it stops checking the entire PSX disc for full hash check every time the launcher runs, assuming the user's hash checked it when selecting the disc the first time and saving it to settings, so it just validates the file name and size instead, then it shares lifecycle with the launcher and the game to load the game faster, and several optimizations were made to loadstate paths which I think in the end relied on reanchoring host timings to the restored clock that came with the state
New always-on ring (device_trace.{c,h}, compiles into both binaries like
parity_trace) recording every hardware IRQ-raise edge with its guest cycle,
source (I_STAT bit) and detail. All native device sources funnel their raise
through one choke point psx_irq_raise(bit,detail) in interrupts.c (VBLANK/GPU/
CDROM/DMA/timers/SIO routed; DMA passes DICR channel flags, timers pass index),
so the device-timing audit sees every event from one place. devtrace_dump/ctl
debug commands (cycle-window + source filters) + tools/devtrace_diff.py align
the two device-event timelines by source ordinal and flag where cycles drift.
The Beetle oracle side (mednafen IRQ_Assert rising-edge hook) lives in the main
checkout.
This is the level below parity_trace: parity names the divergent control-flow /
gate input; device_trace names the divergent HARDWARE EVENT behind it.
First result (MMX6 cutscene asset-load over-fast wedge): the load's CD+DMA
activity is compressed into ~232M cycles on native vs ~384M on Beetle (~1.65x),
completing the func_8001CB3C scene setup ~100M cycles / ~176 frames early. The
producer is CD-read / DMA-completion timing (DMA channels 2/3/4 = GPU/CD/SPU
asset streaming) -- confirming the device-completion-latency hypothesis and
ruling in the CDROM/DMA cycle model as the over-fast subsystem. (VBlank verified
correct: native VBlank edges are exactly 564480 cyc apart.)
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 1 of the cycle-budgeted precise interrupt-take-point fix (root cause:
compiled blocks take IRQs only at block edges; HW + the dirty-RAM interpreter
take them at the exact instruction — oracle-confirmed at the Tomba 2 logo
Timer1 debounce). Design validated with ChatGPT; full spec in PRECISE_IRQ_SLICE.md.
This commit lands the additive, no-behavior-change foundation (Task #2) plus the
prior session's diagnostic take-PC capture, and a build-hygiene dedup:
- cycles_to_next_event() (interrupts.c): single source of truth — min guest-cycle
distance to the next DELIVERABLE interrupt (source raises its I_STAT bit AND
that bit is unmasked in i_mask). Aggregates VBLANK + per-peripheral queries.
- timers/cdrom/dma/sio _cycles_to_irq(i_mask): each peripheral owns its own
next-IRQ-distance query; all conservative under-estimates (smaller => slice
more => never run past an event).
- debug_server: cycles_to_next_event command for live validation.
- interrupts.c: take-PC capture into the IRQ_DELIVER event-ring aux (prior
session's diagnostic; records the architectural take-PC for cross-backend diff).
- overlay_loader.c: remove duplicate psx_native_bad_entry definition (HEAD had it
twice; would not link cleanly).
Live-validated at the logo: returns the VBLANK distance, correctly excludes the
three free-running (unarmed/masked) timers and idle CD/DMA/SIO. Runtime-only,
no regen. The two-tier executor (Task #3) that consumes this is next.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
In-progress investigation work snapshotted before rebasing onto the
tcc-refactored psxrecomp master. Includes overlay ABI v8
(check_interrupts_at resume-PC callback for async RFE recovery) and
code_generator/full_function_emitter delay-slot cycle accounting.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Purely additive diagnostic instrumentation (0 deletions):
- debug_server.c: always-on BIOS-call ring (psx_bioscall_record) hooked at
the central dispatch chokepoint + unique-call summary table.
- interrupts.{c,h}: psx_check_interrupts_at(cpu, resume_pc) compat shim that
forwards to psx_check_interrupts, so the baseline runtime can link
ape-flavored generated code for instrumented good-vs-bad comparison.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The "v4" suffix was a holdover from iterative project restarts.
There is now one psxrecomp; all identifiers, include guards, cmake
variables, function names, log strings, schema tags, and tool paths
drop the v4 suffix.
Changes:
- PSXRECOMP_V4_ROOT → PSXRECOMP_ROOT (cmake)
- PSXRECOMP_V4_RUNTIME_SOURCES/_INCLUDE_DIRS/_BIOS_GENERATED → no V4
- psxrecomp_v4_add_runtime_target → psxrecomp_add_runtime_target
- PSXRECOMP_V4_*_H include guards → PSXRECOMP_*_H
- "psxrecomp-v4" log/window strings → "psxrecomp"
- Schema version strings in recompiler JSON output
- Tool script hardcoded absolute paths updated
Co-Authored-By: Claude Sonnet 4.6 (1M context) <noreply@anthropic.com>
VBlank firing in psx_check_interrupts was gated on dispatch_count
(block-dispatch count, ~5-6 cycles each), not on guest cycles.
