- lobby_list rows carry allow_spectators / max_spectators / spectator_count
(browser shows "No" or "1/4"), and every lobby_list carries a players
array: everyone on the hub with country, room and a short connection tag
so a client can pick out its own row without publishing whole ids.
- Spectator latency: the round-trip table was keyed by seat and bounds-
checked against its size, so gallery seats (numbered from 64) were always
dropped. Seats now map to table cells, player seats first.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1dT6h1ZshMVUUVKTPxsCD
- Host may sit in a spectator seat: session slot 0 stays the sim authority
with a muted pad and no port; slot->port map keeps players on the port of
their lobby seat (host first). Rematch path copies the same plan.
- Seat self-service on LAN (MOTK5 SEATMOVE / SWAPASK / SWAPANS / SWAPRES)
relayed by the host; online swap requests accept a gallery seat as target.
- Lobby chat ring + join/leave lines; country codes from the server.
- Keybinds: a key drives one input per player (binding S to Cross unbinds it
from Circle), and keybinds.ini is re-read after the rematch launcher too.
- LAN registry file anchored to the exe directory.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1dT6h1ZshMVUUVKTPxsCD
psxrecomp's chat was already complete -- client, callbacks, and a host-relayed
LAN path snesrecomp does not have -- but nothing tested it. The SNES side got
this coverage when its chat was written; this brings psx level, against the
same properties, so the two cannot drift apart silently.
Covers what the ring actually promises: room order and both ends, local vs
peer vs system identity (decided by player id, not by who called send, because
the server echoes our own line back and that echo is the copy we keep),
monotonic seq, out-of-range reads refused, wrap-around dropping the OLDEST --
a chat that discards what was just said is worse than no chat -- empty lines
ignored, seq surviving a clear so a UI tracking "newest seen" does not skip
the first line of a new room, and an over-long line clipped to the field
rather than past it.
Links the REAL recomp_net and WS helpers rather than a wall of stubs: nothing
here reaches a socket, so fakes would buy nothing and could drift from what
the runtime links. Only psx_host_mono_ms is supplied, because it lives in the
runtime's own main TU.
Verified to discriminate: making the ring refuse new lines at capacity instead
of evicting the oldest fails two assertions.
ctest with -DPSX_NETPLAY=ON: 67/67 pass (2 disabled).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01DYwgPRbwbXz8FhpVzDM7tA
Seat 1 (P2) can bring its LOCAL slot-1 card to a match: it uploads the card
to the host at launch over the new recomp-net MEMCARD op, the host installs
it as the match's slot-2 card, and the usual card broadcast carries it to
everyone. The host's real slot-2 file is rebound to netplay/guest_card2.mcd
for the session and restored on shutdown; guests already sandbox both slots.
Lobby side: a per-seat memcard_offer on set_ready (has_card, share), a host
allow flag in match_caps, and guest_memcard_active settled ONCE by the host
at start and shipped with the launch, so a toggle racing the start cannot
split the room. LAN carries the same over MOTK5 UPDATE / MEMCARD / JOIN
tail / a trailing START line. PSX_NET_GUEST_MEMCARD=1 for CLI sessions;
a host waiting on a card that never comes stalls at a named phase
(mc_guest_wait), not a silent "ok".
Two latent guest-sandbox bugs fixed on the way: a disabled slot 2 had no
bound path, so a host blob carrying a card for it failed to import and the
guest stalled forever; and leaving the sandbox re-bound a disabled slot to
the sandbox file. Both slots are now bound in the sandbox and restored per
slot (memcard_rebind_path, which can also unbind).
Lobby chat: the client keeps a ring fed by the server's echo (op:chat);
LAN rooms relay through the host (MOTK5 CHATREQ guest->host, MOTK5 CHAT
host->everyone). Wired to the launcher's chat_send/chat_count/chat_get.
Also carries the spectator-seat work that was in the tree alongside this
(spectator seats in the lobby client, spectator_wire_slot in the launch).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1dT6h1ZshMVUUVKTPxsCD
Make a bare interpreted PC explainable from the session-long per_pc snapshot
alone. DirtyRamPcEntry gains occ_crc / occ_ok (the static overlay variant whose
code ranges span the PC, via a per-PC scan of the static-match cache, and
whether it validated at that moment) and last_ext_ra (gpr[31] at the most
recent external entry, i.e. the caller that reached this interior). Both are
stamped only on external entries -- arrivals from native dispatch, not interp
block chaining -- and emitted per row in dirty_ram_stats.per_pc as occ_crc,
occ_ok and ext_ra.
Reading the pair: occ_ok=1 is an interior gap inside live native code (an
alias seed fixes it); occ_ok=0 with a CRC means the spanning piece is resident
but CRC-missing, so it was compiled from another section's bytes or rewritten
at run time and no seed helps; 0 means nothing compiled spans the PC.
psx_overlay_resident_crc_at() records each static-match cache entry's code
span (lo_min/hi_max) so the scan is a range test; DLL-path titles fall back to
the loader's last residency hash. The debug-server reply buffer grows 32 -> 64
KiB for the wider rows; the tail reserve still cuts between rows.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
starvation_watchdog_check() sampled the clock before loading the heartbeat,
but the heartbeat is also stamped by the debug-server IO thread on every
send() chunk. A stamp landing between the two reads made last > now, the
uint64 subtraction wrapped past any threshold, and a healthy runtime exited
with code 2 (BoF3 2026-09-02: 402 us of real staleness tripped the 4 s
watchdog within ~2 min whenever the area poller was attached).
- Load the heartbeat first, decide through the new pure helper
starvation_watchdog_stale(), which refuses a negative gap by construction
(same shape as the frame_pacing_sleep_ms fix).
- Make s_last_heartbeat_us _Atomic with relaxed store/load.
- Tag the exit origin: "starvation_watchdog" on the trip, console_close /
console_ctrl_break / console_ctrl_c in the Win32 console handler, and
signal_sigint / signal_sigterm in the soft-exit handler. These all used
to reach psx_atexit_handler as atexit/unknown, indistinguishable from an
SDL window close.
- Add starvation_watchdog_test (ctest) pinning the decision function.
Verified on BoF3 build-dbg: 10 min soak with the poller polling at 1 s and
the watchdog enabled at its 4 s default, no dump, process alive; forced
trip with PSX_STARVATION_TIMEOUT_US=1000 fires and the run report reads
exit_origin "starvation_watchdog".
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
host_keymap_load zeroed an action's binds when its line was present and then
apply_defaults() put the built-in key straight back, so "Turbo = None" (or
an empty value) silently re-armed Tab. Track explicit_unbound per action:
set when the line is present but yields no binds, and honoured by
apply_defaults through want_default(). A missing line still receives the
default, so existing config.ini files are unaffected.
Pairs with the launcher's Backspace-to-clear (recomp-ui
feat/additional-ui-functionality), which writes "None" for that reason.
README documents the rule; test_rewind_toggle_combo.py guards it.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Turbo (Tab / [hotkeys] fast_forward_pad) is hold-to-run only. Add a
press-to-latch twin that feeds the same manual fast-forward block:
- host_keymap: HOST_KEYMAP_TURBO_TOGGLE, [KeyMap] TurboToggle, default F9.
