mirror of
https://github.com/zeldaret/ph
synced 2026-06-02 18:18:33 -04:00
88% match Inventory::Save
This commit is contained in:
+1
-1
@@ -264286,7 +264286,7 @@
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.extern _ZN9Inventory7DestroyEv
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.extern func_ov00_020ad0ce
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.extern _ZN9Inventory21ClearPrevEquippedItemEv
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.extern func_ov00_020ad0e4
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.extern _ZN9Inventory4SaveEP13SaveInventory
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.extern func_ov00_020ad104
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.extern func_ov00_020ad160
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.extern func_ov00_020ad17e
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@@ -189,7 +189,7 @@
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.extern _ZN9SysObjectdlEPv
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.extern func_ov00_020b3ea8
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.extern func_020078d8
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.extern func_ov00_020ad0e4
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.extern _ZN9Inventory4SaveEP13SaveInventory
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.extern gInventory
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.extern func_ov00_020ad8e0
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.extern gInventory
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@@ -0,0 +1,181 @@
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push {r3, r4, r5, r6, r7, lr}
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add r7, r0, #0
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mov r0, #0x4a
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add r4, r1, #0
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lsl r0, r0, #2
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add r3, r7, r0
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add r2, r4, #0
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ldmia r3!, {r0, r1}
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stmia r2!, {r0, r1}
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ldmia r3!, {r0, r1}
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stmia r2!, {r0, r1}
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add r0, r4, #0
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ldrh r1, [r7, #0x22]
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add r0, #0x8e
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mov r2, #0
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strh r1, [r0]
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_020ad104:
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add r0, r7, r2
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add r0, #0xbc
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ldrb r1, [r0]
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add r0, r4, r2
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add r0, #0x97
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add r2, r2, #1
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strb r1, [r0]
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cmp r2, #2
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blt _020ad104
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add r0, r7, #0
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add r0, #0xb0
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ldr r0, [r0, #0]
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ldrh r1, [r0, #8]
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add r0, r4, #0
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add r0, #0x93
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strb r1, [r0, #0]
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add r0, r7, #0
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add r0, #0xb0
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ldr r0, [r0, #0]
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ldrh r1, [r0, #0xe]
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add r0, r4, #0
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add r0, #0x94
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strb r1, [r0]
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add r0, r7, #0
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add r0, #0xb0
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ldr r0, [r0, #0]
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ldrh r1, [r0, #0xa]
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add r0, r4, #0
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add r0, #0x95
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strb r1, [r0]
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add r0, r4, #0
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ldr r1, [r7, #0]
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add r0, #0x96
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strb r1, [r0]
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mov r0, #0x4e
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lsl r0, r0, #2
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ldr r0, [r7, r0]
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mov r1, #0x3c
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str r0, [r4, #0x10]
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ldr r0, [r7, #0xc]
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bl FastDivide
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add r1, r4, #0
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add r1, #0x80
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strh r0, [r1]
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mov r2, #0
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_020ad160:
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add r0, r7, r2
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add r0, #0x24
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ldrb r1, [r0]
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add r0, r4, r2
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add r0, #0x99
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add r2, r2, #1
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strb r1, [r0]
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cmp r2, #3
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blt _020ad160
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mov r0, #0
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mov ip, r0
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str r7, [sp]
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add r3, r7, #0
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add r5, r4, #0
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mov r6, #0x48
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_020ad17e:
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ldr r0, [sp]
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mov r2, #0
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ldr r1, [r0, #0x28]
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mov r0, ip
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add r0, r4, r0
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add r0, #0x24
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strb r1, [r0]
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_020ad18c:
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add r0, r3, r2
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ldrsb r1, [r0, r6]
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add r0, r5, r2
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add r0, #0x2c
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add r2, r2, #1
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strb r1, [r0]
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cmp r2, #9
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blt _020ad18c
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ldr r0, [sp]
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add r3, #9
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add r0, r0, #4
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str r0, [sp]
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mov r0, ip
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add r0, r0, #1
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add r5, #9
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mov ip, r0
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cmp r0, #8
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blt _020ad17e
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mov r0, #0x4f
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lsl r0, r0, #2
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add r3, r7, r0
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add r2, r4, #0
