Commit Graph

1245 Commits

Author SHA1 Message Date
x6568tank 740df609b7 feat: add a cd_reinsert debug command
The reinsert hotkey needs a focused window, so no test could exercise
the lid. This runs the same tray cycle on the same image from the
debug server.

It was added to isolate a wedge seen after a savestate save, and it
established that the wedge predates the disc-change work: a save
followed by this command alone reproduces it, with no disc change.
2026-09-18 11:40:35 -04:00
x6568tank 8fa46fbee5 fix: derive the disc index when --disc names a set member
The index derivation is guarded by !disc_override_path, so an explicit
--disc left selected_disc_index at its default of 1. Every savestate
then carried the _disc1 token whatever was mounted.

Measured on a two-disc set: booting disc 2 with --disc wrote
state_801255AC_disc1_slot08.pst. With this change the same run writes
state_801255AC_disc2_slot08.pst.

This is independent of the disc-change feature. It is in this branch
because the roster registration already computes the mounted index.
2026-09-18 11:40:35 -04:00
x6568tank e397d6abb8 fix: keep the savestate disc scope with the mounted disc
main() sets savestate_set_disc_scope() once, from the boot disc. A
mid-session disc change left it behind, so a state saved after a swap
was filed under the disc the game booted from. That is the exact
mix-up the scoping exists to prevent, and nothing in the slot list
would have shown it, because every disc of a set shares one entry_pc.

cdrom_disc_select() now updates the scope, rather than the one caller
doing it, so any future caller stays correct.

Two smaller fixes in the same function. A failed iso_open() left
s_disc_selected naming a disc that is no longer mounted; it now
reports none. A roster path longer than the buffer was silently
truncated and would open the wrong file or nothing; it is now dropped.
2026-09-18 11:40:35 -04:00
x6568tank 7c99a88565 feat: mount a different disc while the game runs
The runtime mounts one disc image at startup. No code path changes the
mounted image after that. Some multi-disc games prompt for a disc
change during play and then poll the drive. That poll never succeeds.
The CD-reinsert path reopens the same image path, so it cannot mount
the other disc.

cdrom_disc_select() closes the current image and opens another roster
entry, inside the existing lid window. cdrom_lid_media_ready() returns
0 for the whole window, so the guest cannot read the image until the
window ends. The existing timed close then ends the window.

cdrom_init() is not called. It also resets warm-route, trace and timing
state, which would discard a running session. cdrom_disc_select()
resets the sector buffers, the seek position, and the warm-route
arming. Registered warm routes are configuration and are not reset.

begin_tray_open_cycle() now holds the tray-open code, moved out of
debug_force_cd_reinsert(). Both paths call it.

Add a disc_select debug command. It returns the roster and mounts entry
n when n is given. It also returns the sector count and track count of
the mounted image, which confirms that the reader opened another image.

Tested on Ace Combat 3: Electrosphere (SLPS-02020 / SLPS-02021). Boot
disc 2 with no disc-2 save. The game prompts for disc 1. At that prompt
the CD read count is static at 2955 and frames run at 60.5 Hz, so the
drive is idle. disc_select n=1 mounts disc 1. The game resumes and
plays its first cutscene. Reads restart within two seconds and pass
19971. The read addresses change to disc-1 values. The frame rate does
not drop.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-09-18 11:10:00 -04:00
Pegasus 5968162fe9 fix: publish deferred CPU work before GTE deadline checks
(cherry picked from commit 43abd4a5c8)
2026-09-14 17:26:34 +03:00
Pegasus 77a8480363 Read disc region from the actual SYSTEM.CNF directory entry
Prefer the ISO9660 boot file over the bounded raw-image scan. Biohazard stores SYSTEM.CNF outside that scan, leaving fresh builds at the default SCEA response. Add raw and cooked late-file regressions with an early decoy serial. The full-profile prefix again matches the retained native baseline through 5999 returns; the independent-source frontier remains return 464.

