Files
ph/include/Actor/Navi/ActorNavi.hpp
T
2025-02-08 19:30:22 +01:00

34 lines
883 B
C++

#pragma once
#include "Actor/Navi/ActorNaviBase.hpp"
class ActorNavi : public ActorNaviBase {
public:
/* 294 */ ModelRender mUnk_294;
/* 2f0 */ void *mUnk_2f0;
/* 2f4 */ unk8 mUnk_2f4[0x40];
/* 334 */ Vec3p mUnk_334;
/* 340 */ unk16 mUnk_340;
/* 342 */ unk8 mUnk_342[0x2];
/* 344 */ u32 mUnk_344;
/* 348 */ unk32 mUnk_348;
/* 34c */ unk8 mUnk_34c[0x38];
/* 384 */ Mat3p mUnk_384;
/* 3a8 */ unk8 mUnk_3a8[0xC];
/* 3b4 */ EquipHammer *mHammer;
/* 3b8 */ unk32 mUnk_3b8;
/* 3bc */ unk32 mUnk_3bc;
/* 3c0 */ u8 mUnk_3c0[0x8];
/* 3c8 */
void func_ov000_020b853c(void);
bool func_ov059_0219933c(u32 param1);
void func_ov059_0219a0ac();
void func_ov059_0219aa08();
void func_ov059_0219aba8(u32 param1);
bool func_ov059_0219af14();
bool func_ov059_0219afc4();
void func_ov059_0219b020();
};