Commit Graph

188 Commits

Author SHA1 Message Date
Matthew Stanley 6da3c34a36 perf(cpu): idle-loop cycle-skip (wait-loop elision)
Detect a side-effect-free poll loop by its repeated same-PC interrupt
checks and, when the window touched no MMIO and issued no stores,
fast-forward guest time to the next internal device event
(vblank/timer/cdrom/dma/sio) in whole loop quanta — bit-exact versus
executing the spins one by one. Off switch: PSX_IDLE_SKIP=0 env or the
idle_skip TCP command; gated off in exception context, precise mode, and
lockstep.

memory.c adds the two always-on gates the skip requires: g_guest_store_count
(bumped at every raw store chokepoint) and g_mmio_access_count (bumped on
every device-page read/write). Any store or MMIO touch in the window
disqualifies it as a pure poll loop.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 19:38:48 -07:00
Matthew Stanley 6a5f91a4c6 perf(overlay): capture live overlays in dirty boot-text + convergence backoff
Games that discard their boot/init code load gameplay overlays OVER the
main-EXE text window (Tomba 2: hot code at 0x1DA88/0x24548/0x3116C, below
its 0x38800 floor). Post-baseline, a DIRTY page in [KERNEL_WINDOW_END,
FLOOR) is by definition live overlay code the compiled image is stale for,
so make overlay_cache_window_contains() admit dirty boot-text pages as a
capture/candidate window instead of forcing ~300ns/insn interpretation.

Auto-capture convergence: replace the fixed trigger gate with
insn-pressure sizing and exponential futility backoff — retry only when
the manifest signature or loader candidate count actually changes, so
coverage stops churning once it has converged. compile_overlays.py moves
to entry-based coverage; autocapture.c escapes >=0x80 cp1252 bytes from
child-compile output so the status JSON stays valid UTF-8.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 19:38:48 -07:00
Matthew Stanley 4f80d22096 fix(sched): defer in-exception thread switch to a clean block leader (memcard fix #2)
The Ape Escape "Checking MEMORY CARD" thread-switch smear: a genuine in-exception
ChangeThread detected deep in nested host dispatch commits a poisoned TCB context
(stale resume-PC latch ahead of the live GPRs) -> the resumed consumer faults on
a smeared jumptable index (DISPATCH FATAL).

Fix #2 (user-agreed architecture): don't honor the switch at the poisoned nested
point. Resume the outgoing thread transparently at its OWN EPC, record the switch
as pending, and honor it at the next block leader where that thread is running
with a materialized resume PC -- re-saving it cleanly there. Do NOT require the
outermost STATIC dispatch boundary: the memcard consumer lives permanently inside
the nested dirty-RAM interpreter and never reaches it; the scheduler landing
already resets the nested dispatch/call-unit counters on the longjmp, same as the
immediate-switch path.

- interrupts.c: the kind-30 escape splits into immediate (outermost / toggle-off
  / no clean resume PC) vs deferred; new honor hook at the top of
  psx_check_interrupts; always-on thread_trace kinds 31 (defer) / 32 (honor) /
  33 (stale-drop). The deferred branch restores the outgoing thread's clean
  GPRs/HI/LO/SR AND cpu->pc (the in-exception RFE had left cpu->pc at the target).
- traps.c: psx_sched_save_context / set_current_tcb / current_tcb exports over
  the scheduler's private TCB accessors.
- A/B toggle PSX_DEFER_SWITCH (default ON); =0 forces baseline immediate switch.