- main.cpp: g_manual_turbo_latched flipped by the key edge or by a fourth
host shortcut, PSX_ASSIST_BIND_FAST_FORWARD_TOGGLE ("Fast-forward
toggle", [hotkeys] fast_forward_toggle_pad, unbound by default), polled
next to Rewind / Save states through hotkey_pad_binding_down(). OSD shows
"Fast forward: Nx (locked)" / "Fast forward: off". Threaded through every
settings hop (settings.toml -> globals -> launcher seed -> LauncherSettings
-> back), mirroring fast_forward_pad.
- config_loader: [hotkeys] fast_forward_toggle_pad read/write.
- README: describe the toggle and state that a single-button / trigger host
shortcut is an implicit chord with Select (hotkey_pad_binding_down), which
the launcher now labels as "select + ..." (recomp-ui companion change).
- test_rewind_toggle_combo.py guards the new sites.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Add passive DMA2 ordering-table counters to dma_state so long or aborted linked-list walks are visible without relying on screenshots. The counters track starts, duplicate starts dropped while a walk is active, completions, cancels, last/max walk size and cycle cost, CHCR poll counts, the initiator PC, and the last eight cancel records.
This intentionally does not port PR #302's superseded walker changes or the PSX_GPU_LL_SYNC diagnostic lever; PR #304 remains the timing implementation.
Co-authored-by: Kevin Kline <9866117+kerokline@users.noreply.github.com>
The GP0 polyline parser tested every streamed word against the 0x55555555
terminator mask ((w & 0xF000F000) == 0x50005000). Hardware, per both
oracles (Beetle mednafen/psx/gpu.c INCMD_PLINE, DuckStation
HandleRenderPolyLineCommand / DrawingPolyLine), consumes the first two
vertices unconditionally and afterwards tests only the first word of each
vertex unit: the vertex word for mono polylines, the colour word for
shaded ones. Shaded vertex words are never tested.
Psy-Q leaves the top byte of LINE_G* colour words as junk, so a legitimate
colour such as 0x52545454 matched the mask at the second vertex and ended
the polyline early. The remaining words were re-parsed as new commands and
a later colour word, 0x02010101, executed as a 341x341 FILL. In Breath of
Fire III (SLPS-00990) the item-use effect's shaded polylines hit this every
time: the fill covers the terrain texture page at VRAM (448,256) and the
whole ground vanishes for the rest of the area (terrain renders as CLUT
entry 0, i.e. transparent).
The vertex count is folded into the existing polyline_has_prev int
(mono: 0..2 vertices seen; shaded: 0=need V0, 1=need C1, 2=need Vn,
3=need Cn with n>=2) so the GPU savestate section keeps its size.
Verified on the title: loading the reproducing savestate on the old build
zeroed the page 35 frames in; on this build it stays intact over 6000+
frames and the terrain renders.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The repository root carried seven markdown files that were not onboarding
material, plus two that had been superseded by the code they described. This
sorts them: reader-facing docs to docs/, working notes to docs/internal/, and
the two superseded ones merged into the docs that replaced them.
Moved to docs/: WIDESCREEN.md, ENHANCEMENTS.md, TCP_COMMANDS.md
Moved to docs/internal/: PRINCIPLES.md, ISSUES.md, DEBUG.md, GTE_LM_FIX.md,
and from docs/: bios-hardening.md, overlay-status.md,
overlay-plan.md, overlay-recompilation-design.md,
overlay-discovery.md, TOMBA2_EXC_CONSULT_RESPONSE.md,
CASE_A_AOT_GAP.md, audit_inventory.md
Moved to docs/internal/upstream/: UPSTREAM_2026-08-20.md
The root keeps only what belongs there: README.md, CONTRIBUTING.md, LICENSE,
CLAUDE.md, THIRD_PARTY_ATTRIBUTION.md, RELEASE_NOTES.md, the dotfiles and
psxrecomp_cli.py.
MERGES
SPLITGEN_MIGRATION.md folded into docs/BUILDING.md as "Split generated C". Its
migration instructions were stale in a way that mattered: it told every game
repo to hand-edit its CMakeLists and add a file(GLOB ...) over
<serial>_full*.c, but runtime/runtime.cmake now does that itself. GEN_FULL_GLOB
is a multi-value argument of psxrecomp_add_game_runtime(); the loop at
runtime.cmake:1985 makes each pattern absolute against CMAKE_CURRENT_SOURCE_DIR,
expands it with file(GLOB), and concatenates the hits into
GAME_GENERATED_FULL_C. So a title names the pattern and gets however many shards
a regeneration produced. The rewritten section describes that, the two-step
fallback when the globs match nothing (GEN_FULL_FALLBACK, else <serial>_full.c
derived from the dispatch marker by substituting _dispatch.c), and the one
caveat the code actually has: that file(GLOB) is plain, not CONFIGURE_DEPENDS,
so a regeneration which changes the shard COUNT needs a re-configure to be seen.
psxrecomp-toml-readme.md folded into docs/GAME_PROJECT_SETUP.md as "EXE-only
autofill (psxrecomp-toml)", placed after "Disc autofill (probe_disc.py)" and
before "Project Studio" so the two autofill paths sit together. Its documented
flags were checked against the usage text in recompiler/src/main_toml.cpp:28-42
and against the argument parser at :150-165 -- all seven options match with no
drift, so the flag list is reproduced as-is. Added a pointer that probe_disc.py
is preferable when a cue exists, since that tool does the same EXE-header work
plus disc identity and netplay gates.
FUNCTIONAL FIXES
tools/gen_tcp_commands.py wrote to REPO/"TCP_COMMANDS.md". After the move that
path does not exist, so the generator would have created a new stray root file
and --check would have failed against it forever. Retargeted to
REPO/"docs"/"TCP_COMMANDS.md", along with the seven docstring and message
strings that name the path.
Running it surfaced two further problems, both fixed here:
* The doc was genuinely stale -- pre-existing drift, not introduced by this
commit (the moved file is byte-identical to origin/master, and no
debug-server command table is touched here). Four commands registered since
the last regeneration were missing from the index -- cdrom_timing_dump,
savestate_status, ws_ui_groups, xprobe_watch -- and scanline had gained a
backend. Regenerated: 307 -> 311 commands, and the change is confined to the
AUTOGEN block (the hand-written head and tail are byte-identical to master).
tools/gen_tcp_commands.py --check now exits 0.
* DOC.write_text() has no newline argument, so Python translated every newline
to os.linesep. On Windows that rewrote all 585 lines of the file to CRLF and
turned a four-line index update into a whole-file diff -- measured: 589 CRLF
/ 0 LF after a run, against 0 CRLF / 585 LF in the repo. Now written through
an explicit newline="" handle, verified to leave the file at 0 CRLF.
runtime/include/debug_server.h:9 and runtime/src/debug_server.c:8 cited "TCP.md
and DEBUG.md". TCP.md has never existed in this repo under that name; both now
name docs/TCP_COMMANDS.md and docs/internal/DEBUG.md.
LINK AND REFERENCE FIXES
Every inbound reference to a moved file was located by grepping each basename
across the whole tracked tree, not just the markdown. Markdown hrefs in
README.md, CONTRIBUTING.md, docs/ARCHITECTURE.md, docs/COMPILING_OVERLAYS.md,
docs/AOT_OVERLAY_PLAN.md, docs/RELOCATION_MANIFEST_FORMAT.md,
docs/config_schema.md, docs/OVERLAY_XREF.md, docs/TCP_COMMANDS.md and several
docs/internal/ files now point at the new locations; where two files became
siblings under docs/internal/ the path was shortened rather than lengthened
(bios-hardening.md's reference to overlay-discovery.md, for instance).
docs/COMPILING_OVERLAYS.md's "in this folder" phrasing was wrong once two of the
three files it listed moved, so it now names internal/ explicitly.