(cherry picked from commit 82c3de13ef)
2026-09-14 17:26:33 +03:00
Pegasus 324690cb97 Preserve fully qualified Windows network asset paths
(cherry picked from commit 51d5d56a27)
2026-09-14 17:26:32 +03:00
Pegasus 5e23de8393 feat: add PS1 conformance harness and fix GTE fidelity
(cherry picked from commit 98d617b5f3)
2026-09-14 17:26:31 +03:00
Alexandros Mandravillis d4abc2f05d Fix non-RA JALR interpreter handoff
(cherry picked from commit 2f8f627b24)
2026-09-14 17:26:30 +03:00
Matthew Stanley 8b689140dd Add opt-in world scene classification and immutable terrain batching 2026-09-13 21:06:58 -07:00
Matthew Stanley b4d41b173c Merge current master and preserve both runtime regression test groups 2026-09-13 19:40:33 -07:00
Matthew Stanley f2352e3d32 Keep retained scene aspect until the next displayed buffer flip 2026-09-13 19:27:03 -07:00
Matthew Stanley e3beb365ba Add opt-in native-wide presentation hold for retained loading scenes 2026-09-13 19:11:21 -07:00
Alexandros Mandravillis 693c7be0fc Fix GPU upload history overflow after retention fills (#360)
Co-authored-by: Pegasus <pegasus@psxrecomp.local>
2026-09-13 17:01:55 -07:00
Matthew Stanley 9037e7bd23 Add opt-in retained texture banks and enhancement memory snapshots 2026-09-13 16:50:26 -07:00
Matt Stanley d4c45adf62 fix(sio): remove title-specific card IRQ repair and opt-in (#362) 2026-09-13 16:33:46 -07:00
Matthew Stanley 7025bb5f88 Fix rewind keyboard load conflicting with cancel aliases 2026-09-13 14:16:20 -07:00
Aliet Exposito Garcia ab2aaf95be fix(runtime): fix compilation failure when netplay is disabled
When `PSX_NETPLAY` is turned off, the build fails because `ae_np_account_sync` is referenced without being declared in that configuration. This issue caused automated continuous integration pipelines and local builds to fail unless netplay was explicitly forced on.

Wrapping this function call ensures that the runtime compiles cleanly for projects that do not require netplay support, restoring the ability to build with netplay disabled.
2026-09-13 13:33:16 -04:00
Matt Stanley 0690e5c164 Merge pull request #357 from RetroPortingToolKit/rfc/fmv-irq-batching-invariants
RFC: FMV IRQ batching correctness gates and counterexample
2026-09-13 00:30:51 -07:00
Matt Stanley 0b898494c8 Merge pull request #356 from RetroPortingToolKit/experiment/runtime-ipo-validation
experiment(build): opt-in runtime IPO and PGO validation gates
2026-09-13 00:30:23 -07:00
Matt Stanley bd01da696a Merge pull request #353 from plinkr/feat/gl-renderer-post-gamma
feat(OpenGL renderer): add post presentation gamma control
2026-09-13 00:29:57 -07:00
Matthew Stanley 20ec948ab1 build: add opt-in runtime IPO experiment with validation gates 2026-09-12 23:31:28 -07:00
Matthew Stanley 847c2baf37 docs: stage FMV IRQ batching RFC and cache-state counterexample 2026-09-12 23:30:41 -07:00
Matthew Stanley ce7f646f42 fix(runtime): keep chat-report dependency inside enabled lobby path 2026-09-12 23:10:42 -07:00
Matthew Stanley fa655333fb fix(runtime): guard optional netplay authentication dependencies 2026-09-12 23:06:05 -07:00
Aliet Exposito Garcia 72b3ead892 feat(OpenGL renderer): add post presentation gamma control
Some titles and enhancement mods/plugins might require display level gamma correction to improve shadow detail and overall visibility without altering guest rendering state. This introduces a public gamma adjustment interface for the OpenGL renderer via `gl_renderer_set_post_gamma`, that enables external plugins to adjust the display curve cleanly at runtime.

This adjustment applies exclusively to game content and temporal interpolation passes while leaving host interface elements, bezels, and previously composed frames untouched. Modifying the gamma setting immediately invalidates the presentation buffer so that changes become visible on screen without requiring new video memory writes from the guest system.
2026-09-13 01:30:10 -04:00
Alex Vanderveen 3a275d4939 launcher: Allow Spectators is a preference, not an in-room setting
The toggle lives in the Create Lobby modal, before any room exists, and
its value goes out with `create`. The setter refused unless the client
was already seated in a server lobby, so the modal read the unchanged
preference back every frame and the checkbox snapped off. Refuse only in
a LAN / Direct-IP room, which has no gallery to allow -- the SNES host's
rule.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FPXfGGhBBBxQPcEzaMsauF
2026-09-12 20:54:12 -04:00
Alex Vanderveen b9ca600778 netplay: block list, account keys, list scope and automatch for the launcher
Brings the PSX runtime level with what recomp-ui's netplay pages now ask a
host for, and with the SNES runner that already answers them
(snes_lobby_client.c / snes_host_lobby.c):

