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OverlayManager OK
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@@ -52,8 +52,6 @@ THUMB void OverlayManager::Unload(OverlayIndex index) {
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}
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}
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//! TODO: solve the .word issue with the overlay IDs
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//! both functions should match otherwise
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THUMB void OverlayManager::LoadGameMode(s32 mode) {
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OverlayId overlayId;
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GameMode *pSetup;
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