Commit Graph

763 Commits

Author SHA1 Message Date
Matthew Stanley 29967312c9 Keep AOT exclusion documentation outside the contract table 2026-10-10 20:36:03 -07:00
Matthew Stanley 99b89a0f4a Verify original-file exclusions before AOT generic discovery 2026-10-10 20:25:07 -07:00
Matthew Stanley e38a91775d Extract bounded flagged-LZ archive images for original-disc AOT 2026-10-10 20:22:46 -07:00
Matt Stanley 26b3878e78 fix: reduce CPU spin before high-refresh blended presents (#627) 2026-10-10 12:56:57 -07:00
Matt Stanley f9db2561d0 Fix persistent HD texture cache churn and missing live background dumps (#626)
* fix: reuse resident HD textures and publish live background dumps

* test: keep residency stubs local to the filtering fixture
2026-10-10 12:55:54 -07:00
Matt Stanley 8cb420660e Merge pull request #624 from RetroPortingToolKit/fix/pgxp-qualified-defaults-20261010
Use dataflow-only PGXP defaults automatically in hook builds
2026-10-10 09:52:57 -07:00
Matt Stanley f17a946e6a Merge pull request #623 from RetroPortingToolKit/fix/native-wide-default-clipping-20261010
Make camera-plane clipping automatic with native-wide projection correction
2026-10-10 09:52:51 -07:00
Alex Vanderveen 1a8994ac0b Merge feat/ice-hub-relay: host relay over ICE for online rooms
Resolved against master: resolve_transport keeps master's single-agent
transport=ice launch (2-player rooms) ahead of psx_transport_decide; match_caps
JSON keeps the mod-plan fields and adds relay_via=ice; recomp-net bumped to
a48d355 (host_ice).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-10 04:20:24 -04:00
Matthew Stanley e7a059643c fix: select dataflow-only PGXP defaults in hook builds 2026-10-10 00:48:22 -07:00
Matthew Stanley ddbb979f18 fix: enable camera-plane clipping with native-wide projection correction 2026-10-10 00:48:17 -07:00
Matthew Stanley 1dd2afec07 Merge master and enable PS1 blend correction by default 2026-10-09 23:55:29 -07:00
Matt Stanley eb4c76fc47 Merge pull request #586 from RetroPortingToolKit/feat/gl-xbr-filter
GL: opt-in xBR edge-directed texture filter (texture_filtering = "xbr")
2026-10-09 23:19:31 -07:00
Matt Stanley cf5bf1c88a Merge pull request #608 from RetroPortingToolKit/feat/mod-host-rumble
Mod API: title-supplied host rumble (psx_mod_set_host_rumble)
2026-10-09 22:36:08 -07:00
Matt Stanley 16758c1e24 Merge pull request #604 from RetroPortingToolKit/codex/mod-internal-resolution
Support session-only internal resolution requests from graphics mods
2026-10-09 22:35:59 -07:00
Shokunin 70c735944b GL accurate blending: unorm8-exact blend constants (NVIDIA), regen OpenBIOS stamp
NVIDIA quantises the constant blend colour to the 8-bit target (0.5 ->
127/255), putting B/2+F/2 and B+F/4 one step under a k*8 boundary, so
gl_blend_accuracy_test failed there (2016 mismatches). With accurate
blending on, use 128/255 and 64/255: exact in unorm8, and the small upward
bias stays inside the PS1 truncation bucket for every 5-bit operand, so
fixed-point and float blenders agree. Passes on Apple M-series GL and an
RTX 4080 SUPER (NVIDIA 610.88). Default path unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:18:36 -07:00
Shokunin 0e3c53720b GL: opt-in accurate blending + PS1 blend/mask accuracy test
Verifies the four PS1 semi-transparency modes, set-mask, mask check and
texel STP at 4x internal resolution with PGXP depth on and off, directly
and on the render thread, against the PS1 formulas and the software
rasterizer (new gl_blend_accuracy_test).

Finding: with the historical surface bases (fills and texels stored as
k*255/31, everything else as k*8) single-layer blends are off by one 5-bit
step in places (1312 of the test's checked pixels, e.g. B+F/4 over a fill).
