mirror of
https://github.com/zeldaret/ph
synced 2026-08-06 01:48:24 -04:00
88% match Inventory::Save
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+29
-28
@@ -1,7 +1,7 @@
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#pragma once
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#include "types.h"
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#include "SysNew.hpp"
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#pragma once
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#include "types.h"
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#include "SysNew.hpp"
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#include "Player/EquipItem.hpp"
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#include "Actors/Navi/Navi.hpp"
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@@ -161,10 +161,10 @@ struct SaveInventory {
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/* 9f */ unk8 unk_9f[6];
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/* a5 */ u8 equippedFairy;
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/* a6 */
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};
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class Inventory : public SysObject {
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private:
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};
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class Inventory : public SysObject {
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private:
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/* 000 */ ItemFlag mEquippedItem;
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/* 004 */ ItemFlag mPrevEquippedItem;
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/* 008 */ ItemFlag mForcedItem; // game crashes when any item besides this one is equipped
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@@ -173,8 +173,8 @@ private:
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/* 014 */ Navi *mNaviCourage;
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/* 018 */ Navi *mNaviPower;
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/* 01c */ Navi *mNaviWisdom;
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/* 020 */ u16 mEquipLoadTimer;
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/* 022 */ u16 mNumRupees;
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/* 020 */ u16 mEquipLoadTimer;
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/* 022 */ u16 mNumRupees;
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/* 024 */ u8 mNumGems[Gem_COUNT];
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/* 027 */ unk8 mUnk_027; // padding?
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/* 028 */ ShipType mEquippedShipParts[ShipPart_COUNT];
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@@ -185,33 +185,34 @@ private:
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/* 0a6 */ unk16 mUnk_0a6; // padding?
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/* 0ac */ EquipItem *(*mEquipItems)[ItemFlag_EQUIP_COUNT];
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/* 0b0 */ u16 (*mAmmo)[ItemFlag_EQUIP_COUNT];
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/* 0b4 */ u16 mQuiverSize;
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/* 0b6 */ u16 mBombBagSize;
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/* 0b8 */ u16 mBombchuBagSize;
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/* 0b4 */ u16 mQuiverSize;
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/* 0b6 */ u16 mBombBagSize;
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/* 0b8 */ u16 mBombchuBagSize;
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/* 0ba */ unk16 mUnk_0ba; // only between 0 and 9
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/* 0bc */ Potion mPotions[2];
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/* 0be */ unk8 mUnk_0be[2]; // padding?
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/* 0c0 */ void *mIslandData[16];
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/* 100 */ void *mDungeonData[5]; // non-null in dungeons/caves, similar struct to mIslandData
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/* 114 */ void *mUnk_114;
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/* 114 */ void *mUnk_114;
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/* 118 */ unk32 mUnk_118;
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/* 11c */ unk32 mUnk_11c;
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/* 120 */ void *mUnk_120;
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/* 124 */ void *mUnk_124;
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/* 120 */ void *mUnk_120;
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/* 124 */ void *mUnk_124;
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/* 128 */ ItemFlags mItemFlags;
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/* 138 */ u32 mSalvagedTreasureFlags;
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/* 13c */ ShipPartPricesShown mShipPartPricesShown;
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/* 148 */ u32 mTreasurePriceShownFlags[CEIL_DIV(Treasure_COUNT, 32)];
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/* 14c */ unk8 mUnk_14c[0x4];
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/* 150 */
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public:
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static Inventory* Create();
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static void Destroy();
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Inventory();
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~Inventory();
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void ClearPrevEquippedItem();
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};
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extern Inventory *gInventory;
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/* 150 */
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public:
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static Inventory* Create();
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static void Destroy();
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Inventory();
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~Inventory();
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void ClearPrevEquippedItem();
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void Save(SaveInventory *save);
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};
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extern Inventory *gInventory;
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+9
-9
@@ -1,9 +1,9 @@
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#pragma once
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#include "types.h"
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class SysObject {
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public:
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static void* operator new(unsigned long length, u32 *id, u32 idLength);
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static void operator delete(void *ptr);
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};
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#pragma once
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#include "types.h"
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class SysObject {
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public:
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static void* operator new(unsigned long length, u32 *id, u32 idLength);
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static void operator delete(void *ptr);
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};
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