Commit Graph

2586 Commits

Author SHA1 Message Date
Shokunin 5f72282fa5 Merge remote-tracking branch 'origin/feat/title-rewind-block' into feat/netplay-input-transform
# Conflicts:
#	generated/OpenBIOS.emitter.sha
#	runtime/src/debug_server.c
2026-10-06 19:37:46 -07:00
Shokunin 6f62f560bf netplay: input transforms stay per player online; rollback rows carry rx/ry
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 19:37:35 -07:00
Shokunin d54bf48068 Pin recomp-net feat/rb-frame-full-pad (#28)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 19:35:45 -07:00
Shokunin 12c5512218 Merge remote-tracking branch 'origin/feat/pad-transform-stage' into feat/netplay-input-transform 2026-10-06 19:35:45 -07:00
Shokunin 33b842e97f netplay: per-player own-view mods, widescreen only inside the local view
A [[plugin]] may declare netplay = "local_view": it only changes what one
player sees. A netplay session now keeps the player's own features whose every
contribution is such a plugin (no writes, overlays or derived discs) instead of
clearing them, without saving state.toml. They activate as usual, but their
hooks run only inside psx_mod_render_local_view (psx_mod_local_view_scope) and
their vblank/savestate callbacks not at all. With such a plan the widescreen
cull margin is the stock 0 in the shared game and this peer's own margin only
inside the sandboxed own-view draw; squash is not used. The canonical frame,
snapshots and digests stay identical on every peer whatever each player chose,
so nothing is negotiated, and each keeps their own aspect.

Tests: netplay_view_mods_test (flag, plan filter, parked hooks, no vblank,
state.toml untouched), ws_local_view_margin_test (margin scope), render-pass
sandbox asserts the scope around a local view.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 14:17:26 -07:00
Shokunin f379771c93 netplay: let a title present its own sandboxed local view
psx_mod_render_local_view() runs a title's draw code in the render-pass
sandbox on a forward netplay frame and keeps the drawn display rect in the
OpenGL presenter's surface only. The authoritative CPU VRAM, guest RAM,
rollback snapshots and digests keep the canonical frame; the presenter shows
this peer's own image. A committed image cancels any local-view crop.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:24:17 -07:00
Shokunin c4215396e3 netplay: present a title-chosen local view for each peer
A title whose netplay mode draws every seat's view into one frame (so all
peers keep identical guest state) can now ask the present path to show only
this peer's rectangle of the display: psx_netplay_present_local_view(x, y,
w, h), usually picked from psx_netplay_local_slot(). The GL dual-raster
present shows it from the internal-resolution surface, the software present
crops its staged frame, both at 4:3, and the headless present-image ring
records the same rectangle. The request is host-only (never serialized or
guest-visible), lapses PSX_NETPLAY_LOCAL_VIEW_HOLD ticks after its last
renewal so menus fall back to the full frame, survives rollback replays
without moving its stamp backwards, and is ignored offline. It wins over
[netplay] local_viewport.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 01:05:14 -07:00
Shokunin 3654593e16 Add a rewind_status debug command
Reports whether local Rewind is enabled and open, the title block
(psx_mod_set_rewind_blocked) and the snapshots held, so scripted headless runs
can check that a blocked title captures no history and refuses to open.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:49:55 -07:00
Shokunin 812465df58 Let a title block local Rewind (psx_mod_set_rewind_blocked)
A title calls psx_mod_set_rewind_blocked(1) while it is in a mode that must
not be rewound, such as local split-screen multiplayer, and 0 when it ends.
While blocked, opening Rewind is refused with an OSD note, no history is
captured (the ring keeps what it has; a capture already due is dropped and an
open panel closes unloaded), and a title-allowed direct Rewind shortcut is not
in force: its button is not claimed and reaches the guest pad / title
transform as if Rewind were off. Netplay already refuses Rewind on its own.
The block clears at every mod/session start, so a title that never calls it
is unchanged.

The direct-allowance decision (allowed, and for Rewind: enabled and not
blocked) is now one pure helper, psx_hotkey_direct_active, used for both the
claim and the shortcut press, so an unclaimed Rewind button is never a
one-button shortcut (with Rewind off it falls back to Select + button rather
than popping the "Rewind is off" note on every press).