Validated (LLE + HLE, ring-verified): converts the smear DISPATCH-FATAL into
forward progress -- the card driver now reads 108 blocks. A/B (PSX_DEFER_SWITCH=0)
proves the fix is SOUND: the remaining stall (SIO IRQ bit 7 masked in I_MASK, card
read never completing) reproduces IDENTICALLY with the fix off, so it is a
SEPARATE, pre-existing SIO-mask bug -- the next blocker, not this fix's residual.
Goal (file-select showing File 1-4) NOT yet reached.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-07 12:29:53 -07:00
Matthew Stanley c6dc87fdfa native-wide GL: fix center-blit double-buffer artifact + add GL wide_full TCP tool
- wide_blit_center now copies the canonical column into the wide-surface CENTRE
  over the FULL VRAM height, not just [disp_y, disp_h]. Ape vertical-double-
  buffers (display_y 0<->256, both bands in one wide surface); a scrolling
  cutscene (the cityscape intro) exposed centre rows outside the display band,
  which the disp_h-only blit left black -> horizontal black-band tearing. Full-
  height blit makes the wide centre bit-identical to the full-mirror output for
  every band. Fixes the regression; keeps the perf win.
- sticky gte_game_mode threshold/hysteresis retained (cutscene flicker fix).
- New GL wide-surface inspection over TCP: wide_dump_full backend method
  (glb_wide_dump_full) so the `wide_full` command dumps the ENTIRE GL compositor
  surface (both double-buffer bands + margins), matching the SW path. wide_shot
  (displayed band) already worked on GL. Lets native-wide be debugged entirely
  over the TCP server, no window focus.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 19:30:10 -07:00
Matthew Stanley ee09ab9bbb widescreen: generic Ape-Escape-class support + native-wide GL perf + cutscene flicker fix
Adds full 16:9/21:9 native-wide support for fully-3D titles (Ape Escape,
SCUS-94423) as a generic, opt-in, 4:3-byte-identical framework capability, plus
a native-wide GL compositor perf fix and a cutscene present-mode flicker fix.

Widescreen (generic, per-game opt-in via [widescreen*]):
- Shared screen-extent cull detector (runtime/include/ws_cull_detect.h) used by
  all three backends (recompiler, dirty-RAM interp, sljit). Per-game signature
  immediates ([widescreen.cull] screen_w_imms/screen_h_imms) — Ape's funnel
  tests 0x181/0xF1 on its 368px display, not Tomba's 0x140/0xE0.
- Three funnel idioms widened: unsigned per-vertex sltiu (psx_ws_cull_sltiu),
  signed min/max slti right edge + bare-bltz left edge (psx_ws_cull_slti/bltz,
  new helpers + SLJIT_HLP appends), and billboard center+/-halfwidth. Explicit
  [widescreen.cull] slti_sites for X-only funnels the auto-detector can't
  qualify.
- gte_game_mode: GTE-activity gameplay detector for 3D titles with no sprite-tag
  helper (gte.cpp notes every RTPS/RTPT). STICKY (>=3 verts, 45-frame hysteresis)
  so sparse cutscene frames never flip to a 4:3 pillarbox = fixes intro flicker.
- nw_hud_corners: push outer-third screen-space HUD sprites to the true wide
  corners in native-wide (else inset by the reveal).
- nw_backdrop: stretch a full-frame axis-aligned 2D backdrop quad to fill the
  wide frame (for titles with a flat sky plane).
- Pattern-scanned interp/sljit widen hooks now gated per-game (auto_screen_x /
  auto_backdrop): fixes an ungated auto_backdrop false-positive that rewrote a
  live GPR = the ~24s native-wide crash on Ape.

Native-wide GL perf (fixes 16:9 frame drops):
- The wide surface centre equals the canonical 4:3 framebuffer, so wide_blit_center
  copies canonical->wide-centre at present (both present paths) and the per-prim
  mirror SKIPS prims fully inside the 4:3 frame (mirror_x/geo/batch_center_only).
  Only reveal-margin prims re-rasterize. Peak frame time 38.8ms -> 17.5ms, no
  vsync misses. Toggle gl_wide_fast; 4:3 untouched (all gated on g_wide_cur).

Runtime-only except the recompiler cull emit (regen needed for cull widening).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 19:30:09 -07:00
Matthew Stanley f0e7197b63 text guard: decide native-safety by bytes, bless intentional data patches
Master's text-divergence guard (dirty_ram_text_native_ok) blocked native dispatch
of any compiled function whose text page is runtime-dirty (an overlay overwrote
it), falling back to interp and — when the entry can't be resolved there — to
psx_unknown_dispatch (FATAL). Tsumu's translation layer patches string/glyph DATA
tables that share a 4 KB page (and the guard's 256-byte compare window) with real
compiled functions, so a data patch diverged the page and fatally blocked
func_80070248 on boot ("unknown dispatch: 0x80070248").

Two-part faithful fix (general, not per-game):
- dirty_ram_text_native_ok now decides on the dirty/flagged path by BYTE-COMPARING
  the entry window against the reference image, not the coarse page-dirty
  heuristic. A data-only change no longer blocks a function whose own code bytes
  are unchanged; a genuine code overwrite still diverges -> interp (guard intent
  preserved). Pristine pages keep the no-compare fast path.
- New dirty_ram_text_bless(phys,bytes,len): text_xlate blesses every in-place RAM
  patch (glyph/msg_inplace/msg_sep) into the (runtime-owned, mutable) reference
  image, so intentional data patches read as data. Genuine game self-mod writing
  DIFFERENT bytes still diverges and is still caught.