24 source-comment mentions of ENHANCEMENTS.md sections G1.x across 19 files
(recompiler, runtime, cmake) were retargeted to docs/ENHANCEMENTS.md with the
section numbers untouched. docs/SHADOW_ENHANCEMENTS.md is a DIFFERENT file and
was deliberately excluded.
20 rationale strings citing docs/CASE_A_AOT_GAP.md across the four
recompiler/seeds/*.json files were updated. Done as a byte-level substring
replacement rather than a JSON round-trip: two of those files are stored with
CRLF endings and two with LF, and re-serializing them reformatted 5,700 lines.
The byte-level version changes exactly 20 lines and each file still parses.
References that look similar but point elsewhere were deliberately left alone,
and are worth naming so a future pass does not "fix" them:
* "recomp-template PRINCIPLES.md" / "NES recomp template PRINCIPLES.md" in
CLAUDE.md:43, docs/SHADOW_ENHANCEMENTS.md:28,
docs/internal/HLE_SCHEDULER_CARVEOUT_PLAN.md:5,
runtime/src/debug_server.c:4934 and tools/parity_diff.py:8 are a different
repository's file. Only the five that mean this repo's PRINCIPLES.md were
updated.
* Every remaining bare ISSUES.md mention is a GAME repo's tracker
(MegaManX6Recomp 2/7/8/9, TombaRecomp 6), not this repo's.
* docs/disc-speed.md:4,54,56 and docs/internal/bios-hardening.md:5 name
overlay-discovery as a BRANCH, not a file, so no path applies.
INDEXES
README.md's "New here?" table gains rows for docs/WIDESCREEN.md,
docs/ENHANCEMENTS.md and docs/TCP_COMMANDS.md. docs/internal/README.md gains
sections indexing all fourteen documents that moved in, plus an "Upstream
contributor reviews" section describing upstream/ and the new sweep file, plus a
"Removed" bullet for CYCLE_TIMING_ARCH.md (deleted in the previous commit)
pointing at FAITHFUL_TIMING_PLAN.md, CYCLE_MODEL_BEETLE.md and
PRECISE_IRQ_SLICE.md -- following the SLJIT_PERSIST_CACHE.md precedent already
in that file.
docs/ENHANCEMENTS.md:7 claimed framework bugs live in "game repos' ISSUES.md
until a framework tracker exists". A framework tracker does exist; it now says
so and names the Beads epic.
VERIFICATION
A link checker was written to scan every tracked *.md for relative links,
resolving each against the tree being scanned. Baseline at origin/master: 129
files, 137 relative links, 3 broken. After both commits: 127 files, 159 relative
links, 3 broken -- the SAME three, all pre-existing and untouched here:
docs/DATA_SHARDS.md -> INSTANT_LOADS_PARKED.md (never existed)
docs/DATA_SHARDS.md -> INSTANT_LOADS_SPIKE2.md (never existed)
docs/NETPLAY.md -> ../lib/recomp-net/README.md (inside a submodule)
Zero new broken links. The checker's own coverage was checked against a raw grep
for markdown link openers: the 3-link difference is C++ lambdas inside code
blocks, correctly not treated as links.
Also verified: py_compile over all 113 tracked tools/*.py plus psxrecomp_cli.py;
all four seed JSONs still parse; the test-registration guard still reports 123
test files all registered; recompiler/tests/test_coverage_vault.py still passes;
and no file in this commit had its line endings flipped (checked mechanically
across all 50 modified files, after two files were caught and redone).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Removes 204 tools/ scripts (203 .py/.sh plus tools/_missing_funcs.json) that
no tracked file references. Verified mechanically, not by eye: for each of the
204 stems, a word-boundary grep across every tracked text file in the repo,
excluding files that are themselves being deleted, returns zero hits. So
nothing kept imports, execs, or documents any of them. Most are the
underscore-prefixed one-shot probes the .gitignore convention already treats
as scratch (tools/_*.py is ignored; these predate that rule and were force-
added), plus a long tail of session-specific dump/decode/poll scripts with
hardcoded local paths and addresses.
Also removed at the root:
* card2.mcd.bak.before_beetle_copy -- a stray backup of a memcard.
* .mcp.json -- local MCP server wiring, not repo configuration.
* SCPH1001.toml -- a root duplicate of bios/SCPH1001.toml, still on the
pre-refactor [[recompiler.bios_vectors]] schema while the bios/ copy has
moved to [recompiler.address_model]. Every reference in the tree already
names bios/SCPH1001.toml, so the root copy was a stale trap: editing it
would have had no effect on any build.
* docs/CYCLE_TIMING_ARCH.md -- superseded by
docs/internal/FAITHFUL_TIMING_PLAN.md, CYCLE_MODEL_BEETLE.md and
PRECISE_IRQ_SLICE.md; nothing linked to it.
Memcard fixtures move out of the repo root into
runtime/tests/fixtures/memcards/ with a README recording what each of the
four images actually contains (directory entries read out of the images, not
guessed). Nothing in the build read them from a fixed path -- the four
hardcoded consumers (tools/check_card.py, inspect_card.py, peek_cards.py,
verify_card_buffer.py) are all in the deletion above.
.gitignore is corrected to match: runtime memcards a session creates stay
ignored (*.mcr anywhere, /*.mcd at the root, which is where the runtime drops
card1.mcd/card2.mcd when no path is configured), while the tracked fixtures
are re-included. The old !dummy.*.mcr negation existed only to keep the two
root oracle cards tracked and is replaced by
!runtime/tests/fixtures/memcards/*. Verified with git check-ignore --no-index
on each moved file, on the pre-existing runtime/tests/test_card_synth.mcd and
runtime/tests/test_dir/card1.mcd fixtures (all not-ignored), and on
hypothetical root card1.mcd / card2.mcd / saves/card1.mcr (all ignored).
beetle_libretro.cpp's warn-only memcard sanity check keeps its behaviour; its
WARNING now names where populated fixtures can be copied from. The cards are
opened relative to the process's working directory because the libretro
GET_SAVE_DIRECTORY environment callback answers "." (same file, line 419), so
the message says to copy them into the CWD rather than implying a repo path.
BIOS profiles SCPH101.toml and SCPH5552.toml move from the root into bios/,
joining OpenBIOS.toml and SCPH1001.toml so that bios/*.toml is the whole set.
Behaviour-preserving: config paths inside a profile resolve against
find_project_root() (config_loader.cpp:821), which walks up from the profile's
directory for .gitignore/.git/CMakeLists.txt -- bios/ has none of those, so it
lands on the same repo root as before, and bios/SCPH1001.toml already relied
on exactly that. tools/build_cli.py's staging map is updated to the new
sources; it already copied them to framework/bios/, so the packaged layout is
unchanged. recompiler/src/main_cli.cpp's bios/-first lookup keeps its root
fallback (harmless, and it is what makes older layouts still resolve).