[video] accurate_blending = true stores every VRAM write as k*8 so GL's
8-bit blend truncated by the readback is exactly the PS1 arithmetic; whites
of fills/texels then present as 248 like uploads already do. Default off.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:18:16 -07:00
Shokunin b55d92124d GL: opt-in xBR edge-directed texture filter (texture_filtering = "xbr")
Filter mode 3 magnifies textures with an edge-directed rule after Hyllian's
xBR (written from the published description, no code reused): for the
texel corner nearest a sample, weighted YUV colour distances over a 5x5
neighbourhood decide whether an edge runs along the corner's diagonal; if
so the corner is cut with an anti-aliased boundary and takes the closer
side neighbour. Flat areas, straight edges, gradients, cutouts and 1:1 draws
stay nearest. Selectable from [video] texture_filtering, settings.toml,
PSX_TEXTURE_FILTER and the new texture_filter TCP command. Default unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 19:17:27 -07:00
Matthew Stanley 73f527f926 Merge remote-tracking branch 'origin/master' into feat/uncharged-call-counted-cycles
# Conflicts:
#	docs/TCP_COMMANDS.md
2026-10-09 15:44:41 -07:00
Matthew Stanley 9dab74fac3 Merge remote-tracking branch 'origin/master' into feat/pgxp-mod-region-depth
# Conflicts:
#	docs/TCP_COMMANDS.md
2026-10-09 15:43:57 -07:00
Matthew Stanley 37d3ab3e38 PGXP: track packets in mod guest regions and keep validated depth through the seam clamp
Enhancement arenas (GPU DMA aperture, Expansion-1 mod memory) were untracked, so Crash widescreen drew every vertex native with no depth. Adds depth stats/clear causes to pgxp, depth to pgxp_tri_ring, input_route_start at_frame, integer number keys in game.toml.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 13:20:27 -07:00
Matthew Stanley 1e33a8b8ec Add build-time HLE tier for OpenGL textured batching and batch_sites flush attribution
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 11:19:42 -07:00
Matthew Stanley e4300a46e0 Add an always-on guest-cycle profile ring (gcp_ring)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-09 04:45:27 -07:00
Shokunin ee56f79087 Mod API: title-supplied host rumble (psx_mod_set_host_rumble)
Some titles compute vibration for every pad but only send it over SIO to a
DualShock (R4 with a presented NeGcon). A trusted mod can now hand the runtime
DualShock motor values per seat; the host pad gets the louder of that and the
guest's SIO motors. Values lapse 8 VBlanks after the last call and are cleared
at every session reset, so nothing can stick on. Opt-in: no title that does
not call it changes. PSX_RUMBLE_TRACE now also logs headless.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 23:25:25 -07:00
Matthew Stanley 15a8096ed7 Recompute OpenBIOS emitter stamp and TCP command index after merging #585/#588
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-08 23:04:29 -07:00
Matthew Stanley 50747ae16d Merge PR #585: GL opt-in texture LOD + anisotropic filtering
# Conflicts:
#	docs/TCP_COMMANDS.md
#	docs/config_schema.md
#	generated/OpenBIOS.emitter.sha
#	recompiler/src/config_loader.cpp
#	recompiler/src/config_loader.h
#	runtime/CMakeLists.txt
#	runtime/src/debug_server.c
#	runtime/src/main.cpp
2026-10-08 23:04:04 -07:00
Matthew Stanley c92278e415 Merge PR #588: GL opt-in FMV chroma smoothing 2026-10-08 23:03:43 -07:00
Matthew Stanley 320d94869c Allow trusted graphics mods to request a session-only internal resolution 2026-10-08 21:33:46 -07:00
Matthew Stanley 29e647cebb Share build-selected guest HLE bindings and implementation metadata 2026-10-08 16:58:05 -07:00
Matthew Stanley 6fbd5a3462 Merge remote-tracking branch 'origin/master' into fix/tomba-session-capture-20261008
# Conflicts:
#	runtime/src/boot_state.c
2026-10-08 16:52:33 -07:00
Matthew Stanley 5d7837e991 fix(runtime): restore capture guards after nonlocal guest escapes 2026-10-08 15:39:01 -07:00
Shokunin ab13278bdf GL: opt-in FMV chroma smoothing for 24-bit MDEC frames
[video] fmv_chroma_smoothing = true makes the OpenGL present of a 24-bit
(MDEC) frame keep each sample's luma and take its chroma from a [1 2 1]
tent over the 3x3 source pixels, hiding the 2x2 colour blocks of 4:2:0
video without softening luma. Pairs with the existing fmv_filter upscale.
