Commit Graph

777 Commits

Author SHA1 Message Date
Ryan Dwyer 1b48830e12 Decompile chrSetWeaponFlag4 2020-02-29 20:28:45 +10:00
Ryan Dwyer 638d2fee90 Decompile currentPlayerSetWeaponFlag40 2020-02-29 20:24:40 +10:00
Ryan Dwyer 0a3b6a9ffb Attempt to decompile weaponGetModel 2020-02-29 20:18:29 +10:00
Ryan Dwyer 14490f181b Rename library segment to lib 2020-02-28 17:13:16 +10:00
Ryan Dwyer 7fa6b79f3d Decompile func0f01f264 2020-02-27 18:33:40 +10:00
Ryan Dwyer 07a30ec7c9 Split game_0f09f0 into game_0fd660 and decompile activemenuGetSlotDetails 2020-02-26 17:09:30 +10:00
Ryan Dwyer 56d6451a43 Decompile chrStartSkJump 2020-02-24 22:35:19 +10:00
Ryan Dwyer 67421c8a12 Decompile chrTickThrowGrenade 2020-02-23 22:07:41 +10:00
Ryan Dwyer c4818bec7c Decompile chrTickSkJump 2020-02-23 20:55:29 +10:00
Ryan Dwyer 4f9adc3023 Decompile chrTickRunPos 2020-02-23 14:18:03 +10:00
Ryan Dwyer 3f6bdc4924 Decompile animIsFlipped 2020-02-23 09:47:25 +10:00
Ryan Dwyer ec13c9dc46 Decompile chrTickDie 2020-02-22 22:41:21 +10:00
Ryan Dwyer 3ee00a7654 Identify drug table thing in .data segment 2020-02-22 13:49:12 +10:00
Ryan Dwyer d5efc7d0f0 Identify and rename some animation symbols 2020-02-22 00:50:31 +10:00
Ryan Dwyer 6296ff49a8 Decompile chrTickAnim 2020-02-22 00:19:19 +10:00
Ryan Dwyer 9821b05dfd Decompile chrTickDruggedDrop 2020-02-21 22:11:22 +10:00
Ryan Dwyer 17c11ae979 Decompile chrTickDie 2020-02-21 20:17:09 +10:00
Ryan Dwyer 338642f512 Decompile chrTickSurrender 2020-02-21 19:40:11 +10:00
Ryan Dwyer 3613244ce9 Decompile chrTickDruggedKo 2020-02-21 19:15:02 +10:00
Ryan Dwyer be9ca9e097 Decompile chrTickSurprised 2020-02-21 18:11:27 +10:00
Ryan Dwyer 9d8998ae74 Decompile chrTickStartAlarm 2020-02-21 18:04:19 +10:00
Ryan Dwyer 4ae13a2e6f Decompile chrTickSidestep 2020-02-21 17:58:32 +10:00
Ryan Dwyer f039cf7785 Decompile chrTickJumpOut 2020-02-21 17:55:34 +10:00
Ryan Dwyer 6092ce8747 Decompile chrTickArgh 2020-02-21 17:49:51 +10:00
Ryan Dwyer 66b2b9ae1b Decompile chrTickPreArgh 2020-02-21 17:04:50 +10:00
Ryan Dwyer 5dc8d4971d Rename chr action tick functions 2020-02-21 08:13:53 +10:00
Ryan Dwyer 3bb731f0a0 Decompile chrTick 2020-02-20 23:51:27 +10:00
Ryan Dwyer 6fa10d2754 Decompile mpInitSimulants 2020-02-20 17:24:42 +10:00
Ryan Dwyer e6c99d2bba Improve documentation for object_do_animation 2020-02-19 23:24:36 +10:00
Ryan Dwyer ae8e7a821d Decompile aiObjectDoAnimation 2020-02-19 23:06:49 +10:00
Ryan Dwyer 50bd3de6ee Decompile aiChrDoAnimation 2020-02-19 21:34:17 +10:00
Ryan Dwyer 8113a24075 Decompile aiIfDistanceFromTargetToPadGreaterThan 2020-02-19 21:23:03 +10:00
Ryan Dwyer fe8d5dc5c9 Decompile aiIfDistanceFromTargetToPadLessThan 2020-02-19 21:22:21 +10:00
Ryan Dwyer cc0f94d6f6 Decompile aiIfChrDistanceToPadLessThan 2020-02-18 23:48:43 +10:00
Ryan Dwyer 49d637a247 Decompile aiIfObjectDistanceToPadLessThan 2020-02-18 23:28:39 +10:00
Ryan Dwyer 13532df085 Decompile aiSpawnChrAtChr 2020-02-18 23:12:57 +10:00
Ryan Dwyer 1e4803d8c4 Decompile aiIfTimerGreaterThan 2020-02-18 22:41:58 +10:00
Ryan Dwyer 5adc951fbc Decompile aiIfTimerLessThan 2020-02-18 22:37:47 +10:00
Ryan Dwyer 737d1c5700 Decompile setupCommandGetObject 2020-02-17 22:00:15 +10:00
Ryan Dwyer 741122919d Split game_066310.c into game_092610.c 2020-02-17 21:08:46 +10:00
Ryan Dwyer 7a1876201d Decompile chrStand 2020-02-17 20:27:50 +10:00
Ryan Dwyer 6d987fb90c Decompile chrGetDistanceToEntity 2020-02-17 19:14:19 +10:00
Ryan Dwyer 7a5c4159e5 Decompile func0f0482cc 2020-02-16 23:52:33 +10:00
Ryan Dwyer 02d3c70a06 Decompile func0f04911c 2020-02-16 23:22:03 +10:00
Ryan Dwyer 8452507c4a Decompile chrGetAngleToPos 2020-02-16 22:53:37 +10:00
Ryan Dwyer 7dc628e428 Decompile chrGetSameFloorDistanceToPad 2020-02-16 22:30:57 +10:00
Ryan Dwyer dc1d03773a Decompile chrResolveId 2020-02-16 22:30:13 +10:00
Ryan Dwyer 7f9f31e431 Decompile chrGetTimer 2020-02-16 22:28:47 +10:00
Ryan Dwyer 4f8b650f8a Decompile chrSawDeath 2020-02-16 21:40:17 +10:00
Ryan Dwyer 40a38038f7 Decompile chrSawInjury 2020-02-16 21:38:09 +10:00