Fixes a real latent break while in bios/SCPH5552.toml: seeds pointed at
"seeds/phase2_ghidra_seeds_SCPH5552.json", but there is no seeds/ directory at
the repo root -- the file lives at
recompiler/seeds/phase2_ghidra_seeds_SCPH5552.json, which is what SCPH101.toml
already named. Porting these two profiles to the address_model schema is
deliberately NOT done here; it is a separate tracked follow-up.
Test files that no build system knew about:
* tools/test_coverage_vault.py PASSES (8/8). Moved to
recompiler/tests/test_coverage_vault.py and registered as the ctest
coverage_vault, which puts it inside runtime/check_test_registration.cmake's
glob so it can never silently rot again. Its ROOT is adjusted from
parents[1] to parents[2] for the new depth, matching every other python
test in that directory. Re-run from the new location and from an unrelated
CWD: 8/8. The registration guard was run standalone before and after, and
with the add_test() deliberately broken as a negative control -- it does
name recompiler/tests/test_coverage_vault.py as an orphan when
unregistered, so the registration is load-bearing rather than decorative.
* tools/test_compile_overlays_additive.py FAILS, 10 of 14 tests erroring
against an API that has moved on, so it is removed rather than wired up.
It calls four module attributes that no longer exist in
tools/compile_overlays.py -- load_additive_captures,
validated_cached_bundle_ids, cached_bundle_pairs, compile_and_publish_dll
(zero occurrences each) -- and two signatures have changed under it:
parse_overlay_func_ids() no longer takes require_stored_crc, and
load_region_coverage() now takes 2-3 positional arguments where the test
passes 5. Reviving it means rewriting it against the current additive
capture API, which is a change to overlay-cache test coverage and needs its
own commit and its own evidence, not a rename.
Verification: py_compile over all 113 remaining tracked tools/*.py plus
psxrecomp_cli.py passes; bash -n over every remaining tracked tools/*.sh
passes; importing sdk_progress, pad_delivery and cursor_writers from tools/
succeeds.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
compile_overlays.codegen_hash() returns 0 when runtime/include/
overlay_codegen_hash.h is absent. That fallback is correct for its purpose and
should stay: overlay_api.h has the same __has_include fallback, so a runtime
built without the header and a compiler run without the header agree on
cg<N>_00000000_..., and the cache still loads.
It is never correct for a RELEASE. The header is generated by the runtime
BUILD, in runtime.cmake's "Hashing recompiler codegen" step, so a packager that
reads a tree which has not been built yet silently produces a tag with a zeroed
codegen hash: a plausible-looking string naming a namespace the shipped binary
does not read.
MEASURED 2026-09-02 while building the Tomba 2 Linux cache. Deriving the tag
before the runtime build produced
cg10_00000000_gc530dff78_f0
where the correct tag for that same tree, after the build, is
cg10_ecd487f7_gc530dff78_f0
Note what it looks like from the outside: a well-formed tag, the right number
of fields, the right config hash, the right flavor. A packager would happily
stage a whole cache under it and report a shard count. The runtime would ignore
every one of them. Nothing in a build, a configure, a link or a log would say
so -- which is the exact failure shape this bead exists to remove, one field
over from the field that started it.
So `release_stage.py cg-tag` now fails when the codegen hash reads as 0, and
says which header is missing and that the runtime target has to be built first
(the same build that publishes the flavor file the tag also needs). There is no
override: for a release the condition has no correct outcome.
test_release_stage_cache.py gains CodegenHashGuardTest -- refused on an unbuilt
tree, accepted on a built one. 18 cases, all passing.
Bead: beads-eio.3.102
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Found by looking at a REAL cache tree instead of a synthetic one. A live Tomba 2
Linux cache build, sampled mid-run 2026-09-02, holds this beside its 184
finished shards:
184 *.so.pair-lock producer concurrency locks
185 *.c generated C the shard was compiled from
1 .overlay-candidate-capacity.lock
1 .overlay-candidate-capacity.lock.invocation
2 .00096000_407B1780.so.tmp.ryt4jqca.so
.00096000_407B1780.so.tmp.ryt4jqca.ranges
The last pair is the problem. compile_overlays writes each shard to a hidden
temp name and renames it into place, so a cache directory that is being written
-- or that was written by an INTERRUPTED run and still holds leftovers --
contains files that end in .so and .ranges and are not shards.
A suffix allowlist alone therefore ships them. So did the shell packagers'
`find ... -name '*.so' -o -name '*.ranges'`, which is a latent defect in all
three forks that nobody had hit yet. It is not loud when it happens: an extra
dlopen-able file with a hidden name lands in the release, the loader tries it,
and the outcome depends on how far the interrupted compile got.
FIX: the forbidden-artifact denylist is checked BEFORE the suffix allowlist, and
gains two rules -- a leading dot, and `.tmp.` anywhere in the name. Every
producer-internal file observed in a real cache is hidden and no shippable
artifact ever is, so the leading dot is the reliable discriminator; the `.tmp.`
rule is belt and braces for a future producer that stops hiding them.
Exclusions are now reported as a grouped tally rather than one line each. A real
cache holds one .pair-lock and one .c PER SHARD, so per-file notes would bury
the shard count under ~370 lines in every release log -- the same "the important
line scrolled past" failure this bead is about, one level down.
test_release_stage_cache.py gains test_real_producer_artifacts_never_ship, which
models that exact file set verbatim, including the temp pair, and asserts the
staged directory contains exactly the 11 shippable files and nothing hidden.
16 cases, all passing.
Also corrects the ApeEscapeRecomp line count in the header comment: 416 on
origin/master, not 403. 403 is what its parked working tree reports, and reading
a working tree instead of origin/master is the mistake that produced the wrong
first version of this bead.
Bead: beads-eio.3.102
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
tools/release_overlay_stage.ps1 exists because a packager that re-derived the
overlay cache tag in PowerShell went stale the moment the framework appended an
_f<flavor> field to it: the packager's filter matched nothing, a perfectly
regenerated cache staged ZERO shards, and the release shipped with no native
overlays (beads-eio.2.6). The fix was correct -- expose cache_tag() and route
the packager through it -- and it fixed Windows only.
Linux was never consolidated at all. Three title repositories each carry a
forked tools/package_appimage.sh, and each hand-builds the same tag string,
inside a python heredoc that has just imported the module that owns it:
spec = importlib.util.spec_from_file_location('co', mod_path)
m = importlib.util.module_from_spec(spec); spec.loader.exec_module(m)
print(<the tag format, reproduced by hand> % (m.codegen_ver(inc),
m.codegen_hash(inc), m.overlay_config_hash(exe, gt)))
MEASURED 2026-09-02, reading each repository's origin/master (not a working
tree -- the Ape checkout is parked on codex/ape-issue3-diagnostic-prerelease,
behind master, and reading it gives the wrong answer, including a wrong line
count):
repo lines calls cache_tag() composes _f stages toolchain
ApeEscapeRecomp 416 no yes no
Tomba2Recomp 436 no NO no
MegaManX6Recomp 408 no NO no
ApeEscapeRecomp 4a17272 (2026-08-28, "release: stage flavored Linux overlay
cache") hand-appended the field to ONE of the three forks. It did not adopt
cache_tag(); it wrote cache_tag="${cg_tag}_f${overlay_flavor}" and switched the
filters to it. So Ape is correct today and one character from the same failure
on the next tag-shape change, and the other two are broken right now:
find -path "*/$cg_tag/*" requires a separator immediately after the tag, the
real directory is named ..._f0, so the pattern cannot match. shards evaluates
to 0 and the packager exits 1.