Tests: psx_hotkey_pad_test covers the allowance and a block taking effect
mid-press; rewind_toggle_combo_test guards the capture/open gates and reset.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 23:44:18 -07:00
Shokunin 31d438e76b Refresh the OpenBIOS emitter stamp after the config loader change
The direct_shortcut keys touch recompiler/src/config_loader.*, which the
BIOS emitter fingerprint covers, so configure warned that OpenBIOS was
stale. tools/regen_bios.sh --config bios/OpenBIOS.toml regenerates
byte-identical OpenBIOS_*.c; only the stamp changes. (Master 78f60d59 was
already stale against its own emitter; this stamp covers that too.)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 20:26:25 -07:00
Shokunin 91d780bc0a Let a title claim a direct host shortcut; add a debug host-pad layer
psx_mod_allow_direct_shortcut(PSX_MOD_SHORTCUT_*) lets a host shortcut
bound to one controller button act on that button alone. Without it a
one-button binding means Select + button, like the legacy encoding, so a
title can default to a one-button binding safely whether or not its mod is
enabled. While allowed (Rewind: while Rewind is enabled) the runtime claims
the host button: it never reaches P1's guest pad, and a claim made while it
is held lasts until release. Allowances clear at every mod session start.
Multi-button bindings behave as before.

game.toml [controller] direct_shortcut / direct_shortcut_button lets the
title default that shortcut to one button and tells the launcher to capture
it as one button (RECOMP_LAUNCHER_HAS_DIRECT_ASSIST_BIND). No title id is
checked anywhere.

Debug: set_input {"layer":"host", buttons, lx..ry, lt, rt} arms a
virtual P1 gamepad that feeds stage 1 of the offline input path (so sources,
title transforms and trigger values see it) and shortcut polling. A plain
set_input override still wins. Headless runs with the layer armed resolve
P1 through the same path and poll Rewind and the fast-forward latch; the
Rewind pause loop keeps the debug endpoint live and runs without a window.

Binding semantics and the claim latch are pure (psx_hotkey_pad.h) and
covered by psx_hotkey_pad_test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 20:25:17 -07:00
Shokunin 82bc90dff2 Give a title pad transform the host pad of a digital-presented player
A digital presentation folds the sticks onto the D-pad and centres them,
so a transform on a digital player (the default for many titles) never
saw the stick. The transform decides what the guest sees, so for a
digital stage-1 pad with no controller source its frame is now the host
pad: real sticks and buttons without the stick->D-pad fold, type still
DIGITAL (new PadExtHooks.host_pad, capture_pad_slot_view). The output is
pre-filled with the stock pad and a decline delivers it, so pass-through
stays the stock folded digital bytes (mod_pad_transform_run takes the
stock pad). Analog pads, sources and guarded frames are unchanged.

Tests: pad_external_input_test (digital player: frame has the real lx and
unfolded buttons, decline and pass-through deliver the stock digital
bytes, no host-pad query for analog / guarded / source ports),
mod_pad_transform_test (decline returns the stock pad, output pre-filled
from it).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 20:24:54 -07:00
Shokunin a4d1f31487 Add a title pad transform stage to external offline input
psx_mod_set_pad_transform(player, &PSXModPadTransform) registers stage 2b
of pad_external_input: after the physical pad and any controller source,
before the mouse policy. The transform sees the resolved pad plus the
port's host extras (gamepad present, LT/RT 0..255 from SDL, unthresholded)
and may rewrite buttons, sticks and the presented controller type, e.g. a
NeGcon whose I/II come from the triggers. Output is pre-filled as a
pass-through, validated (struct size, ranges, type within allowed_types)
and replaced by neutral when invalid; detaching or a mod/session reset
owes one neutral release frame. initial_type sets the boot/hotplug type.

The resolver stays pure: host extras arrive through a new capture hook and
the transform through another, both covered in pad_external_input_test.
Under the input guard the transform runs on zero triggers and its output
is neutralized. A NeGcon result resets the mouse policy rather than letting
it overwrite the I/II bytes. Offline only: netplay, resim, selfcheck replay
and plain debug overrides never reach it.

With no transform registered every pad is bit-identical to before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:36:34 -07:00
Shokunin 514cf5deda Carry the NeGcon type through PsxNetPad and one shared SIO apply
PsxNetPad type 3 is NeGcon, packed lx = twist, rx = I, ry = II, ly = L
(the rollback row's stick view carries twist and L). Every decoder accepts
up to PSX_NETPAD_TYPE_MAX instead of clamping at JogCon, and normalization
keeps NeGcon pressures exact (only twist gets the centre deadzone).

psx_pad_apply_to_sio() is now the one PsxNetPad -> SIO path for offline
sampling, netplay delay/rollback apply and selfcheck replay, so a type
added once reaches the guest the same way everywhere. Selfcheck replay now
matches offline sampling on multitap seats with the analog-on-tap hack.
psx_netplay_normalize_pad moves to a pure TU so tests link the real one
instead of a mirror. Pins recomp-net to the branch that keeps type 3.