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ldmia r3!, {r0, r1}
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add r2, #0x14
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stmia r2!, {r0, r1}
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ldr r0, [r3, #0]
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mov r3, #0
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str r0, [r2]
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mov r0, #0x90
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_020ad1c6:
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add r1, r7, r3
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ldrsb r2, [r1, r0]
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add r1, r4, r3
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add r1, #0x74
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add r3, r3, #1
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strb r2, [r1]
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cmp r3, #8
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blt _020ad1c6
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mov r0, #0x52
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lsl r0, r0, #2
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ldr r0, [r7, r0]
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add r1, r7, #0
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str r0, [r4, #0x20]
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mov r0, #0
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add r2, r4, #0
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_020ad1e4:
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add r3, r7, r0
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add r3, #0x98
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ldrb r5, [r3]
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add r3, r4, r0
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add r3, #0x9f
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strb r5, [r3]
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add r3, r1, #0
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add r3, #0x9e
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ldrh r5, [r3]
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add r3, r2, #0
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add r3, #0x82
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add r0, r0, #1
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strh r5, [r3]
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add r1, r1, #2
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add r2, r2, #2
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cmp r0, #6
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blt _020ad1e4
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add r0, r7, #0
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add r0, #0xb4
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ldrh r1, [r0]
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add r0, r4, #0
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add r0, #0x9c
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strb r1, [r0]
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add r0, r7, #0
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add r0, #0xb6
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ldrh r1, [r0]
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add r0, r4, #0
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add r0, #0x9d
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strb r1, [r0]
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add r0, r7, #0
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add r0, #0xb8
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ldrh r1, [r0]
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add r0, r4, #0
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add r0, #0x9e
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strb r1, [r0]
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mov r0, #0
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ldr r1, [r7, #0x10]
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mvn r0, r0
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cmp r1, r0
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bne _020ad23c
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mov r0, #3
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add r4, #0xa5
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strb r0, [r4]
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pop {r3, r4, r5, r6, r7, pc}
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_020ad23c:
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add r4, #0xa5
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strb r1, [r4]
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pop {r3, r4, r5, r6, r7, pc}
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@@ -3,193 +3,6 @@
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.text
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.global func_ov00_020ad0e4
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thumb_func_start func_ov00_020ad0e4
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func_ov00_020ad0e4: ; 0x020ad0e4
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push {r3, r4, r5, r6, r7, lr}
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add r7, r0, #0
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mov r0, #0x4a
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add r4, r1, #0
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lsl r0, r0, #2
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add r3, r7, r0
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add r2, r4, #0
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ldmia r3!, {r0, r1}
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stmia r2!, {r0, r1}
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ldmia r3!, {r0, r1}
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stmia r2!, {r0, r1}
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add r0, r4, #0
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ldrh r1, [r7, #0x22]
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add r0, #0x8e
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mov r2, #0
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strh r1, [r0]
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_020ad104:
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add r0, r7, r2
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add r0, #0xbc
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ldrb r1, [r0]
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add r0, r4, r2
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add r0, #0x97
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add r2, r2, #1
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strb r1, [r0]
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cmp r2, #2
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blt _020ad104
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add r0, r7, #0
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add r0, #0xb0
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ldr r0, [r0]
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ldrh r1, [r0, #8]
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add r0, r4, #0
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add r0, #0x93
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strb r1, [r0]
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add r0, r7, #0
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add r0, #0xb0
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ldr r0, [r0]
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ldrh r1, [r0, #0xe]
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add r0, r4, #0
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add r0, #0x94
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strb r1, [r0]
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add r0, r7, #0
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add r0, #0xb0
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ldr r0, [r0]
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ldrh r1, [r0, #0xa]
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add r0, r4, #0
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add r0, #0x95
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strb r1, [r0]
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add r0, r4, #0
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ldr r1, [r7]
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add r0, #0x96
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strb r1, [r0]
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mov r0, #0x4e
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lsl r0, r0, #2
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ldr r0, [r7, r0]
