recomp-ui's Win32 emoji and font path imports DWrite.dll, d2d1.dll and the
WIC/D3D family. None was in the system list, so the bundler went looking
for them in the MinGW sysroot, did not find them (they only exist on
Windows) and failed the packaging step — measured on the SNES side, where
the same recomp-ui pulled the same imports and killed the release job.
Brings the list to parity with snesrecomp's bundle_runtime_libs.sh, whose
entries this one was missing as well (KERNELBASE, GDIPLUS, SHCORE, DWMAPI,
UXTHEME, HID, XINPUT*, AVRT, MF*, EXT-MS-*, and the rest).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DYwgPRbwbXz8FhpVzDM7tA
- lobby_list rows carry allow_spectators / max_spectators / spectator_count
(browser shows "No" or "1/4"), and every lobby_list carries a players
array: everyone on the hub with country, room and a short connection tag
so a client can pick out its own row without publishing whole ids.
- Spectator latency: the round-trip table was keyed by seat and bounds-
checked against its size, so gallery seats (numbered from 64) were always
dropped. Seats now map to table cells, player seats first.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1dT6h1ZshMVUUVKTPxsCD
Smart App Control blocks unsigned executables outright. The packager now
runs tools/ci/sign_windows.sh over the staged tree (host exe, DLLs,
emitters) with SHA-256 + RFC 3161 timestamp; no certificate in the
environment means a notice and an unsigned package as before, while a
configured certificate that fails to sign is fatal. The workflow template
passes WINDOWS_SIGN_PFX_BASE64 / WINDOWS_SIGN_PFX_PASSWORD to the package
step. Docs cover the secrets and the limit: the game exe the player builds
locally after Generate is unsigned by nature.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1dT6h1ZshMVUUVKTPxsCD
- Host may sit in a spectator seat: session slot 0 stays the sim authority
with a muted pad and no port; slot->port map keeps players on the port of
their lobby seat (host first). Rematch path copies the same plan.
- Seat self-service on LAN (MOTK5 SEATMOVE / SWAPASK / SWAPANS / SWAPRES)
relayed by the host; online swap requests accept a gallery seat as target.
- Lobby chat ring + join/leave lines; country codes from the server.
- Keybinds: a key drives one input per player (binding S to Cross unbinds it
from Circle), and keybinds.ini is re-read after the rematch launcher too.
- LAN registry file anchored to the exe directory.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1dT6h1ZshMVUUVKTPxsCD
psxrecomp's chat was already complete -- client, callbacks, and a host-relayed
LAN path snesrecomp does not have -- but nothing tested it. The SNES side got
this coverage when its chat was written; this brings psx level, against the
same properties, so the two cannot drift apart silently.
Covers what the ring actually promises: room order and both ends, local vs
peer vs system identity (decided by player id, not by who called send, because
the server echoes our own line back and that echo is the copy we keep),
monotonic seq, out-of-range reads refused, wrap-around dropping the OLDEST --
a chat that discards what was just said is worse than no chat -- empty lines
ignored, seq surviving a clear so a UI tracking "newest seen" does not skip
the first line of a new room, and an over-long line clipped to the field
rather than past it.
Links the REAL recomp_net and WS helpers rather than a wall of stubs: nothing
here reaches a socket, so fakes would buy nothing and could drift from what
the runtime links. Only psx_host_mono_ms is supplied, because it lives in the
runtime's own main TU.
Verified to discriminate: making the ring refuse new lines at capacity instead
of evicting the oldest fails two assertions.
ctest with -DPSX_NETPLAY=ON: 67/67 pass (2 disabled).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DYwgPRbwbXz8FhpVzDM7tA
Seat 1 (P2) can bring its LOCAL slot-1 card to a match: it uploads the card
to the host at launch over the new recomp-net MEMCARD op, the host installs
it as the match's slot-2 card, and the usual card broadcast carries it to
everyone. The host's real slot-2 file is rebound to netplay/guest_card2.mcd
for the session and restored on shutdown; guests already sandbox both slots.
