0));
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f32 value = weapon->eptr->unk14;
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func0f0a0394(screenx, screeny, 0.945f, value);
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}
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void currentPlayerGetCrossPos(f32 *x, f32 *y)
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{
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