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lobby: log the title presented at hello
The per-game scope failing silently is what made an empty title hard to find; the client now says which one it announced. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01V1dT6h1ZshMVUUVKTPxsCD
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@@ -1858,6 +1858,9 @@ static void handle_server_json(const char *json)
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"{\"op\":\"hello\",\"display_name\":\"%s\",\"game_name\":\"%s\"}",
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g_lc.display_name, g_lc.filter_game_name);
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queue_send(msg);
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fprintf(stderr, "psx_lobby: hello as \"%s\" for game \"%s\"\n",
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g_lc.display_name,
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g_lc.filter_game_name[0] ? g_lc.filter_game_name : "(none)");
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}
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queue_list_request();
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/* Prefetch Coturn creds for ICE (no-op reply if server lacks COTURN_*). */
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