Fix ActorSpawner double mangled symbol names

This commit is contained in:
Aetias
2025-02-06 17:52:30 +01:00
parent 9a1c258bf5
commit 1a4f5a62d1
2 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -16,8 +16,8 @@ public:
static void Destroy();
ActorSpawner();
~ActorSpawner();
void _ZN12ActorSpawner19func_ov000_020c4014Ev();
void _ZN12ActorSpawner19func_ov000_020c4018Ev();
void func_ov000_020c4014();
void func_ov000_020c4018();
Actor *CreateActor(ActorTypeId type);
s32 Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref);
};
+2 -2
View File
@@ -4,7 +4,7 @@ ActorSpawner *ActorSpawner::Create() {}
void ActorSpawner::Destroy() {}
ActorSpawner::ActorSpawner() {}
ActorSpawner::~ActorSpawner() {}
void ActorSpawner::_ZN12ActorSpawner19func_ov000_020c4014Ev() {}
void ActorSpawner::_ZN12ActorSpawner19func_ov000_020c4018Ev() {}
void ActorSpawner::func_ov000_020c4014() {}
void ActorSpawner::func_ov000_020c4018() {}
Actor *ActorSpawner::CreateActor(ActorTypeId type) {}
s32 ActorSpawner::Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref) {}