docs: GTE lm/sf fix — all four titles validated, merged e4145d7

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Matthew Stanley
2026-07-10 08:57:34 -07:00
parent e4145d7008
commit a6e166e82e
+15 -5
View File
@@ -79,12 +79,22 @@ validated against this change. No subset, no sampling.
double-buffers and in all frames of a jittered screenshot burst;
menus/animation healthy.
**Pending (every one required):**
**Ape Escape (SCUS-94423)** — 2026-07-10. Full branch-flavor rebuild
(BIOS + game regen, `build-crashbash-fw/`). Booted to title; lit title
models healthy (Ape was the highest-risk title — heavy GTE user, most
likely to exercise the depth-cue step clamp). User-validated in play.
**Mega Man X6**, **Tomba 2**, **Ape Escape**. Ape Escape is the highest-risk
of the three — a heavy GTE user and the most likely to exercise the
depth-cue step clamp with distant far colors; Tomba 2 and MMX6 exercise the
standard `lm = 1` lighting path that must be bit-identical to before.
**Tomba 2 (SCUS-94454)** — 2026-07-10. Full branch-flavor rebuild. Attract
gameplay healthy; `gte_frame_stats` over the attract scene: `nintpl = 0`
(no INTPL use), steady `nsat`/`nflat`, `nintpl_tiny = 0`. User-validated.
**Mega Man X6 (SLUS-01395)** — 2026-07-10. Full branch-flavor rebuild.
Attract gameplay demo healthy (standard `lm = 1` lighting path).
All four titles validated → merged to master `e4145d7` on 2026-07-10.
Post-merge gate: Tomba rebuilt clean against merged master; Crash Bash
junction re-pointed to master, regenerated, rebuilt — SELECT GAME TYPE
character present, `nintpl_tiny = 0` across the sampled frames.
**Per-title procedure (same for all):**