Other titles: pads never carry type 3, so SIO bytes are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:28:13 -07:00
Shokunin ca82734bb8 sio: add the NeGcon (0x23) controller type
SIO_PAD_NEGCON = 3 presents a Namco NeGcon (NPC-101): poll ID 0x23 with
buttons, twist (left X), then analog I, II and L (Mednafen negcon.cpp).
sio_set_pad_negcon() supplies I/II/L per frame like the sticks. The device
has no config mode: any command but 0x42 gets the ID byte with no ACK, and
game bytes in a poll drive no motors. Multitap seats stay digital unless the
analog-on-tap hack is armed; the bulk status block carries the NeGcon frame.

Entering or leaving NeGcon is a device swap, not the DualShock analog
button: a deferred request applies even while the game holds the 0x44 mode
lock, and the swap clears the lock, config latch and motor map. Requests
raised mid-config still wait for config exit.

0x44 now selects the analog mode of the device in the port: a JogCon the
game set to digital returns as a JogCon instead of becoming a DualShock.
The mode lock and that device are guest state, so they join the snapshot
as an appended section (older snapshots still load, unlocked).
pad_status reports negcon and mode_locked per slot.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 19:25:38 -07:00
Shokunin 1c43f638bd Regenerate the OpenBIOS emitter stamp
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 15:28:32 -07:00
Shokunin 1db61e768b config: a title default for the offline multitap
[controller] multitap = false in game.toml keeps offline play at two
standalone pads for a title whose game has no multitap support but whose
netplay seats more players (players still sets the netplay seat count).
settings.toml [controller] multitap and the launcher toggle still
override it. Without the key nothing changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 15:19:47 -07:00
Shokunin 2388a5ff7f Merge remote-tracking branch 'origin/master' into feat/jogcon-controller
# Conflicts:
#	runtime/src/main.cpp
2026-10-05 14:51:54 -07:00
Shokunin a2bbf961ec netplay: expose published seat pads and seat count; unconfirmed load barrier in both modes
- psx_netplay_seat_count() and psx_netplay_sim_pad(seat, out): the pad row
  last published to SIO for each seat at the current simulation tick,
  following delay-sync publication and rollback's sealed overrides, for a
  game hook whose title reads more players than its SIO protocol exposes
  (R4 Link Battle). Host-only cache, never serialized; republished on
  every admitted or replayed tick.
- Load barrier: while a slower peer is still applying a save, neither
  mode waits for confirmation from an already-frozen peer (rollback did
  this already); after mutual ready, both modes resume on a confirmed
  first tick instead of rollback inventing it, so peers cannot run
  different inputs from the identical restored state.