- Chat lines, seat rows and players-online rows carry the server's opaque
  account key, so the launcher's ignore/block list survives a rename.
- psx_lobby_set_blocks pushes that list to the server as `set_blocks`, since
  refusing to pair or seat the two together is the server's job; recomp-ui
  re-sends it on every reconnect.
- list_scope_set: a LAN player no longer sees online rooms they have no
  connection for, and an online player no longer sees their own LAN rows.
- Automatch: rulesets discovery, the relay latency probe (14-byte LE frame,
  type 200 -> 201, nonce-matched), queue with the disc fingerprint, the
  accept gate with a locally counted deadline, requeue/cancel/cooldown, and
  claiming automatch's `error` codes only while a ticket is in flight.
  Leaving an automatch room after the match: it is the server's room, has
  no host to rematch with, and holding the seat blocks the next ticket.
- Account: init the auth client once per URL rather than every pump (the
  login worker reads the host), anchor the device key to the executable
  directory, and publish the signed-in handle as the lobby display name.

mods_enabled is asserted false on PSX: every netplay launch clears the mod
plan or refuses to start, and the caps a match runs are the ruleset's.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FPXfGGhBBBxQPcEzaMsauF
2026-09-12 19:39:09 -04:00
Alex Vanderveen 615d35fe22 Merge remote-tracking branch 'origin/master' into feat/lobby-parity
# Conflicts:
#	tools/new_project_layout/project_studio/readme_metrics.py
2026-09-12 19:30:47 -04:00
Alex Vanderveen fddc8b8516 netplay: report chat lines for moderation, and pin recomp-net for it
PsxLobbyChatMsg gains the server's `mid` for a line, taken off `chat` and
`server_chat`, and psx_lobby_report_chat hands a list of them to
rnet_chat_report_build. The frame carries ids and never the text, so a
report cannot fabricate what somebody said. Same eight lines as the SNES
copy; what a report contains lives in recomp-net.

lib/recomp-net -> 859ba28 (support chat reporting), which is also where
rnet_account_set_secret_path comes from.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01FPXfGGhBBBxQPcEzaMsauF
2026-09-12 19:29:57 -04:00
Matthew Stanley 9576c6323f Refresh combined BIOS and dispatch validation against latest master 2026-09-11 23:39:47 -07:00
Matthew Stanley fae85cc886 Repair Windows and stale regression test harness assumptions 2026-09-11 23:39:47 -07:00
Matthew Stanley 63b205df78 Index immutable resident dispatch keys and clarify owner telemetry 2026-09-11 23:39:46 -07:00
Matthew Stanley fd84134c19 Guard patched BIOS ranges before control flow and cycle charging 2026-09-11 23:39:33 -07:00
Matthew Stanley ac0e40628a Match BIOS setup detection to configured linkable backends 2026-09-11 23:39:11 -07:00
Matthew Stanley b4ea4c37e9 Expand opt-in DMA arenas without aliasing CPU BIOS addresses 2026-09-11 23:05:07 -07:00
Matthew Stanley c5390e4265 Merge kernel patch ranges PR #346 for combined validation 2026-09-11 22:53:07 -07:00
Matthew Stanley 9550b3e579 Merge BIOS setup-host PR #343 for combined validation 2026-09-11 22:53:05 -07:00
Matthew Stanley 06a93dc8aa Forward widescreen hooks in native overlays and verify fallback intervals 2026-09-11 22:28:03 -07:00
Kevin 3cbe6c1cde kernel-bless: publish install-slot ranges so patched BIOS bodies run native
The BIOS exception handler ran interpreted for the life of every process,
1.22 billion instructions and 44.6% of all interpreted work in Breath of
Fire III, even though it is compiled and even though the stub that
unblessed it sat at exactly the address bios/SCPH1001.toml already
declared as an install slot. Two mechanisms existed and did not compose:
the emitter hooked the declared slot PC, while the runtime's bless
verifier memcmp'd the whole body including that slot, so the body was
MISMATCH forever and native code never reached the hook.

Three parts, none of which pays off alone:

1. Publish the declared ranges to the runtime. The emitter emits a
   PsxKernelPatchRange table next to the kernel body table and routes it
   through the backend descriptor; the bless verifier compares a body in
   segments that skip them. CLEAN now means "every byte outside every
   declared range still matches ROM", which is the claim the native code
   actually depends on.

2. Generalise the slot model to what the patches are. The old model
   assumed a 4-word lui/addiu/jalr/nop stub written over ROM zeros and
   fired on `word != 0`. Measured against both images, only one of five
   observed shapes fits: patchers also plant a `jr` over real ROM
   instructions, rewrite an 11-word prologue and insert an `mfc0 Cause`,
   and NOP out a driver routine. A slot is now a range with a length and
   an explicit `resume` (jalr / fallthrough / none), detected by
   comparing every word against its ROM-baked value.