That is not hypothetical. Tomba 2 v0.0.9, released 2026-09-02, has exactly two
assets: Tomba2Recomp-v0.0.9-windows-x64.zip and its .sha256. There is no
AppImage in that release at all, which is what a packager that exits 1 looks
like from the outside.
Two implementations, one per platform, have to be kept in step by review. This
bug is the proof that review does not hold: the identical defect had ALREADY
been fixed on the other platform, and the reason cache_tag() exists is that
fix. So there is now ONE implementation.
tools/release_stage.py the implementation (new)
tools/release_overlay_stage.ps1 thin wrapper, surface UNCHANGED
tools/release_overlay_stage.sh thin wrapper, new (Linux had none)
Both wrappers are argument marshalling. Neither contains a tag format string, a
shard filter, an extension list, an arch-abi segment or a catalog rule. Every
sh function forwards "$@" verbatim, so a new option needs no edit there at all.
No title's package_release.ps1 needs a change: every parameter, switch and
return value of Get-OverlayCgTag / Add-OverlayCache / Add-OverlayToolchain /
Add-ModCatalog / Get-PinnedArchive is preserved, verified by dot-sourcing the
module in PowerShell 5.1 and exercising all five.
WHAT THE SHARED IMPLEMENTATION DOES DIFFERENTLY
* The tag is cache_tag(). Not "a call that produces the same string" -- the
call. release_stage.py does not know the tag's shape and must never learn it.
It also takes the arch-abi and the shared-library suffix from
compile_overlays.cache_arch_abi()/overlay_ext() rather than naming them, so
".so under linux-x64" and ".dll under win-x64" are one decision, made in the
module the loader is kept in lockstep with, not two.
* Shards are selected by the tag DIRECTORY'S IDENTITY, not by a path substring.
-path "*/<tag>/*" is simultaneously too loose (it accepts a foreign arch-abi)
and too strict (it rejected the real _f0 directory and staged nothing). The
staged layout is then asserted -- exactly one tag directory, and it must be
this build's -- because the loader scans cache/<id>/<tier>/<arch-abi>/<tag>/
literally, and a shard anywhere else is worth exactly as much as no shard,
which no count can distinguish.
* Selection is an ALLOWLIST of {<ext>, .ranges, .resident}, so a new artifact
kind in a producer's cache is excluded by default rather than shipped by
default, and the staged tree is re-scanned afterwards to prove that
.abi_<tag>.ok, *.c and *.pair-lock did not ship. The sweep memo is the one
that matters: it tells a player's first launch that an ABI sweep it never ran
already passed, so a stale shard gets loaded instead of rejected.
* --allow-no-cache is gone from the Linux surface entirely. It is the
relaxation that let a packager staging nothing read as a successful build.
What remains is --ship-without-overlay-cache-because '<reason>', which is
unwieldy on purpose, prints the reason, and is not the documented path in any
recipe. PowerShell's -AllowNoCache is kept (unmigrated title packagers still
pass it) and maps onto that flag, so even the escape hatch is one
implementation.
* The mod catalog is verified against the manifest the BUILD published.
runtime.cmake's _psxrt_stage_mod_catalog already writes
psx_mod_catalog_<target>.txt -- the sorted, deduplicated id list that build
staged -- which is a strictly better authority than re-globbing source trees,
and it handles Tomba 2's Italian catalog overriding framework psx.* packages
at the same ids without a per-variant number.
LINUX GETS AN OVERLAY TOOLCHAIN, AND THE RUNTIME CAN NOW SEE IT
No AppImage packager has ever staged one (grep -c overlay_toolchain = 0 in all
three forks), so on Linux the shipped AOT cache was all a player ever got: the
capture-and-compile fail-safe could not fire, and an overlay outside the cache
was interpreted forever.
Staging one alone would not have worked. runtime/src/main.cpp gated autocompile
on overlay_toolchain/python/python.exe, and built the command from
psxrecomp-game.exe and tcc/tcc.exe -- hardcoded Windows spellings, so on Linux
the gate could never be true no matter what a packager staged. A bundled Linux
toolchain would have been dead weight the runtime never looked at. Those three
names are now per-platform; the layout is identical, only the spellings differ,
and they are kept in lockstep with release_stage.py's TOOLCHAIN_PY_REL /
TOOLCHAIN_RECOMPILER.
The Linux interpreter pin is a python-build-standalone CPython 3.13.1 --
deliberately the same version as the Windows embeddable-zip pin -- fetched and
SHA256-verified on every use by the same code path as the Windows one, so the
platforms cannot drift on retry, cache or verification behaviour either. The
_stripped asset (21 MB download, 78 MB unpacked) is used; compile_overlays.py
needs only the stdlib, verified by import. tinycc publishes no prebuilt Linux
binary, so there is no pinned tcc there and the bundle drives a gcc from PATH;
main.cpp already says so on stdout rather than silently doing nothing. The
SHA256 was measured by downloading the asset and matching the publisher's own
.sha256 sidecar, not copied from a listing.
THE FLAVOR IS NO LONGER GUESSED
PSX_OVERLAY_FLAVOR is the high half of overlay_abi() and the _f<n> field of the
tag. It is a property of the BINARY, decided in runtime.cmake (0 base, 2 for a
PGXP target), and it is NOT platform-dependent -- Windows and Linux builds of
the same target share it, so nobody should ever add a platform branch for it.
Every packager simply assumed 0, and that assumption is invisible when wrong: a
PGXP runtime reads ..._f2/ while the packager stages ..._f0/, the package ships
a cache the binary ignores completely, and nothing fails.
runtime.cmake now publishes psxrecomp_overlay_flavor-<target>.txt next to the
exe-name publication it already writes, for the same stated reason: so nothing
downstream re-derives it. release_stage.py cg-tag takes either --flavor or
--flavor-from-build, and there is no default -- a packager either states the
value or reads what the build published.
TESTS
runtime/tests/test_packagers_never_format_cache_tag.py asserts the rule the two
fixes above were supposed to establish: the tag format appears only in
tools/compile_overlays.py and runtime/src/overlay_loader.c (measured: 5
occurrences, all inside those two files -- note overlay_loader.c has four, at
1745, 1773, 1924 and 1930, the last two being the actual read path) and nowhere
else, and a release packager that touches the overlay cache must reference the
shared staging surface. It carries a positive control -- each owner must
actually contain the pattern -- because the investigation of this very bug once
reported "no cache present" from a probe that could not have found a cache at
all. It is also the SHARED check a title runs against its own tree
(--root <repo>), so the rule about not duplicating logic is not itself
duplicated per repository.
Run against Tomba2Recomp origin/master it reports, pre-fix:
tools\package_appimage.sh:292 formats the overlay cache tag itself
tools\package_appimage.sh is a release packager but does not reference the
framework shared staging surface
runtime/tests/test_release_stage_cache.py pins the behaviour, hermetically, on
synthetic cache trees -- no recompiler, no captures, no build, which is the
point: this is the assertion that could have run in CI on the day the tag grew
a field. 15 cases, including that a tag one field short selects nothing AND
raises rather than warns, that a foreign tag namespace / arch-abi / the removed
sljit tier are not shipped, that the three forbidden artifact kinds never ship,
and that developer state (mods/installed, mods/state.toml) never ships.