Verified: Tsumu boots to the title screen with the English translation applied,
no fatal. Benefits every title (more precise guard).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 16:31:10 -07:00
Matthew Stanley d3034f9fc2 Merge branch 'master' into wt/tsumu
# Conflicts:
#	runtime/src/memory.c
2026-07-06 15:33:41 -07:00
Matthew Stanley fe6bd20a0e launcher: config-driven Localization dropdown + 2-column Settings
Adds a general, opt-in language selector to the RmlUi launcher, driven entirely
by game.toml [localization]:

  [localization]
  default = "en"
  languages = [ {code="en", label="English"}, {code="off", label="Default"} ]

- config_loader: parse [localization].default + languages[] into RuntimeConfig;
  add UserSettings.language with settings.toml [localization] parse + write.
- launcher: a "LOCALIZATION" panel in the Settings view (cycle toggle, matching
  the Renderer/Screen-model idiom) shown only when the game declares languages.
  The chosen code persists to settings.toml and rides UserSettings.
- text_xlate: new text_xlate_set_language() re-applies the language after the
  launcher (init runs before it); "off"/"jp"/"" disable APPLY (native game).
- main: seed/read-back the language through the launcher and re-apply on every
  boot path (so a settings.toml choice sticks even when the launcher is skipped).
- Settings view laid out in two columns (VIDEO | LOCALIZATION+AUDIO+CONTROLLER)
  with SYSTEM full-width below, so it uses the horizontal space and fits without
  scrolling; #root gains overflow-y:auto as a safety net.

Only games that declare [localization] get the menu (Tsumu today); byte-identical
for every other title.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-06 15:19:08 -07:00
Matthew Stanley 9b54441a8a repo cleanup: drop 16 stale handoff/overnight/resolved-bug docs; untrack scratch scripts + test binaries
Deleted dated session-scratch (HANDOFF*, OVERNIGHT*, SUMMARY*) and resolved-bug
writeups (memcard audit, Tomba2 attract/FMV/Whoopee, codex analysis, load4 wedge
superseded). KEPT docs still cited by canonical docs/source (RECURSION_BUG,
WEDGE_load4, CASE_A_AOT_GAP) and all current subsystem-design docs.
Untracked (gitignored, kept on disk): tools/_options_session/ (80 scratch scripts
w/ hardcoded paths) + runtime/tests/*.exe (build artifacts; .c sources stay).
Genericized sibling-project absolute paths in bios_hle.h + crash_trace.c; fixed
README link CURRENT_STATE->FAITHFUL_TIMING_PLAN.
2026-07-06 11:34:35 -07:00
Matthew Stanley 13d84d2f7b Merge branch 'pr9-kula' into merge-pr9
# Conflicts:
#	runtime/src/beetle_libretro.cpp
#	runtime/src/dirty_ram_interp.c
#	runtime/src/memory.c
2026-07-06 10:59:27 -07:00
Matt Stanley 58097452d8 Merge pull request #12 from chrisking1981/codex/text-divergence-guard
Guard static text dispatch with live RAM divergence
2026-07-06 10:58:14 -07:00
Matthew Stanley d78e7a784f text_xlate: [[vram_patch]] pre-rendered-strip layer + GP0-ring builder attribution
Two interlocking pieces from the Tsumu HUD/menu-label investigation:

- GP0 ring builder attribution (gpu.h/gpu.c/debug_server.c): op-0x80
  entries now carry a bounded guest-stack unwind (bld[6]) + copy-time
  $sp (csp); gpu_frame_dump emits func/ra per entry and csp+bld[] for
  copies. This cracked the HUD compose: whole label strips are
  MoveImaged from the glyph sheet (src 834/852,352 -> HUD cache y=32).

- [[vram_patch]] (text_xlate.cpp/.h + gpu.c hook): third translation
  layer for text that exists only as pre-rendered pixels in an
  uploaded texture asset (Tsumu HUD labels, menus, prompts live in
  the glyph-sheet image; the 144-glyph font has no katakana at all).
  On every GP0 0xA0 upload completion the configured rects are
  verified halfword-for-halfword against expected JP pixels and only
  then rewritten with the target-language pixels via the renderer
  facade (software/GL/supersample coherent). Re-applies on every
  re-upload; verify-fail leaves foreign assets untouched. Debug:
  xlate stats gains vram_patches/vram_applied; new "vpatch"
  force-apply subcommand for config iteration without rebuild.