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mov r1, #0x3c
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str r0, [r4, #0x10]
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ldr r0, [r7, #0xc]
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blx func_02002e20
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add r1, r4, #0
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add r1, #0x80
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strh r0, [r1]
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mov r2, #0
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_020ad160:
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add r0, r7, r2
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add r0, #0x24
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ldrb r1, [r0]
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add r0, r4, r2
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add r0, #0x99
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add r2, r2, #1
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strb r1, [r0]
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cmp r2, #3
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blt _020ad160
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mov r0, #0
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mov ip, r0
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str r7, [sp]
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add r3, r7, #0
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add r5, r4, #0
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mov r6, #0x48
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_020ad17e:
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ldr r0, [sp]
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mov r2, #0
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ldr r1, [r0, #0x28]
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mov r0, ip
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add r0, r4, r0
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add r0, #0x24
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strb r1, [r0]
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_020ad18c:
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add r0, r3, r2
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ldrsb r1, [r0, r6]
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add r0, r5, r2
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add r0, #0x2c
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add r2, r2, #1
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strb r1, [r0]
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cmp r2, #9
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blt _020ad18c
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ldr r0, [sp]
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add r3, #9
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add r0, r0, #4
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str r0, [sp]
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mov r0, ip
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add r0, r0, #1
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add r5, #9
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mov ip, r0
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cmp r0, #8
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blt _020ad17e
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mov r0, #0x4f
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lsl r0, r0, #2
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add r3, r7, r0
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add r2, r4, #0
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ldmia r3!, {r0, r1}
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add r2, #0x14
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stmia r2!, {r0, r1}
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ldr r0, [r3]
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mov r3, #0
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str r0, [r2]
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mov r0, #0x90
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_020ad1c6:
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add r1, r7, r3
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ldrsb r2, [r1, r0]
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add r1, r4, r3
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add r1, #0x74
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add r3, r3, #1
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strb r2, [r1]
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cmp r3, #8
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blt _020ad1c6
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mov r0, #0x52
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lsl r0, r0, #2
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ldr r0, [r7, r0]
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add r1, r7, #0
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str r0, [r4, #0x20]
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mov r0, #0
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add r2, r4, #0
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_020ad1e4:
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add r3, r7, r0
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add r3, #0x98
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ldrb r5, [r3]
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add r3, r4, r0
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add r3, #0x9f
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||||
strb r5, [r3]
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||||
add r3, r1, #0
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add r3, #0x9e
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ldrh r5, [r3]
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add r3, r2, #0
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||||
add r3, #0x82
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||||
add r0, r0, #1
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||||
strh r5, [r3]
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||||
add r1, r1, #2
|
||||
add r2, r2, #2
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||||
cmp r0, #6
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||||
blt _020ad1e4
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||||
add r0, r7, #0
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||||
add r0, #0xb4
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||||
ldrh r1, [r0]
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||||
add r0, r4, #0
|
||||
add r0, #0x9c
|
||||
strb r1, [r0]
|
||||
add r0, r7, #0
|
||||
add r0, #0xb6
|
||||
ldrh r1, [r0]
|
||||
add r0, r4, #0
|
||||
add r0, #0x9d
|
||||
strb r1, [r0]
|
||||
add r0, r7, #0
|
||||
add r0, #0xb8
|
||||
ldrh r1, [r0]
|
||||
add r0, r4, #0
|
||||
add r0, #0x9e
|
||||
strb r1, [r0]
|
||||
mov r0, #0
|
||||
ldr r1, [r7, #0x10]
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||||
mvn r0, r0
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||||
cmp r1, r0
|
||||
bne _020ad23c
|
||||
mov r0, #3
|
||||
add r4, #0xa5
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||||
strb r0, [r4]
|
||||
pop {r3, r4, r5, r6, r7, pc}
|
||||
_020ad23c:
|
||||
add r4, #0xa5
|
||||
strb r1, [r4]
|
||||
pop {r3, r4, r5, r6, r7, pc}
|
||||
.align 2, 0
|
||||
thumb_func_end func_ov00_020ad0e4
|
||||
|
||||
.global func_ov00_020ad244
|
||||
thumb_func_start func_ov00_020ad244
|
||||
func_ov00_020ad244: ; 0x020ad244
|
||||
@@ -4097,7 +4097,7 @@ _020b8016:
|
||||
ldr r0, _020b8048 ; =gInventory
|
||||
add r1, r4, #0
|
||||
ldr r0, [r0]
|
||||
bl func_ov00_020ad0e4
|
||||
bl _ZN9Inventory4SaveEP13SaveInventory
|
||||
pop {r4, pc}
|
||||
nop
|
||||
thumb_func_end func_ov00_020b7ffc
|
||||
|
||||
+29
-28
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
#include "SysNew.hpp"
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
#include "SysNew.hpp"
|
||||
#include "Player/EquipItem.hpp"
|
||||
#include "Actors/Navi/Navi.hpp"
|
||||
|
||||
@@ -161,10 +161,10 @@ struct SaveInventory {
|
||||
/* 9f */ unk8 unk_9f[6];
|
||||
/* a5 */ u8 equippedFairy;
|
||||
/* a6 */
|
||||
};
|
||||
|
||||
class Inventory : public SysObject {
|
||||
private:
|
||||
};
|
||||
|
||||
class Inventory : public SysObject {
|
||||
private:
|
||||
/* 000 */ ItemFlag mEquippedItem;
|
||||
/* 004 */ ItemFlag mPrevEquippedItem;
|
||||
/* 008 */ ItemFlag mForcedItem; // game crashes when any item besides this one is equipped
|
||||
@@ -173,8 +173,8 @@ private:
|
||||
/* 014 */ Navi *mNaviCourage;
|
||||
/* 018 */ Navi *mNaviPower;
|
||||
/* 01c */ Navi *mNaviWisdom;
|
||||
/* 020 */ u16 mEquipLoadTimer;
|
||||
/* 022 */ u16 mNumRupees;
|
||||
/* 020 */ u16 mEquipLoadTimer;
|
||||
/* 022 */ u16 mNumRupees;
|
||||
/* 024 */ u8 mNumGems[Gem_COUNT];
|
||||
/* 027 */ unk8 mUnk_027; // padding?