Both are registered in runtime/CMakeLists.txt, so the configure-time
test-registration guard covers them and ctest runs them.
NOT DONE, deliberately: tools/package_release.ps1,
tools/package_release_macos.sh and tools/package_setup_host.sh each carry their
own hand-written mod-catalog staging. That is the same duplication defect one
layer over and they should route through stage-mods too, but it is a separate
change needing separate proof (macOS cannot be built or verified here), so the
new test scopes its packager assertion to packagers that touch the overlay
cache rather than pretending to cover them.
Bead: beads-eio.3.102
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Turbo was keyboard-only ([KeyMap] Turbo, Tab). Add a third host shortcut the
launcher can bind to a pad button or chord, next to Rewind and Save states:
- main.cpp: PSX_ASSIST_BIND_FAST_FORWARD + "Fast-forward" label; default
chord select+L1 (PSX_HOTKEY_PAD_SELECT_L1 = 1528); the manual fast-forward
block now runs while either the keyboard key or the pad binding is held,
through the same hotkey_pad_binding_down() matcher the other two use.
Threaded through every settings hop (settings.toml -> globals -> launcher
seed -> LauncherSettings -> back), mirroring save_state_menu_pad.
- config_loader: [hotkeys] fast_forward_pad read/write, same pad_bind_value_ok
bound as the siblings.
- test_rewind_toggle_combo.py guards the new sites; README documents the chord.
Launcher side: recomp-ui draws every advertised host shortcut instead of the
first two (companion PR).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
4cc04be3 ("rebump") renamed the staged mod catalog from <exe>/mods/packages to
<exe>/mods/bundled so that a rebuild could wipe build output without deleting
the player's own installed mods. runtime.cmake followed the rename. The shared
release module followed it (release_overlay_stage.ps1's Add-ModCatalog reads
mods/bundled). docs/MOD_PACKAGES.md already described the destination as "the
framework's mods/builtin/packages PLUS the title's mods/preloaded/packages".
No title CMakeLists followed, because the second half of that sentence was
implemented five times, once per repository, as a hand-written
add_custom_command(TARGET psx-runtime POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${<TITLE>_PRELOADED_MODS}" "$<TARGET_FILE_DIR:psx-runtime>/mods")
in ApeEscapeRecomp, Tomba2Recomp and MegaManX4/5/6Recomp. That names the
destination as a STRING. There is no symbol, no header, no link dependency --
so renaming a staged output directory breaks nothing a configure, compile or
link step can see, and the diffstat of the commit that does it looks cosmetic.
The five titles went on staging into a directory neither the launcher nor any
packager reads, and discovery was deferred to whichever title next ran a
release packager, in a different repository, on a later day.
MEASURED, on real build output. Framework origin/master 22fbbfca plus
Tomba2Recomp origin/master cdf00af, both unmodified, both built:
build-dir mods/
bundled/psx.enhancement.cd-speed <- framework, correct
bundled/psx.enhancement.fast-loading
bundled/psx.enhancement.pgxp
bundled/psx.presentation.bezel
packages/tomba2.debug.debug-menu <- title, stranded
packages/tomba2.enhancement.skip-fmvs
packages/tomba2.enhancement.widescreen
packages/tomba2.experimental.interpolated-frame-rate
and Add-ModCatalog run against that tree, from this commit's parent:
Mod catalog is missing package(s) the sources define:
tomba2.debug.debug-menu, tomba2.enhancement.skip-fmvs,
tomba2.enhancement.widescreen, tomba2.experimental.interpolated-frame-rate.
They exist in the source tree but did not reach ...\mods\bundled, so the
release would ship a Mods page the dev build does not have.
Shipped releases are NOT affected. Tomba 2 v0.0.9 pins 04d9184b, which is an
ancestor of 4cc04be3 and contains zero occurrences of migrate_legacy_root and
bundled_root; its artifact is a self-consistent mods/packages layout. This is a
forward break only.
THE FIX PUTS THE LAYOUT IN ONE PLACE.
psxrecomp_add_runtime_target() gains a one-value keyword PRELOADED_MODS_DIR.
A title declares WHERE its packages live and never HOW they are laid out:
set(APE_PRELOADED_MODS "${CMAKE_CURRENT_SOURCE_DIR}/mods/preloaded")
psxrecomp_add_runtime_target(psx-runtime
...
PRELOADED_MODS_DIR "${APE_PRELOADED_MODS}")
A keyword argument rather than a positional one or a variable read out of the
caller's scope, for three reasons. It is what the other fourteen one-value
arguments already are, so it needs no new convention and reads the same as the
LAUNCHER_BOXART line next to it. A pre-set variable would be invisible at the
call site and would silently do nothing if set after the call -- the same
"fails quietly in the caller's repository" shape as the bug being fixed. And it
is PER TARGET, which a global variable cannot be: Tomba 2 has two runtime
targets needing two different catalogs (mods/preloaded, mods/preloaded_ita).
psxrecomp_v4_add_runtime_target and psxrecomp_add_game_runtime both forward
their remaining arguments, so it reaches through both wrappers unchanged.
_psxrt_stage_mod_catalog() now emits, in one POST_BUILD command sequence per
runtime target: wipe mods/bundled; remove exactly the ids it is about to stage
from any pre-existing mods/packages; copy the framework builtins; copy the
title's packages; copy <dir>/README.md to mods/README.md; verify. Consequences
worth stating:
* mods/README.md previously reached mods/ only as a side effect of copying
the whole mods/preloaded tree. Now that only packages/ is staged it is
copied on purpose, or it would silently disappear. Checked per title: all
five carry mods/preloaded/README.md and none carries a root mods/README.md,
so mods/preloaded/README.md is the only source there ever was.
* a title may still OVERRIDE a framework builtin at the same id and version,
because the framework copy runs first and the title copy overwrites it.
Tomba 2's Italian catalog relies on exactly this, shipping localized psx.*
manifests. The id LIST is deduplicated for the assertion and the reported
count while the copies keep both, or the build claims to stage 11 packages
for a catalog that holds 7.
* COSIM targets stage nothing. They have no launcher and no Mods page, and
they land in the same output directory as the real runtime, so letting one
stage had it wipe and re-stage the runtime's catalog with only the
framework half whenever -DPSX_BUILD_COSIM=ON built it last.
TWO GUARDS, because the failure mode being closed is silence.
Configure time: a project with packages under mods/preloaded/packages that does
not declare PRELOADED_MODS_DIR is a FATAL_ERROR naming the packages and the
argument to add. That is exactly the missed-title state and it is detectable
before any build runs. An empty packages/ is fine (the scaffold creates one),
and PRELOADED_MODS_DIR NONE is the explicit opt-out.
Build time: runtime/psx_check_mod_catalog.cmake fails the build if a declared
package did not reach mods/bundled, or if any package this build stages turned
up under mods/packages -- which after this change can only mean a CMakeLists
still stages its own catalog by hand. It runs as the LAST POST_BUILD step, via
cmake_language(DEFER), because POST_BUILD commands execute in registration
order and the framework block registers BEFORE anything a title adds after its
psxrecomp_add_runtime_target() call. Verified by inspecting build.ninja: the
deferred command lands after a title-registered POST_BUILD, not before it.
