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Fix ActorSpawner double mangled symbol names
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@@ -16,8 +16,8 @@ public:
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static void Destroy();
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ActorSpawner();
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~ActorSpawner();
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void _ZN12ActorSpawner19func_ov000_020c4014Ev();
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void _ZN12ActorSpawner19func_ov000_020c4018Ev();
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void func_ov000_020c4014();
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void func_ov000_020c4018();
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Actor *CreateActor(ActorTypeId type);
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s32 Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref);
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};
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@@ -4,7 +4,7 @@ ActorSpawner *ActorSpawner::Create() {}
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void ActorSpawner::Destroy() {}
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ActorSpawner::ActorSpawner() {}
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ActorSpawner::~ActorSpawner() {}
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void ActorSpawner::_ZN12ActorSpawner19func_ov000_020c4014Ev() {}
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void ActorSpawner::_ZN12ActorSpawner19func_ov000_020c4018Ev() {}
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void ActorSpawner::func_ov000_020c4014() {}
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void ActorSpawner::func_ov000_020c4018() {}
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Actor *ActorSpawner::CreateActor(ActorTypeId type) {}
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s32 ActorSpawner::Spawn(ActorTypeId type, Vec3p *pos, void *param3, ActorRef *ref) {}
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