Guest VRAM/MDEC output untouched; 15-bit presents and the default unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 14:37:27 -07:00
Shokunin cf756f0b2d GL: opt-in texture LOD + anisotropic filtering for world textures
[video] texture_lod = "mipmap" emulates mip levels for PS1 texture pages,
which are decoded per fetch from VRAM and so have no GL mip chain: the
screen-space UV footprint of a minified, proven-3D primitive is box-averaged
(opaque texels of the fragment's STP class only), and anisotropic_filtering
(1..16) spreads that many taps along the footprint's major axis. Every tap
clamps to the primitive's UV bounds or texture window, so packed atlases
never bleed. The mode rides in the textured batch's filter key; off (the
default), sprites/HUD and magnified textures are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 14:01:07 -07:00
Matthew Stanley d6652474fe Merge commit 'fe88727025' into integrate/pr558plus-fixes-20261008 2026-10-08 11:00:53 -07:00
Matthew Stanley c87b8deab6 Merge commit '33a4ff56b0f769cf37f2804d00dce2e4cb106408' into integrate/pr558plus-fixes-20261008
# Conflicts:
#	runtime/include/frame_gen.h
#	runtime/src/gpu_gl_renderer.c
#	runtime/src/main.cpp
2026-10-08 11:00:53 -07:00
Matthew Stanley 699cc5bb3e Merge commit 'cb8a2e617dd5edbe1dc3dafbfc82f1a48bf3d6f6' into integrate/pr558plus-fixes-20261008
# Conflicts:
#	docs/TCP_COMMANDS.md
#	generated/OpenBIOS.emitter.sha
#	runtime/src/main.cpp
2026-10-08 11:00:25 -07:00
Matthew Stanley 0662437c56 Merge commit '2b517f3a0529742647b4c12c1a6f3d4818b29d84' into integrate/pr558plus-fixes-20261008
# Conflicts:
#	runtime/include/gpu_render.h
#	runtime/src/gpu_gl_renderer.c
#	runtime/src/gpu_render.c
#	runtime/tests/gpu_hd_texture_stubs.inc
#	runtime/tests/test_gl_hd_texture_pack.c
2026-10-08 10:59:40 -07:00
Matthew Stanley a03b1cf413 Merge commit '08cf54a99a8155191623b54e4f3a5b5ae1249d1e' into integrate/pr558plus-fixes-20261008 2026-10-08 10:58:36 -07:00
Shokunin 2b517f3a05 HD + render thread: keep the A0 hold across HD activation and savestate loads
Track an open GP0(A0) upload in the renderer whatever the HD state
(facade gr_vram_upload_begin/commit/set_open): HD activation mid-A0
waits for the commit instead of reading the FBO over received words,
and a full-VRAM load no longer ends the hold; gpu.c restores it from
gp0_state on load and ends it on GP1(01h). Sync the render thread
before flushing dumps or reading HD diagnostics, suppress dumps from
generated frames, use _putenv on MinGW, drop a stale log. Adversarial
fixtures for both cases in full-VRAM and high-resolution-window modes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 03:41:54 -07:00
Shokunin 771ded8167 ci: require only the tracked OpenBIOS backend in release checks
#575 stopped tracking generated/SCPH1001_*, but check_generated.sh and the
game-release template still required them, failing title release packaging.
SCPH1001 is now optional/local: complete -> noted, absent -> skipped with a
note, partial -> error.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 03:34:56 -07:00
Shokunin d06352b3e7 Smooth motion with HD texture packs
Generated frames are presentation only: their replayed draws skip the CPU
raster and the pack flush, and textured draws resolve the same HD
replacements as the real frame. Drop the HD gate on frame generation. The
HD fixture runs a 30 Hz game with generation off and forced on: real frames
and native VRAM are identical, and every generated frame shows the HD HUD.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 03:33:18 -07:00
Shokunin 988b85b73f Render thread: exact HD native-VRAM publication; lift the HD exclusion
A GP0(A0) under HD authority takes the context at its header and keeps it
until the payload commits, so gpu.c's array holds every earlier native draw:
unwritten words keep queued draws and mask checks see the prior native mask.