The deferred pass takes NO arguments and reads its work list out of global
properties. cmake_language(DEFER CALL <fn> "${var}") does not carry a
function-local variable through -- measured with cmake 4.2.2, the callee
receives an empty argument and an add_custom_command built from it fails at
directory end with "CMakeLists.txt:DEFERRED". Recorded so the next reader does
not re-derive it.
Ids the build does NOT stage are deliberately left alone in mods/packages. On a
self-compiling setup release that directory can hold packages the player
installed under the pre-split layout, and mod_packages.cpp's
migrate_legacy_root() relocates those into mods/installed on the next launch.
Removing only the ids this build stages is also what lets a build directory
made before the split be migrated silently, so the guard's "an id turned up in
mods/packages" report has no false positives.
The same script is registered as the ctest psx_staged_mod_catalog_test in every
project that stages a catalog, with REQUIRE_STAGED=0 so a tree where the
runtime was never built reports a skip rather than a spurious failure. Where
two runtime targets share an output directory it accepts either target's
complete catalog, since after a full build mods/bundled holds whichever linked
last -- which is correct for the packager, as it builds exactly one target per
variant, and each target's own POST_BUILD guard already verified its catalog at
stage time.
TESTS. runtime/tests/test_mod_catalog_layout.py exercises the guard against
on-disk fixtures: a reproduction of the broken state as it actually appeared
(bundled/ holding the four psx.* ids, packages/ holding the four game ids), a
declared package simply absent, a package directory with no manifest.toml, a
FOREIGN legacy package that must NOT fail the build, the require-staged split
between the two callers, and the shared-output-directory sibling case. It also
pins two source invariants in runtime.cmake so the layout cannot drift back
into per-title copies. Registered in runtime/CMakeLists.txt; the
test-registration guard reports 123 test file(s), all registered.
Framework ctest: 59/59 pass, 2 pre-existing DISABLED.
Also updated so the next title does not repeat this: the project scaffold
template now passes PRELOADED_MODS_DIR (it staged no catalog at all before, so
a scaffolded project with mods/preloaded/packages shipped none), and
docs/MOD_PACKAGES.md gains a "How bundled/ gets staged" section written at
titles.
Bead beads-eio.3.101. The five title-side patches must land AFTER this commit:
they reference PRELOADED_MODS_DIR, which does not exist before it.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
codegen_hash_sources.cmake is the canonical list of files folded into the
overlay cache tag, and its own header comment records why the list keeps
growing: something that changes emitted code but is not listed leaves the tag
put, existing DLLs keep loading, and new shards are stamped with the current
tag carrying different semantics. The comment names the 2026-07-03 instance
(full_function_emitter.cpp changed, only the .h files were listed).
The image VIEW was missing, one level below that. ps1_exe_parser.h now decides
what the emitter is allowed to see at all: it carries the READ bound
(end_address) and the ANALYSIS bound (analysis_end_address, which stops short
of an overlay capture's trailing delay-slot guard words), and
ps1_exe_parser.cpp decodes the producer's guard-byte declaration. A change
confined to either file moves every overlay shard's CFG -- measured in the
previous commit as a real change to Tomba 2's 0x8010A000 shard -- while leaving
the tag untouched. That is the same stale-but-same-tag hazard, reachable from a
one-line edit.
Adds ps1_exe_parser.h, ps1_exe_parser.cpp, and the headers of the walker and
analysis translation units already on the list (control_flow.h,
function_analysis.h, basic_block.h, code_generator.h) for the same reason: their
structs and bounds helpers are part of the emitter contract even when the .cpp
files do not move.
Verified the two independent computations still agree after the change --
runtime/include/overlay_codegen_hash.h says 0x73277fff and psxrecomp-game
--codegen-hash reports 73277fff -- so the stale-recompiler guard in
compile_overlays.py passes rather than being bypassed.
This bumps the tag, which is the intended effect: every existing overlay cache
is invalidated and resharded, because the analysis in the previous commit really
did change.
Bead beads-eio.3.100.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The overlay capture format DELIBERATELY appends one coherent guard instruction
past the end of a dirty-page run (overlay_capture.c write_json_window, `size
+= 4u`, pinned by runtime/tests/test_interpreter_perf_guards.py:47): a MIPS
branch sitting at the run's final word (...FFC) always executes its delay slot
in the next page (...000), and the shard must be able to emit and hash that
word. So a capture whose size is a page multiple PLUS 4 is a CORRECT capture --
N bytes of overlay plus one guard word. Measured: 36 of 36 Ape Escape
(SCUS-94423) vault records and 846 of 946 Tomba 2 (SCUS-94454) records are that
shape.
The recompiler was never taught the asymmetry: the guard word is a legal
DELAY-SLOT SOURCE but an ILLEGAL BLOCK LEADER, because the word after it does
not exist in the image. It had exactly one bound -- end_address() -- used both
to read words and to decide what is code.
MEASURED on Ape Escape, its own single-source vault at framework
v0.3.2-alpha-139-g1bf70960, 36 variants:
PSX_SHARD_RESULT ok=50 failed=17 skipped=32 capacity_fastpath=0
! [recompiler] overlay 0x80136000 crc 4BAB23C9: what(): cannot emit control
flow at 0x80138000: mandatory delay slot 0x80138004 is outside the input
image
+ 16 x [fragment] interior 0x801360.. @region 0x00136000, identical message
One root cause, seventeen shards. The whole region then falls back to the
dirty-RAM interpreter forever, and nothing at runtime says so.
Causal chain, every step read in source:
1. overlay_capture.c:349-361 appends the guard word; region 0x80136000 gets
size 0x2004, so the image is [0x80136000, 0x80138004).
2. compile_overlays.py make_psxexe wraps those bytes verbatim with text size
= len(data), so PS1Executable::end_address() = 0x80138004.
3. function_analysis.cpp in_exe / in_function admit 0x80138000 as ordinary
code, and the walk reaches it by fall-through from 0x80137FFC
(0x24022000, addiu -- not control flow), so func.end_addr becomes the
image end.
4. control_flow.cpp makes the final block end_addr = func.end_addr - 4 =
0x80138000: the block LEADER is the guard word.
5. control_flow.cpp's "Also check last instruction itself" promotion finds
0x80137FFC is not control flow and therefore promotes read_word(end_addr)
-- the guard word 0x1062005A, a beq -- to block.exit_instr, with
has_delay_slot = true and address == end_addr. THIS IS THE DEFECT.
6. code_generator.cpp computes delay_slot_addr = 0x80138004, read_word
returns nullopt, and it throws.
THE THROW AT STEP 6 IS CORRECT AND IS PRESERVED. Emitting a control transfer
without its architectural delay slot silently corrupts guest state, which is
what the code did before that throw was added. The gap is step 5.
