Allow mines that are placed in setup and debris to be paused

This commit is contained in:
Ryan Dwyer
2022-11-16 21:34:11 +10:00
parent e6b02156bb
commit c2847f0e14
2 changed files with 1 additions and 3 deletions
+1 -1
View File
@@ -1515,7 +1515,7 @@ u8 g_PausableObjs[] = {
1, // OBJTYPE_HANGINGMONITORS
1, // OBJTYPE_AUTOGUN
1, // OBJTYPE_LINKGUNS
0, // OBJTYPE_DEBRIS
1, // OBJTYPE_DEBRIS
0, // OBJTYPE_10
1, // OBJTYPE_HAT
1, // OBJTYPE_GRENADEPROB
-2
View File
@@ -712,8 +712,6 @@ void setupCreateMine(struct mineobj *mine, s32 cmdindex)
if (g_Vars.coopplayernum >= 0 || g_Vars.antiplayernum >= 0) {
mine->base.hidden = (mine->base.hidden & 0x0fffffff) | OBJHFLAG_20000000;
}
mine->base.prop->forcetick = true;
}
void setupCreateAutogun(struct autogunobj *autogun, s32 cmdindex)