Ryan Dwyer
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7841b59eef
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Introduce ai2asm
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2022-11-02 17:35:19 +10:00 |
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Ryan Dwyer
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8b19b8a018
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Replace individual x/y/z copies with struct copies where possible
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2022-10-31 17:34:02 +10:00 |
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Ryan Dwyer
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66f99b50d6
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Read pad data directly rather than copying it to the stack
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2022-10-31 17:34:01 +10:00 |
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Ryan Dwyer
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bef9668e68
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Preprocess ailists to convert goto-labels to goto-offsets
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2022-10-31 17:34:01 +10:00 |
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Ryan Dwyer
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0c948fdce9
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Use pointers for aioffsets
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2022-10-31 17:34:01 +10:00 |
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Ryan Dwyer
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17583575e4
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Introduce support for gcc
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2022-10-12 22:26:19 +10:00 |
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Ryan Dwyer
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4b7e93de8a
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Rename a heap of collision detection functions
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2022-10-06 19:39:18 +10:00 |
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Ryan Dwyer
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b20aa02961
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Decompile modelmgrAllocateSlots
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2022-08-17 17:22:08 +10:00 |
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Ryan Dwyer
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5b5aaf8bfc
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Decompile setupCreateObject
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2022-08-13 21:12:03 +10:00 |
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Ryan Dwyer
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81da795dac
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Decompile setupCreateDoor
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2022-08-13 19:57:56 +10:00 |
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Ryan Dwyer
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e199987839
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Decompile setupLoadBriefing
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2022-08-12 17:08:56 +10:00 |
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Ryan Dwyer
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985c164b1c
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Decompile hovTick
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2022-07-21 23:56:31 +10:00 |
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Ryan Dwyer
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f3ce31d5da
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Decompile autogunTickShoot
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2022-07-21 19:49:09 +10:00 |
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Ryan Dwyer
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ffae7d36fb
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Discover geo types and rename tiles to geo
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2022-07-17 11:45:27 +10:00 |
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Ryan Dwyer
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5233d70a3c
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Decompile bg0f164e8c
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2022-07-12 17:33:19 +10:00 |
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Ryan Dwyer
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24c6e49dc4
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pal-beta and pal-final: Decompile setupCreateAutogun
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2022-06-08 23:30:28 +10:00 |
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Ryan Dwyer
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9a396e4e1d
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Decompile objHit
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2022-04-22 23:17:59 +10:00 |
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Ryan Dwyer
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b9f0c86dd2
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Decompile func0f06c28c
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2022-04-13 21:27:30 +10:00 |
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Ryan Dwyer
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72d0d415d3
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Decompile objLand
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2022-04-12 21:18:06 +10:00 |
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Ryan Dwyer
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12b8191bdf
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Decompile func0f06b488
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2022-04-12 19:40:28 +10:00 |
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Ryan Dwyer
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161afad88c
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Decompile debrisAllocate
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2022-04-10 00:03:09 +10:00 |
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Ryan Dwyer
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f9896d6dc4
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Separate projectile struct into monitormount and projectile
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2022-04-05 19:26:14 +10:00 |
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Ryan Dwyer
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70375816f1
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Rename most remaining game files
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2022-03-23 21:22:06 +10:00 |
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