50000 dispatches ≈ 289k cycles per VBlank, vs real PSX 564480
cycles per VBlank. Effect: game-internal time ran at ~51% of real
PSX rate, breaking every cycle-paced game flow including FMV.
This was the root cause of TombaRecomp ISSUES.md #4 — FMV played
at 6.7 fps because Tomba's FMV state machine is driven by DMA Ch1
(MDEC-out done) IRQ, which in turn fires once per full FMV-frame
pipeline iteration, which is bounded by cycle-paced steps
(CDROM sector ready, MDEC decode "complete", DMA transfer).
At 51% guest-time rate, a Tomba-designed 15-fps FMV becomes 7-8 fps.
Fix:
- New VBLANK_CYCLES = 564480 (33.8688 MHz / 60 Hz NTSC).
- Add interrupts_advance_cycles(cycles) called from
psx_advance_cycles() so the cycle counter for VBlank gating
tracks emitted guest cycles.
- Change the trigger from `dispatch_count >= VBLANK_INTERVAL` to
`cycles_since_vblank >= VBLANK_CYCLES`.
- On VBlank fire, subtract one period (not reset to 0) so cycle
overshoot from long blocks carries forward.
- dispatch_count is kept for the SIO card-protocol stale check —
that uses total_checks, which is the real load-bearing field
there, dispatch_count itself is now incidental.
Verified:
- Cycles/VBlank: 289k -> 564k (exactly VBLANK_CYCLES).
- Cycles/sec: 20.6 M -> 41 M (121% of real PSX; slight wall-clock
overshoot to investigate, but game-internal pacing now correct).
- FMV decode rate: 0.111 -> 0.250 decodes/VBlank = 15.0 fps exactly,
matching Tomba's designed FMV rate.
- Measured via tools/_mdec_pace.py.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The kernel's inline RestoreState (at BFC1094C inside the exception
handler func_00000C80) restored all registers and did `jr $ra`, but
the generated `return;` went back to psx_check_interrupts instead of
dispatching to the restored $ra (0xBFC421D8 — the VSync callback
loop). Then psx_check_interrupts overwrote all GPRs from the
pre-exception save, wiping RestoreState's changes. VSync counter
was permanently stuck at 0.
Fix has three parts:
1. runtime/src/interrupts.c: Add psx_restore_state_escape() which
longjmps with code 2 (vs code 1 for ReturnFromException).
psx_check_interrupts now loops: code 2 re-dispatches to cpu->pc
(still in exception context), code 1 exits, code 0 is normal.
2. recompiler full_function_emitter: Broaden longjmp-return detection
from first-instruction-only to scanning ALL instructions for the
exact encoding 0x8C9F0000 (lw $ra, 0($a0)). This catches both
standalone RestoreState (func_1FC0227C) and the kernel inline
copy (func_00000C80 at BFC10964).
3. Generated jr $ra terminators in matched functions now emit:
cpu->pc = cpu->gpr[31]; psx_restore_state_escape(); return;
Result: VSync counter increments steadily (~256/vblank), zero crashes,
shell renders Memory Card / CD Player screen with no ADEL faults.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Three interrupt delivery bugs fixed that were blocking shell progression:
1. RFE after handler exit: The exception handler's normal exit path
(jmpbuf longjmp at 0xBFC10944) does not execute RFE. In our model
the handler returns to psx_check_interrupts, not to the WaitEvent
caller. Without RFE, IEc stays 0 forever after the first interrupt.
Fix: apply RFE in psx_check_interrupts if IEc is still 0 after the
handler returns.
2. GPR save/restore around handler dispatch: The handler's jmpbuf exit
restores callee-saved registers from the kernel jmpbuf (intended for
a non-local jump to WaitEvent's caller). In our model this corrupts
the interrupted code's registers. Fix: save all GPRs before handler
dispatch and restore them after, matching real hardware where the
interrupted code's registers are preserved via TCB save/restore.
3. VBlank tick gated on !in_exception: The handler runs thousands of
block leaders, each calling psx_check_interrupts. Without gating,
dispatch_count advances inside the handler, firing new VBlanks that
stack up and starve the main code. Fix: only increment dispatch_count
and fire VBlank/timer ticks when not in exception handling.
4. DMA IRQ edge-triggered: update_master_irq() was level-triggered,
re-asserting i_stat bit 3 on every call while master_flag=1. Combined
with no BIOS callback to acknowledge DMA IRQs, this caused an
interrupt storm. Fix: edge-detect master_flag 0->1 transition, and
suppress DMA completion IRQs entirely since transfers are synchronous.
Also adds GPU debug diagnostics: GP0 command counters (nop/fill/draw/
env/copy), draw area/offset in gpu_state, vram_peek debug command.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>