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https://github.com/zeldaret/ph
synced 2026-06-01 09:47:29 -04:00
Decompile ActorSwitchObject::func_ov000_0209032c
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@@ -1,4 +1,5 @@
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#include "Actor/Dungeon/ActorSwitchObject.hpp"
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#include "Map/MapManager.hpp"
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ActorType ActorSwitchObject::gType = ActorType(ActorTypeId_SwitchObject, (ActorCreateFunc) ActorSwitchObject::Create, NULL);
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@@ -21,5 +22,12 @@ bool ActorSwitchObject::func_ov000_0208fc10(s32 param1) {}
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void ActorSwitchObject::func_ov000_0208fc7c() {}
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bool ActorSwitchObject::func_ov000_0208fcb4() {}
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void ActorSwitchObject::func_ov000_0208fef8() {}
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void ActorSwitchObject::func_ov000_0209032c() {}
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void ActorSwitchObject::func_ov000_0209032c() {
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unk32 i;
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for (i = this->mUnk_164; i < this->mUnk_168; i++) {
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gMapManager->func_ov00_02084b38(i, this->mUnk_16c, 0);
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}
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}
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ActorSwitchObject::~ActorSwitchObject() {}
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