Fix: give the image view two distinct bounds.
end_address() READ bound -- every byte the image supplies, so a
mandatory delay slot living at a guard word resolves.
analysis_end_address() ANALYSIS bound -- one past the last byte that may be
discovered, made a block leader, or made a block's
exit instruction.
read_word() keeps the READ bound. Discovery and block construction move to the
ANALYSIS bound: function_analysis.cpp in_exe / in_exe_p3 / add_forced_entry /
every hard_cap that used to be the image end / the jr-table producer_hi
defaults / the static jr-ra and JAL sweeps; control_flow.cpp gains
analysis_walk_hi(func) and uses it for cfg.function_end, alias entries,
add_boundary, the scan loop, the final block's end_addr and in_func;
code_generator.cpp's mid-function split pre-pass; main_psx.cpp seed admission
and the data-scan pointer promotion; analysis_db.cpp, main_toml.cpp,
main_cli.cpp target/seed admission. The clamp is applied only when it leaves a
non-empty walk, so a degenerate function starting at or past the bound keeps
failing closed rather than silently producing an empty CFG.
HOW THE BOUND IS DERIVED -- the producer STATES it; the recompiler is told.
The alternative was for the recompiler to infer the count from `size % 4096 ==
4`. That fits every capture the current writer has ever produced, but it is a
consumer guessing at a producer's intent, and this tree already has the
counter-example: 52 of the 946 SCUS-94454 records have residues from 112 to
3996 bytes (one not even 4-byte aligned) because they come from the STATIC
extractor, which records an exact file extent and appends no guard word. A rule
keyed to the page-run shape is a rule that shifts the moment a producer
changes.
So the count travels with the image, in a magic-tagged field in the otherwise
zero-filled tail of the 2048-byte PS-EXE header (exe_tag in ps1_exe_parser.h:
"PSXRGRD1" at 0x7E0, uint32 count at 0x7E8). Putting it in the header rather
than on the command line means every consumer gets it automatically and no
future invocation path can forget to pass it -- compile_overlays has three
make_psxexe sites and five recompiler spawn sites. An absent or malformed tag
means ZERO guard bytes, which is exactly what every genuine PS-X EXE is: the
BIOS and every retail main executable have no guard word, their analysis bound
equals their read bound, and their analysis is bit-for-bit unchanged.
Producer side:
overlay_capture.c writes "guard_bytes": 4|0 per region -- the writer
stating its own intent, additive to the v2 schema and
preserved through coverage_vault.py compaction.
compile_overlays.py capture_guard_bytes(): prefer that field; for captures
recorded before it existed, reconstruct the single
shape write_json_window can produce (page multiple + 4)
and return 0 for everything else, which is the
fail-closed answer -- an unrecognised guard word is
analysed as code and the step-6 throw still fires
loudly at generation time.
make_psxexe guard_bytes is keyword-only with NO default, so a new
call site is a TypeError, not a silently mis-analysed
shard. The count is threaded through
compile_fragment_batch / compile_interior_fragment /
generate_interior_fragment_static and into the fragment
fail-memo key (bumped to v3, so a memo recorded under
the old analysis cannot suppress a retry under the
corrected one).
SECOND-ORDER DEFECT FIXED IN THE SAME PASS. generate_ranges_manifest extends a
range by +4 for any block whose exit instruction IS its last word, so the
cloned delay slot joins the candidate CRC and the page-generation watch. That
extension was unclamped. Reachable TODAY, independent of the guard word: a
branch-likely opcode (0x14-0x17, RESERVED on the R3000A) as the image's very
last word is short-circuited by translate_basic_block into an inline RI raise
BEFORE any delay slot is read, so generation succeeds and the manifest claims 4
bytes past the image end. Measured on origin/master with a 28-byte synthetic
image: `R 80010000 20` for an image ending at 0x8001001C. The cache would then
validate the shard against bytes the shard never saw. Now clamped to the READ
bound -- not the analysis bound, because a guard word genuinely IS compiled in
when it serves as a delay slot and must participate in the CRC.
DEAD CODE, documented rather than trusted: basic_block.cpp's BasicBlockAnalyzer
bounds its walk correctly but nothing in the tree constructs it. It is still
compiled and still hashed into the codegen tag, so a change there invalidates
caches without moving an emitted byte. Its bounds move to the analysis bound
too -- wiring it up must not reintroduce this defect -- and a header comment now
says where the live walker actually is.
TESTS. Both registered, so ctest runs them and the configure-time
registration guard is satisfied.
recompiler/tests/test_overlay_guard_word_analysis_bound.py drives
psxrecomp-game over five synthetic images:
A tagged, 2 pages + guard word, last real word not control flow, guard word
IS a beq -- the measured Ape shape. Must generate; the guard word must not
be emitted as an instruction; the block must publish 0x80012000 for the
runtime to dispatch; no range may claim it.
B byte-for-byte the same payload with NO tag. Must still fail closed with
the mandatory-delay-slot diagnostic naming 0x80012000. A and B differ only
in the header tag, which proves the tag is what changed behaviour and that
the throw was not weakened.
B2 a misaligned declaration (6). Must be rejected and behave like B.
C tagged, with a real branch at the last analysable word. The guard word
must be emitted AS the delay slot and must be covered by the manifest.
D branch-likely as the final word. Generation must succeed and no range may
exceed the image end.
Against origin/master's psxrecomp-game the same file reports exactly the two
things this commit changes, and passes B, B2 and C:
FAIL: tagged guard word still fails generation: what(): cannot emit control
flow at 0x80012000: mandatory delay slot 0x80012004 is outside the
input image
FAIL: range [0x80010000,0x80010020) claims 4 byte(s) past the image end
0x8001001C
tools/tests/test_overlay_guard_bytes_declaration.py pins the producer half:
field precedence, the reconstruction table, rejection of nonsense
declarations, the tag's byte offsets, that make_psxexe with guard_bytes=0 is
byte-identical to the pre-fix wrapper, and that overlay_capture.c both appends
the guard word and now declares it.
MEASURED OUTCOME, Ape Escape, same vault, same flags, fresh cache:
before PSX_SHARD_RESULT ok=50 failed=17 skipped=32 capacity_fastpath=0
after PSX_SHARD_RESULT ok=31 failed=0 skipped=57 capacity_fastpath=0
ok falls because 19 isolated island fragment shards at 0x00136000 are no longer
needed once the region variant compiles as one shard. Coverage is what matters,
and it is measured from the DLL exports: 349 -> 361 unique func_XXXXXXXX
entries, ZERO lost, 12 gained -- 0x80136140, 0x8013614C, 0x80136154,
0x80136238, 0x801362D4, 0x801362DC, 0x801362F0, 0x80136324, 0x80136370,
0x80136400, 0x80136480, 0x80137950, all from the failure list. The other four
failing PCs were already served by a sibling variant's shard.
INERTNESS.
BIOS (SCPH1001, psxrecomp-bios --config bios/SCPH1001.toml): all four
generated artifacts BYTE-IDENTICAL, verified by sha256 rather than by exit
code, because tools/regen_bios.sh exits 0 on failure.
Tomba 2 main EXE (psxrecomp-game --config game.toml): all nine generated
artifacts BYTE-IDENTICAL, and the console log is identical too.
Tomba 2 overlays, 82 variants over 6 regions from its own vault: identical
result line (ok=98 failed=0 skipped=103) and identical shard identity set,
4901 unique func exports on both sides -- zero gained, zero lost. 97 of 98
range manifests are byte-identical. The one that differs is region
0x8010A000 variant A32DB188, size 0x2004, whose last function's range goes
from 0x218 to 0x214 bytes: its guard word (0x24840008, addiu) had been
emitted as an ordinary instruction and hashed, and now is not. That is
precisely the intended change and nothing else moved.
Bead beads-eio.3.100.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>