|
||||
/* 028 */ ShipType mEquippedShipParts[ShipPart_COUNT];
|
||||
@@ -185,33 +185,34 @@ private:
|
||||
/* 0a6 */ unk16 mUnk_0a6; // padding?
|
||||
/* 0ac */ EquipItem *(*mEquipItems)[ItemFlag_EQUIP_COUNT];
|
||||
/* 0b0 */ u16 (*mAmmo)[ItemFlag_EQUIP_COUNT];
|
||||
/* 0b4 */ u16 mQuiverSize;
|
||||
/* 0b6 */ u16 mBombBagSize;
|
||||
/* 0b8 */ u16 mBombchuBagSize;
|
||||
/* 0b4 */ u16 mQuiverSize;
|
||||
/* 0b6 */ u16 mBombBagSize;
|
||||
/* 0b8 */ u16 mBombchuBagSize;
|
||||
/* 0ba */ unk16 mUnk_0ba; // only between 0 and 9
|
||||
/* 0bc */ Potion mPotions[2];
|
||||
/* 0be */ unk8 mUnk_0be[2]; // padding?
|
||||
/* 0c0 */ void *mIslandData[16];
|
||||
/* 100 */ void *mDungeonData[5]; // non-null in dungeons/caves, similar struct to mIslandData
|
||||
/* 114 */ void *mUnk_114;
|
||||
/* 114 */ void *mUnk_114;
|
||||
/* 118 */ unk32 mUnk_118;
|
||||
/* 11c */ unk32 mUnk_11c;
|
||||
/* 120 */ void *mUnk_120;
|
||||
/* 124 */ void *mUnk_124;
|
||||
/* 120 */ void *mUnk_120;
|
||||
/* 124 */ void *mUnk_124;
|
||||
/* 128 */ ItemFlags mItemFlags;
|
||||
/* 138 */ u32 mSalvagedTreasureFlags;
|
||||
/* 13c */ ShipPartPricesShown mShipPartPricesShown;
|
||||
/* 148 */ u32 mTreasurePriceShownFlags[CEIL_DIV(Treasure_COUNT, 32)];
|
||||
/* 14c */ unk8 mUnk_14c[0x4];
|
||||
/* 150 */
|
||||
|
||||
public:
|
||||
static Inventory* Create();
|
||||
static void Destroy();
|
||||
Inventory();
|
||||
~Inventory();
|
||||
|
||||
void ClearPrevEquippedItem();
|
||||
};
|
||||
|
||||
extern Inventory *gInventory;
|
||||
/* 150 */
|
||||
|
||||
public:
|
||||
static Inventory* Create();
|
||||
static void Destroy();
|
||||
Inventory();
|
||||
~Inventory();
|
||||
|
||||
void ClearPrevEquippedItem();
|
||||
void Save(SaveInventory *save);
|
||||
};
|
||||
|
||||
extern Inventory *gInventory;
|
||||
|
||||
+9
-9
@@ -1,9 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
class SysObject {
|
||||
public:
|
||||
static void* operator new(unsigned long length, u32 *id, u32 idLength);
|
||||
static void operator delete(void *ptr);
|
||||
};
|
||||
#pragma once
|
||||
|
||||
#include "types.h"
|
||||
|
||||
class SysObject {
|
||||
public:
|
||||
static void* operator new(unsigned long length, u32 *id, u32 idLength);
|
||||
static void operator delete(void *ptr);
|
||||
};
|
||||
|
||||
+66
-21
@@ -1,22 +1,67 @@
|
||||
#include "Inventory.hpp"
|
||||
|
||||
extern u32 *data_027e0ce0[];
|
||||
|
||||
#pragma thumb on
|
||||
Inventory* Inventory::Create() {
|
||||
gInventory = new(data_027e0ce0[1], 4) Inventory();
|
||||
return gInventory;
|
||||
}
|
||||
|
||||
void Inventory::Destroy() {
|
||||
delete gInventory;
|
||||
gInventory = 0;
|
||||
}
|
||||
|
||||
#pragma interworking on
|
||||
void Inventory::ClearPrevEquippedItem() {
|
||||
#include "Inventory.hpp"
|
||||
#include "lib/math.h"
|
