Supply the render-pass scope flag in the standalone HD renderer fixture

This commit is contained in:
Matthew Stanley
2026-10-24 10:51:18 -07:00
parent 66e740386b
commit ce40165561
+2
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@@ -11,6 +11,8 @@ static void fg_fixture_present(int generated);
#include "test_gl_scale_invariance.c"
#undef main
#include "gpu_render.c"
/* This renderer fixture has no emulation-side render-pass transaction. */
int g_psx_render_pass_active = 0;
#include "duckstation_texture_pack.h"
#include "hd_texture_pack.h"
#include "png_write.h"