* Game_16 OK
* Remove unnecessary FadeControl constructor definition
* Define HW_RESET_PARAMETER_BUF macro to replace hardcoded address
* Refactor Game constructor to use proper C++ initialization
Address Yanis' review comments:
- Make Game::func_0202cf44 static with Game* parameter to allow
passing as callback pointer
- Replace raw mUnk_00c array with Game_0c class containing constructor
- Add Game_0c constructor with inline initialization calling func_ov016_0211fab8
- Add FadeControl_Derived1 class for mFadeControl member
- Use C++ initializer list in Game constructor for mModeId, mPrevModeId,
mMode, mUnk_00c, and mFadeControl
* Fix Game constructor and FadeControl initialization
- Use PAD macro in Game_0c instead of unk8 pad[]
- Pass 'this' instead of 'pad' to func_ov016_0211fab8
- Add FadeControl constructor that calls _ZN11FadeControlC2Ev
- FadeControl_Derived1 now uses empty constructor (base class ctor called automatically)
- Update mUnk_00c.pad to mUnk_00c.pad_0x00 (PAD macro creates named member)
- Add types.h include to nds/system.h
* Remove explicit call to mangled constructor symbol
- Removed _ZN11FadeControlC2Ev call from FadeControl constructor
- FadeControl now has an empty constructor (called automatically by derived classes)
- FadeControl_Derived1 uses empty constructor which calls base class ctor
* Update symbols.txt for func_0202cf44 signature change
Changed mangled name from _ZN4Game13func_0202cf44Ev to
_ZN4Game13func_0202cf44EPS_ to reflect the function becoming
static with a Game* parameter.
* ActorShopItem 93%
* Fix build
* Add missing symbols to usa
* Document BMG message ID functions
* Create bmg.py for inspecting BMG files
* ActorShopItem 98%
* Match func_ov031_0217dfec
* Port reloc changes to usa
* Make `ModelRender::GetLcdcAddress` non-const
* Update dsd to v0.11.0
* Remove auto-generated `data(byte[256])` symbols
As per the dsd v0.10.2 migration guide
* Rename .dtcm to .bss
As per the dsd v0.11.0 migration guide
* `dsd fix ctor-zero`
As per the dsd v0.11.0 migration guide
* Fix usa build
* Map symbol in Game
* ActorNavi 93%
* ActorNavi_04 96%
* Document Actor fields
* Move MAX_KEYS to ItemManager
* Move gTouchControl to its own header
* Fix missing includes
* Fix regressions
* Fix build
* Update decompiling guide images
* Fix regression
* match first functions
* add more functions
* match more functions
* match last function
* fix EUR relocs file
* match some data
* fix PR comments
* match vfunc_24
* fixed most of .data
* match symbol names
---------
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
* fix flags getters and associated relocs
* explicit ARM and improve existing matches
* match CopyTo
* document a bit the flag system and progress on unmatched functions
* remaining bottom functions
* func_ov00_02097810 params and name fix
* fix build issues
* move flag base definition to its own file
* document item flags
---------
Co-authored-by: Yanis002 <Yanis002@users.noreply.github.com>
Co-authored-by: Aetias <aetias@outlook.com>
* Unique delink file names
* Fix build
* Revert back to single link
* UnkStruct_027e05f8_2 OK
* `dsd fix ctor-symbols`
* Fix symbols spanning over two delink files
* `dsd fix ctor-symbols` again
* Add missing function `func_02050a20`
* Name `.p__sinit` symbols in USA after their EUR counterparts
* Apply dsd signatures
* Bump dsd to 0.10.0; Fix dsd not updating automatically
* Rename overlay functions
* Fix auto-download wibo
* Fix generating objdiff report
* started overlay 8
* progress
* progress
* progress
* more headers
* progress
* more progress
* symbols
* fix splits + new headers
* more progress
* func_ov008_02112ee0 & func_ov008_02112f28
* document fish in save item manager and unrelated things because precommit is mad
* SaveItemManager ctor
* progress?
* fix build issues
* split files to match data
* format
* format
* cleanup and match vfunc_08
* add reloc for overlay 0
* fix vtable symbol
* improve non-matching functions
---------
Co-authored-by: Aetias <144526980+AetiasHax@users.noreply.github.com>