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docs: GTE lm/sf fix — all four titles validated, merged e4145d7
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -79,12 +79,22 @@ validated against this change. No subset, no sampling.
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double-buffers and in all frames of a jittered screenshot burst;
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menus/animation healthy.
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**Pending (every one required):**
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**Ape Escape (SCUS-94423)** — 2026-07-10. Full branch-flavor rebuild
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(BIOS + game regen, `build-crashbash-fw/`). Booted to title; lit title
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models healthy (Ape was the highest-risk title — heavy GTE user, most
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likely to exercise the depth-cue step clamp). User-validated in play.
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**Mega Man X6**, **Tomba 2**, **Ape Escape**. Ape Escape is the highest-risk
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of the three — a heavy GTE user and the most likely to exercise the
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depth-cue step clamp with distant far colors; Tomba 2 and MMX6 exercise the
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standard `lm = 1` lighting path that must be bit-identical to before.
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**Tomba 2 (SCUS-94454)** — 2026-07-10. Full branch-flavor rebuild. Attract
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gameplay healthy; `gte_frame_stats` over the attract scene: `nintpl = 0`
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(no INTPL use), steady `nsat`/`nflat`, `nintpl_tiny = 0`. User-validated.
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**Mega Man X6 (SLUS-01395)** — 2026-07-10. Full branch-flavor rebuild.
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Attract gameplay demo healthy (standard `lm = 1` lighting path).
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All four titles validated → merged to master `e4145d7` on 2026-07-10.
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Post-merge gate: Tomba rebuilt clean against merged master; Crash Bash
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junction re-pointed to master, regenerated, rebuilt — SELECT GAME TYPE
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character present, `nintpl_tiny = 0` across the sampled frames.
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**Per-title procedure (same for all):**
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