Lobby side: a per-seat memcard_offer on set_ready (has_card, share), a host
allow flag in match_caps, and guest_memcard_active settled ONCE by the host
at start and shipped with the launch, so a toggle racing the start cannot
split the room. LAN carries the same over MOTK5 UPDATE / MEMCARD / JOIN
tail / a trailing START line. PSX_NET_GUEST_MEMCARD=1 for CLI sessions;
a host waiting on a card that never comes stalls at a named phase
(mc_guest_wait), not a silent "ok".
Two latent guest-sandbox bugs fixed on the way: a disabled slot 2 had no
bound path, so a host blob carrying a card for it failed to import and the
guest stalled forever; and leaving the sandbox re-bound a disabled slot to
the sandbox file. Both slots are now bound in the sandbox and restored per
slot (memcard_rebind_path, which can also unbind).
Lobby chat: the client keeps a ring fed by the server's echo (op:chat);
LAN rooms relay through the host (MOTK5 CHATREQ guest->host, MOTK5 CHAT
host->everyone). Wired to the launcher's chat_send/chat_count/chat_get.
Also carries the spectator-seat work that was in the tree alongside this
(spectator seats in the lobby client, spectator_wire_slot in the launch).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1dT6h1ZshMVUUVKTPxsCD
sh psxrecomp/tools/generate_ci.sh # in the project
powershell -File psxrecomp\tools\generate_ci.ps1
... [root] [--check] [--force] [--dry-run] [--zip-prefix X] [--title X]
Project Studio already knows how to emit the setup-host release workflow
(emit_ci_workflow, behind `apply` and `git install-ci`), but reaching it
meant a migration plan or a commit-and-push. This is the single-purpose
face of that operation: it resolves the template from the project's own
psxrecomp submodule, takes the zip prefix from
scripts/package_setup_release.sh so CI uploads the zips the packager
built, writes .github/workflows/release.yml, and stops.
--check reports missing / placeholder / stale (step names the template
has and the file lacks) with exit 1, so a fleet can be audited without
writing anything; only --force overwrites. The .sh and .ps1 are thin
launchers over the one Python implementation.
Verified read-only against two ports: ApeEscapeRecomp reports stale
(four emitter/ccache steps missing), TombaRecomp reports current.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0173EhspvAdRQc9DZdDr97Hg
The static isolated-fragment pass resolved demands by bare entry address across
every capture: once any part had a variant at an address, that address counted
as served for every other capture of the band, and static_entry_sources kept
only the last capture's bytes. The dispatcher validates each variant against
the exact bytes it was compiled from, so in a band with N occupants exactly one
occupant ever received fragments (BoF3: BOSS055 35/35, PLP678 19/19, SCENA19
20/20; the 128-occupant and 181-occupant bands got none). 23,728 (entry, image)
demands were unserved; at the title screen the resident SCENA16 ran every
observed entry on the interpreter while every spanning piece came from
SCENA19/04/06.
- Demands are keyed (entry, image crc); parts carry image_crc;
select_static_fragment_demands / served_static_variant_keys are the pure
helpers (unit-tested).
- Fragment compiles run on the --jobs pool; the image table is sent once per
worker (initializer) instead of once per demand; results merge in demand
order and duplicates already served by an earlier-merged part are dropped,
so the output equals the sequential loop's.
- generate_interior_fragment_static returns (part, reason). Deterministic
verdicts on the bytes (generated-C audit, requested-entry audit, and a walk
that runs off the image, which the recompiler reports by throwing) are
memoized in <out-dir>/interior_fail_memo.txt and counted as skipped, never
as shard failures; --force-interior retries an entry. Only a
non-deterministic recompiler failure is a shard failure.
- Fragment parts are grouped one translation unit per image (BoF3: 779 units
instead of 20,635 files).
BoF3 full run: 20,250 fragments built, 3,570 memoized rejections, 238 s cold,
nothing lost from the previous dispatcher (99,778 -> 138,148 served keys).
Title screen: 12 interpreted SCENARIO-band entries -> 2, both unharvested PCs.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Make a bare interpreted PC explainable from the session-long per_pc snapshot
alone. DirtyRamPcEntry gains occ_crc / occ_ok (the static overlay variant whose
code ranges span the PC, via a per-PC scan of the static-match cache, and
whether it validated at that moment) and last_ext_ra (gpr[31] at the most
recent external entry, i.e. the caller that reached this interior). Both are
stamped only on external entries -- arrivals from native dispatch, not interp
block chaining -- and emitted per row in dirty_ram_stats.per_pc as occ_crc,
occ_ok and ext_ra.