3. Hand back from the interpreter at the range end. Kernel page 0 is
   permanently dirty, because the handler saves registers there on every
   exception, so straight-line interpretation would run the whole
   function after the patch. The emitter registers the resume PC as a
   continuation key and dirty_ram_interp surfaces there.

A PC inside a declared range must never be a native dispatch key: the
compiled bytes there are not what executes. Seven pre-existing
jal-return continuations violated that and wedged the boot at frame 0 in
an infinite dispatch loop (OpenBIOS RAM 0x357C). The emitter now drops
continuation keys inside a range so dispatch misses through to the
interpreter, and refuses to emit if a range covers a function entry,
which would silently remove a callable function instead.

Both profiles declare their measured ranges, and SCPH1001.toml finally
pins [program.image] sha256 to v2.2 (CRC32 37157331) so a v2.0 dump
refuses to generate rather than producing phantom discovery gaps.

Measured on Breath of Fire III (SLPS-00990, Psy-Q SDK 3.70), headless,
matched frames, PSX_KERNEL_PATCH_RANGES=0 for the OFF side:

                      OpenBIOS            SCPH-1001 v2.2
  bless mismatch      21 -> 0             74 -> 0
  kernel bodies       -87.7%/frame        -97.8%/frame
  all interp insns    -42.6%/frame        -94.2%/frame

The residual kernel-body work is exactly declared-words x entries on
every range, so nothing leaks past the hook. The A0/B0/C0 vector
trampolines are unchanged (+0.2%, noise): the profile excludes them by
design and they are a separate job. Card read traces are byte-identical
across the A/B on both images, all 32 entries, which exercises the two
ranges that replace the kernel's card handler.

Rule 18 holds throughout: the guest's patched instructions still execute
as written on the dirty-RAM interpreter. Only the code around them
changes backend. Nothing is synthesised.

Tests: runtime/tests/test_kernel_patch_ranges.c (new, the verifier's
accept/reject behaviour and the hand-back predicate) and the install-slot
range invariants in recompiler/tests/bios_address_model_test.cpp.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 16:38:34 -04:00
Matthew Stanley 2113defcfc Fix overlay Clang exports, PGO, and scaffold cache 2026-09-10 17:23:03 -07:00
Alexandros Mandravillis c2f9c3d59a setup: detect any recompiled BIOS stem and stop the first-run setup loop
Focused port of the fork's fix/setup-host-bios-deadlock feature (10 commits) onto current upstream master, per the 2026-09-10 decision to port rather than rebase (the fork line and upstream share no merge base).

Content: the codegen host accepts any recompiled BIOS stem instead of only OpenBIOS/SCPH1001 (psx_bios_known_images.h); the runtime checks the setup host before validating a chosen BIOS and the first-run loop breaker reports a cause-specific reason; the CLI decodes subprocess output as UTF-8; --setup-selfcheck verifies a headless setup; the rbengine preflight names the recursive init. Two port conflicts resolved: the new CTest registrations in recompiler/CMakeLists.txt are kept (the names exist only in this change), and runtime.cmake takes the new recomp-ui guidance text. Cubic P3 finding fixed: the sibling PSX_NETPLAY FATAL_ERROR now also names --recursive.

Evidence: python syntax checks pass for psxrecomp_cli.py and the new tests; runtime/tests/test_codegen_host_bios_stems.py runs or skips only on a missing RECOMP_UI_ROOT. No full runtime build or retail route is claimed here. Developed with AI assistance (Cline, 2026-09-10).
2026-09-11 01:26:22 +03:00
Matt Stanley 3d10366fba Merge pull request #341 from RetroPortingToolKit/chore/retro-rename
Rename the product to Retro, and follow recomp-ui to the org
2026-09-10 13:52:01 -07:00
Matthew Stanley 2a909c6017 Ship the third-party notices with releases; add the maintainer notice
libchdr (BSD-3-Clause) and toml11 (MIT) are statically linked into the
runtime and both require the notice in binary redistributions;
runtime/licenses/ existed but nothing copied it into a package.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-09 14:55:17 -07:00
Alex Vanderveen 922e8c5a07 Rename the product from RetComM to Retro
The launcher and studio ship as Retro Launcher and Retro Studio now,
from the RetroPortingToolKit org, so the old product name is gone from
display text, documentation and release asset filenames.