||||
#include "global.h"
|
||||
|
||||
extern u32 *data_027e0ce0[];
|
||||
|
||||
#pragma thumb on
|
||||
Inventory* Inventory::Create() {
|
||||
gInventory = new(data_027e0ce0[1], 4) Inventory();
|
||||
return gInventory;
|
||||
}
|
||||
|
||||
void Inventory::Destroy() {
|
||||
delete gInventory;
|
||||
gInventory = 0;
|
||||
}
|
||||
|
||||
#pragma interworking on
|
||||
void Inventory::ClearPrevEquippedItem() {
|
||||
this->mPrevEquippedItem = ItemFlag_None;
|
||||
}
|
||||
#pragma interworking off
|
||||
|
||||
#pragma thumb off
|
||||
}
|
||||
#pragma interworking off
|
||||
|
||||
NONMATCH void Inventory::Save(SaveInventory *save) {
|
||||
#ifndef NONMATCHING
|
||||
#include "../asm/ov00/inventory/Inventory_Save.inc"
|
||||
#else
|
||||
save->itemFlags = this->mItemFlags;
|
||||
save->numRupees = this->mNumRupees;
|
||||
for (s32 i = 0; i < NUM_POTIONS; ++i) {
|
||||
save->potions[i] = this->mPotions[i];
|
||||
}
|
||||
save->numBombs = (u8) (*this->mAmmo)[ItemFlag_BombBag];
|
||||
save->numBombchus = (u8) (*this->mAmmo)[ItemFlag_BombchuBag];
|
||||
save->numArrows = (u8) (*this->mAmmo)[ItemFlag_Bow];
|
||||
save->equippedItem = (u8) this->mEquippedItem;
|
||||
save->salvagedTreasureFlags = this->mSalvagedTreasureFlags;
|
||||
save->hourglassSeconds = FastDivide(this->mHourglassSandFrames, 60);
|
||||
for (s32 i = 0; i < Gem_COUNT; ++i) {
|
||||
save->numGems[i] = this->mNumGems[i];
|
||||
}
|
||||
for (s32 i = 0; i < ShipPart_COUNT; ++i) {
|
||||
save->equippedShipParts[i] = this->mEquippedShipParts[i];
|
||||
for (s32 j = 0; j < ShipType_COUNT; ++j) {
|
||||
save->shipParts[i].parts[j] = this->mShipParts[i].parts[j];
|
||||
}
|
||||
}
|
||||
save->shipPartPricesShown = this->mShipPartPricesShown;
|
||||
for (s32 i = 0; i < Treasure_COUNT; ++i) {
|
||||
save->treasure[i] = this->mTreasure[i];
|
||||
}
|
||||
save->treasurePriceShownFlags[0] = this->mTreasurePriceShownFlags[0];
|
||||
for (s32 i = 0; i < 6; ++i) {
|
||||
save->unk_9f[i] = this->mUnk_098[i];
|
||||
save->unk_82[i] = this->mUnk_09e[i];
|
||||
}
|
||||
save->quiverSize = this->mQuiverSize;
|
||||
save->bombBagSize = this->mBombBagSize;
|
||||
save->bombchuBagSize = this->mBombchuBagSize;
|
||||
if (this->mEquippedFairy == FairyId_None) {
|
||||
save->equippedFairy = 3;
|
||||
return;
|
||||
}
|
||||
save->equippedFairy = (u8) this->mEquippedFairy;
|
||||
#endif
|
||||
}
|
||||
#pragma thumb off
|
||||
|
||||
+1
-1
@@ -31,7 +31,7 @@ ov00 = Overlay(name='ov00', after='ARM9', objects=[
|
||||
'asm/ov00/ov00_0209bea0.s',
|
||||
'asm/ov00/ov00_020a03e4.s',
|
||||
'src/Inventory.cpp',
|
||||
'asm/ov00/inventory.s',
|
||||
'asm/ov00/inventory/inventory.s',
|
||||
'asm/ov00/ov00_020ae7a4.s',
|
||||
'asm/ov00/ov00_020b4940.s',
|
||||
'asm/ov00/ov00_020c36b4.s',
|
||||
|
||||
Reference in New Issue
Block a user