Reading the pair: occ_ok=1 is an interior gap inside live native code (an
alias seed fixes it); occ_ok=0 with a CRC means the spanning piece is resident
but CRC-missing, so it was compiled from another section's bytes or rewritten
at run time and no seed helps; 0 means nothing compiled spans the PC.
psx_overlay_resident_crc_at() records each static-match cache entry's code
span (lo_min/hi_max) so the scan is a range test; DLL-path titles fall back to
the loader's last residency hash. The debug-server reply buffer grows 32 -> 64
KiB for the wider rows; the tail reserve still cuts between rows.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
starvation_watchdog_check() sampled the clock before loading the heartbeat,
but the heartbeat is also stamped by the debug-server IO thread on every
send() chunk. A stamp landing between the two reads made last > now, the
uint64 subtraction wrapped past any threshold, and a healthy runtime exited
with code 2 (BoF3 2026-09-02: 402 us of real staleness tripped the 4 s
watchdog within ~2 min whenever the area poller was attached).
- Load the heartbeat first, decide through the new pure helper
starvation_watchdog_stale(), which refuses a negative gap by construction
(same shape as the frame_pacing_sleep_ms fix).
- Make s_last_heartbeat_us _Atomic with relaxed store/load.
- Tag the exit origin: "starvation_watchdog" on the trip, console_close /
console_ctrl_break / console_ctrl_c in the Win32 console handler, and
signal_sigint / signal_sigterm in the soft-exit handler. These all used
to reach psx_atexit_handler as atexit/unknown, indistinguishable from an
SDL window close.
- Add starvation_watchdog_test (ctest) pinning the decision function.
Verified on BoF3 build-dbg: 10 min soak with the poller polling at 1 s and
the watchdog enabled at its 4 s default, no dump, process alive; forced
trip with PSX_STARVATION_TIMEOUT_US=1000 fires and the run report reads
exit_origin "starvation_watchdog".
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
host_keymap_load zeroed an action's binds when its line was present and then
apply_defaults() put the built-in key straight back, so "Turbo = None" (or
an empty value) silently re-armed Tab. Track explicit_unbound per action:
set when the line is present but yields no binds, and honoured by
apply_defaults through want_default(). A missing line still receives the
default, so existing config.ini files are unaffected.
Pairs with the launcher's Backspace-to-clear (recomp-ui
feat/additional-ui-functionality), which writes "None" for that reason.
README documents the rule; test_rewind_toggle_combo.py guards it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Turbo (Tab / [hotkeys] fast_forward_pad) is hold-to-run only. Add a
press-to-latch twin that feeds the same manual fast-forward block:
- host_keymap: HOST_KEYMAP_TURBO_TOGGLE, [KeyMap] TurboToggle, default F9.
- main.cpp: g_manual_turbo_latched flipped by the key edge or by a fourth
host shortcut, PSX_ASSIST_BIND_FAST_FORWARD_TOGGLE ("Fast-forward
toggle", [hotkeys] fast_forward_toggle_pad, unbound by default), polled
next to Rewind / Save states through hotkey_pad_binding_down(). OSD shows
"Fast forward: Nx (locked)" / "Fast forward: off". Threaded through every
settings hop (settings.toml -> globals -> launcher seed -> LauncherSettings
-> back), mirroring fast_forward_pad.
- config_loader: [hotkeys] fast_forward_toggle_pad read/write.
- README: describe the toggle and state that a single-button / trigger host
shortcut is an implicit chord with Select (hotkey_pad_binding_down), which
the launcher now labels as "select + ..." (recomp-ui companion change).
- test_rewind_toggle_combo.py guards the new sites.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Add passive DMA2 ordering-table counters to dma_state so long or aborted linked-list walks are visible without relying on screenshots. The counters track starts, duplicate starts dropped while a walk is active, completions, cancels, last/max walk size and cycle cost, CHCR poll counts, the initiator PC, and the last eight cancel records.
This intentionally does not port PR #302's superseded walker changes or the PSX_GPU_LL_SYNC diagnostic lever; PR #304 remains the timing implementation.
Co-authored-by: Kevin Kline <9866117+kerokline@users.noreply.github.com>