Publication copies the whole private VRAM (no A0 can be open then), and
render_thread_stop publishes the final private draws before freeing them.
HD replacements and dumping no longer refuse startup or park the thread;
Smooth motion stays off under HD. Adds the review reproduction and #570's
HD safety cases with the render thread running.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 03:33:18 -07:00
Shokunin cb8a2e617d docs: regenerate the TCP command index
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 02:40:28 -07:00
Shokunin 7d06942eb0 Dynamic resolution floor "display": the output's own lines
dynamic_resolution_min = "display" (game.toml, settings.toml,
PSX_DYNRES_MIN) floors the controller at the selected internal resolution
without the supersample factor, so with supersample > 1 it only trades
supersampling and never renders below the output. psx_dynres_floor_scale
in internal_resolution.h, tested in test_internal_resolution. OpenBIOS
emitter stamp regenerated (config_loader changed).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 02:40:17 -07:00
Shokunin c061ea23ea docs: measured FXAA cost, HUD note
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 02:40:10 -07:00
Shokunin a090a4b83f docs: antialiasing_mode, supersample and the post_aa command
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 02:40:10 -07:00
Shokunin 1a19553537 Docs: regenerate the TCP command index
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 02:39:56 -07:00
Shokunin a0cf9197f0 Debug-tools builds: live rendering A/B keys
PSX_DEBUG_TOOLS builds only (PSX_DEBUG_TOGGLES=0 turns them off). Keys flip one
rendering feature while the game runs and show the state on the OSD: 1 scale,
2 dynamic resolution, 3 widescreen, 4 Smooth motion, 5 texture filter,
6 wide mirror, 7 geometry correction, 8 perspective texturing, 0 summary,
9 PGXP depth, F10 PGXP colour, F11 PGXP seam, F12 PGXP CPU mode. The
debug_key TCP command presses one.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 02:39:56 -07:00
Shokunin f3739b8495 Smooth motion: reprojection opt-in per title, redraw the default
[video] frame_generation_method = "redraw" (default) | "reprojection",
PSX_FRAME_GEN_METHOD overrides; replaces frame_generation_redraw.

- Redraw runs and allocates nothing of reprojection: no snapshots, depth
  image, programs, HUD matching; the cost-spike clamp and the dynamic
  resolution load formula apply to reprojection only. Switching to redraw
  or turning Smooth motion off frees what reprojection held.
- Uniform locations and PSX_RP_DEBUG/PSX_RP_NOPREV are read once with the
  programs.
- Each method gets its own breaker settings, set again on a switch;
  frame_gen_hold takes a kind (step down / over budget), not a string.
- The warp's depth is cleared before the cars are drawn (PGXP depth tested
  them LEQUAL against it).
- The warp restores the renderer's texture bindings on units 1 and 2 and
  never leaves a sampler on texture 0.
- gl_frame_gen_test: redraw asserts nothing of reprojection ran or was
  allocated (its phase 0.5 digest matches master's); reprojection runs
  check the warp's pixels on a parallax pan (vs the redraw of the pair, no
  holes, HUD exact), real frames unchanged, and no warp depth with PGXP.
- FRAME_GENERATION.md: the key, the default, reprojection and its
  R4-tuned object rules.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 02:39:42 -07:00
Shokunin e723060a5d Merge feat/pgxp-seam (#558-#560) for the PGXP depth API the reprojection test uses
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 02:39:42 -07:00
Shokunin 4102438ab4 PGXP seam: above 1x only; expand only depth-tested triangles
- `wide` (mode 2) is half a native px above 1x and nothing at 1x, as the
  docs and `fine` already said.
- Expansion needs the triangle's depth mode 1 (opaque, 3D, depth buffer on,
  not near-camera); without depth, painter order resolves the overlap and a
  widened edge would draw over its neighbour.
- gl_renderer_set_pgxp_seam syncs with a live render thread (GL_RT_SYNC)
  and counts as a PGXP renderer feature.
- gl_frame_gen_test: seam alone draws exactly like no features; at 1x
  depth+seam draws like depth; at 3x it changes the image; the in-between
  frame at phase 1 still equals the real one with seam on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-08 02:39:19 -07:00