The split is by case, and it is not cosmetic. CamelCase RetComM was
always the product; lowercase retcomm and RETCOMM_ are identifiers --
the C++ namespace, the binaries, the data directories, the CMake and
environment variables, the Cloudflare service names, the readme markers.
Renaming those would orphan existing installs for no benefit, so they
are untouched: 1101 lowercase retcomm and 205 RETCOMM_ still stand in
the launcher alone.

Four things are deliberately still spelled RetComM, and three of them
would have been real breakage:

- RetComM-Data is CamelCase but it is a directory on disk --
  <exe_dir>\RetComM-Data\{runtime,config,data} for a portable install.
  Renaming it strands every portable user's config, toolchains and
  catalog cache.

- TechnicallyComputers/RetComM-Launcher in readme_has_launcher() is the
  historical half of a both-slugs test. Renaming it makes it a duplicate
  of the line above and sends every port built before the transfer back
  to reporting its launcher section missing.

- _LEGACY_LAUNCHER_RE matched "^## RetComM Launcher". A sweep renamed it,
  which would have silently stopped it matching every README already out
  there; it now accepts both headings.

- The portable-stub lookup gained the pre-rename filenames back as
  fallbacks, because old zips stay on the releases page and a rollback
  downloads one.

Release assets become Retro-Launcher-* / Retro-Studio-*. That is safe
for installed clients: pick_launcher_asset() gates on *linux*/*windows*/
*macos* plus extension and arch, not on the product name, and the
Windows portable stub is identified by its RCM1 trailer rather than its
filename.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013DpaQqVguHFpBuCmdoFYWY
2026-09-09 17:32:19 -04:00
Alex Vanderveen cf9648e7ea Rename the product from RetComM to Retro
The launcher and studio ship as Retro Launcher and Retro Studio now,
from the RetroPortingToolKit org, so the old product name is gone from
display text, documentation and release asset filenames.

The split is by case, and it is not cosmetic. CamelCase RetComM was
always the product; lowercase retcomm and RETCOMM_ are identifiers --
the C++ namespace, the binaries, the data directories, the CMake and
environment variables, the Cloudflare service names, the readme markers.
Renaming those would orphan existing installs for no benefit, so they
are untouched: 1101 lowercase retcomm and 205 RETCOMM_ still stand in
the launcher alone.

Four things are deliberately still spelled RetComM, and three of them
would have been real breakage:

- RetComM-Data is CamelCase but it is a directory on disk --
  <exe_dir>\RetComM-Data\{runtime,config,data} for a portable install.
  Renaming it strands every portable user's config, toolchains and
  catalog cache.

- TechnicallyComputers/RetComM-Launcher in readme_has_launcher() is the
  historical half of a both-slugs test. Renaming it makes it a duplicate
  of the line above and sends every port built before the transfer back
  to reporting its launcher section missing.

- _LEGACY_LAUNCHER_RE matched "^## RetComM Launcher". A sweep renamed it,
  which would have silently stopped it matching every README already out
  there; it now accepts both headings.

- The portable-stub lookup gained the pre-rename filenames back as
  fallbacks, because old zips stay on the releases page and a rollback
  downloads one.

Release assets become Retro-Launcher-* / Retro-Studio-*. That is safe
for installed clients: pick_launcher_asset() gates on *linux*/*windows*/
*macos* plus extension and arch, not on the product name, and the
Windows portable stub is identified by its RCM1 trailer rather than its
filename.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_013DpaQqVguHFpBuCmdoFYWY
2026-09-09 17:29:48 -04:00
Matthew Stanley 568513bd26 Suppress freeze detector during host pause loops 2026-09-08 18:09:52 -07:00
Matthew Stanley 93a93c8e07 Fix game runtime wrapper setup gating 2026-09-08 13:36:54 -07:00
Matthew Stanley ae2fc168cc Fix native-wide textured dot HUD shift 2026-09-08 12:52:09 -07:00
Alex Vanderveen 69e31bcd39 netplay: use the shared auth module instead of a private copy
psx_netplay_auth.c/h are gone; recomp-net's rnet_auth is the one copy, and
the submodule is bumped to pick it up. Callers change name only
(psx_account_* -> rnet_account_*).

The duplication was a day old and had already cost a bug: the URL screen
that refused every OAuth authorize URL had to be fixed in this file and in
snesrecomp's copy separately, and the second was caught by remembering
rather than by anything structural.

Lobby client compiles with the same 12 pre-existing warnings as before and
no errors. main.cpp still cannot be compiled here -- it needs a generated
tree -- so its rename is verified by symbol cross-check only.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_015C38nLRmmyXHyJ7P1DiTxg
2026-09-08 09:56:11 -04:00