From the R4 Link Battle branch; its headless input probe is dropped
because master already honours debug input on headless peers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 14:17:22 -07:00
Shokunin 7c6419cbcb mods: game-owned netplay function hooks and filters
Trusted game code can register entry hooks and consuming filters that run
only in a netplay session (psx_game_register_netplay_function_entry /
_filter). They live outside the mod package plan, which every online
match clears, so a title's netplay support survives it. Offline they are
inert unless PSX_GAME_FILTER_OFFLINE_PROBE=1. Reimplemented on master's
entry-filter path from the R4 Link Battle branch.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 14:15:09 -07:00
Matt Stanley 78f60d59ee Merge pull request #510 from RetroPortingToolKit/feat/unified-external-input
Unified external input: controller sources and P1 mouse policy in one ordered layer
2026-10-05 14:06:17 -07:00
Matthew Stanley c3dc3465d6 Document external-input precedence and unified registration rule
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-05 13:49:35 -07:00
Matthew Stanley 6f9bdd94f2 Resolve controller source and mouse policy in one ordered external-input layer
Mouse policy now folds onto the resolved pad (source included) instead of a discarded capture; no-policy path does no mouse polling.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-05 13:49:35 -07:00
Matthew Stanley c00a09e556 Collapse identical SDL2/SDL3 arms in local mouse focus()
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
(cherry picked from commit 12d98c2202)
2026-10-05 13:49:35 -07:00
Matthew Stanley f7ca7237cd Reconcile a LEFT release missed while unfocused on focus regain
Non-Windows only reconciled while focused AND captured; focus loss drops capture, so a release outside the window left activation_down_ stuck. Decision moved to LocalMousePolicy::sync_left (tested).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
(cherry picked from commit f012cf1693)
2026-10-05 13:49:35 -07:00
Beman 93371b1782 Preserve ordered mouse re-press after delayed release
(cherry picked from commit 50ec9191c2)
2026-10-05 13:49:35 -07:00
Beman b5566c7b25 Support optional held mouse input policies for local P1
(cherry picked from commit 00ee1f40b6)
2026-10-05 13:49:35 -07:00
Matt Stanley 30a66a724a Merge pull request #497 from FractalEngineer/feat/experimental-openxr-win32-gl
openxr: add an experimental Win32/OpenGL backend
2026-10-05 13:46:01 -07:00
Matthew Stanley 9f13dd0bbc openxr: suspend presentation interpolation while a session runs; glDeleteProgram optional
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-05 13:41:02 -07:00
Matthew Stanley 78da432f1e Merge origin/master into pr497
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-05 13:39:19 -07:00
Matt Stanley 0a984c6e38 Merge pull request #504 from RetroPortingToolKit/fix/medievil2-wall-projection
Fix camera-dependent seams in perspective world textures
2026-10-05 13:25:39 -07:00
Matthew Stanley ad29fcf29d Merge remote-tracking branch 'origin/master' into landtmp/504 2026-10-05 13:25:30 -07:00
Matt Stanley 4edef32cd4 Merge pull request #505 from RetroPortingToolKit/fix/pgxp-probe-geometry-stats
PGXP: keep fallback geometry probes out of render counters
2026-10-05 13:25:21 -07:00
Matthew Stanley 19f009600c Merge remote-tracking branch 'origin/master' into landtmp/505
# Conflicts:
#	runtime/tests/test_gte_register_access.cpp
2026-10-05 13:25:10 -07:00
Matt Stanley d86e1dcf78 Merge pull request #460 from RetroPortingToolKit/fix/overlay-compile-arch
overlays: compile shards for the runtime's architecture, not the host's
2026-10-05 13:24:45 -07:00
Matthew Stanley b31c40c2ae Merge remote-tracking branch 'origin/master' into landtmp/460 2026-10-05 13:24:39 -07:00
Matt Stanley 14a5796c24 Merge pull request #496 from FractalEngineer/feat/atomic-stereo-render-views
render passes: add atomic stereo pairs and scoped camera views
2026-10-05 13:24:28 -07:00
Matthew Stanley 9c88657abc Merge remote-tracking branch 'origin/master' into landtmp/496
# Conflicts:
#	docs/TCP_COMMANDS.md
#	runtime/runtime.cmake
2026-10-05 13:24:20 -07:00
Matt Stanley 4cbf15ed7c Merge pull request #495 from FractalEngineer/feat/offline-plugin-controller-sources
input: add trusted offline controller sources for game plugins
2026-10-05 13:24:09 -07:00
Matthew Stanley a6674e6629 Merge remote-tracking branch 'origin/master' into landtmp/495
# Conflicts:
#	runtime/CMakeLists.txt
#	runtime/src/main.cpp
2026-10-05 13:24:03 -07:00
Matt Stanley 6f287ad18c Merge pull request #494 from FractalEngineer/feat/gte-projection-distance-scale
gte: add opt-in projection-distance scaling
2026-10-05 13:23:49 -07:00
Matthew Stanley 82468f30d4 Merge remote-tracking branch 'origin/master' into landtmp/494 2026-10-05 13:23:40 -07:00
Matt Stanley 143920b728 Merge pull request #493 from FractalEngineer/fix/render-pass-mod-callback-rollback
render passes: restore mod callback context after watchdog aborts
2026-10-05 13:23:30 -07:00
Matthew Stanley 96375896de Merge remote-tracking branch 'origin/master' into landtmp/493 2026-10-05 13:23:22 -07:00
Matt Stanley 3a615e84d4 Merge pull request #492 from FractalEngineer/feat/render-pass-refusal-diagnostics
render passes: expose refusal and framebuffer failure details over TCP
2026-10-05 13:23:11 -07:00
Matthew Stanley 0da8c607b4 Merge remote-tracking branch 'origin/master' into landtmp/492
# Conflicts:
#	docs/TCP_COMMANDS.md
2026-10-05 13:23:03 -07:00
Matt Stanley 1dbb9b021f Merge pull request #491 from FractalEngineer/feat/wtrace-producer-pc-filter
debug: filter recorded write traces by producer PC
2026-10-05 13:22:38 -07:00
Matthew Stanley 21058e9f95 Merge remote-tracking branch 'origin/master' into landtmp/491 2026-10-05 13:22:32 -07:00
Matt Stanley f83f9ed2e5 Merge pull request #490 from FractalEngineer/feat/tcp-guest-disassembly
debug: add guest MIPS disassembly to the TCP server
2026-10-05 13:22:21 -07:00
Shokunin b710f4b154 Pin recomp-net to the JogCon rollback source type
RetroPortingToolKit/recomp-net feat/jogcon-source-type keeps pad type 2
(JogCon) through rollback input history and the seal wire instead of
folding it to DualShock.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-05 13:14:13 -07:00