Verified on-screen: HUD "STAGE: 1-1 / BATTERY: 100", pause menu
(CONTINUE/RESTART/GIVE UP/CHANGE CONTROLS, TARGET BATT), title-menu
strips. docs/STRING_TRANSLATION.md Appendix Z documents the model,
mechanism, authoring recipe, and remaining strip backlog.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 01:41:42 -07:00
Matthew Stanley f00631eaab text_xlate: per-glyph label RAM source-patch layer
Adds a third translation path to the framework for UI text drawn
glyph-by-glyph as sprites from a fixed-stride, space-padded EXE table
(Tsumu's 59-slot level/stage-name array at 0x80070300..0x800708FE).
Such labels carry no string pointer and no terminator, so the existing
dispatch/arg-scan message hook can never reach them.

Instead, [[glyph_label]] TOML entries drive a load-time RAM source patch:
once the EXE label region is resident, each confirmed slot is verified
byte-for-byte against its expected JP source bytes, then overwritten with
the target-language text (fullwidth-Latin Shift-JIS, little-endian)
re-padded with fullwidth spaces to exactly the slot width. The game's own
per-glyph routine then draws English. Verify-before-patch means a slot is
never touched unless the exact JP label is present; writing exactly
`width` bytes (== the table stride) means a patch never spills into the
adjacent slot.

- label_transcode_le(): UTF-8 -> fixed-width LE fullwidth-SJIS, truncated
  to whole cells, fw-space padded; never exceeds width.
- glyph_labels_patch_locked(): idempotent verify-and-patch scan, run from
  the dispatch hook while any label is unpatched (throttled; a single
  relaxed load once g_glyph_pending hits 0).
- Loaded/gated exactly like message entries (language column, PSX_LANG,
  apply-armed). "xlate glyph" debug subcommand reports per-slot status.

Verified (build-dbg, headless): all 59 slots patched (glyph_patched=59,
pending=0), RAM byte-exact English at TOWER/SANDBOX/JELLYFISH/LOOP THE
WARP, game alive at 26M dispatches. Framework code only; no regen, works
in Release. Table + user visual sign-off in TsumuRecomp/translations.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 15:51:40 -07:00
Matthew Stanley 902a07bbce launcher: settings pages + live controls rebind via shared psx_keybinds module
RmlUi launcher grows a Settings surface (renderer / supersampling / AA /
texture filter / screen model / skip-FMV / turbo / fullscreen / widescreen /
SPU-HQ / deadzone / BIOS / disc) and a live Controls rebind page. Bindings
persist to keybinds.ini through the new shared runtime module
runtime/include/psx_keybinds.h + runtime/src/psx_keybinds.c; main.cpp routes
SDL input through the rebindable table. Ape Escape is the first consumer;
the feature is game-agnostic framework code.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-05 13:26:11 -07:00
Matthew Stanley 46d43555e6 runtime: on-the-fly string translation mechanism (capture + apply)
Implements the framework from docs/STRING_TRANSLATION.md: an always-on
capture inventory + a draw-time apply hook, both hung off the psx_dispatch
chokepoint via fntrace_record (no generated-code edits, no BIOS regen,
works in Release).

- text_xlate.{h,cpp}: EncodingProfile abstraction (shift_jis profile:
  SJIS record reader with NUL/0xFFFF terminators + halfwidth-kana + control
  framing; UTF-8 -> fullwidth-SJIS transcoder so English renders with the
  font's existing fullwidth Latin, zero glyph injection). Capture inventory
  (FNV-1a64 keyed) queryable over TCP; apply repoints the string-arg reg at
  guest-stack scratch (KV-gated: only known records are swapped, stray
  pointers untouched; own scratch is skipped to avoid recapture).
- fntrace.c: call text_xlate_on_dispatch() at the dispatch chokepoint.
- config_loader: [localization].language (+ [runtime].language alias);
  env PSX_LANG overrides. Loads translations/*.toml per project.
- main.cpp: text_xlate_init() at game-config load.
- debug_server: "xlate" command (stats|dump|todo|reload) — observability
  over TCP, no log files.

Verified: builds (Release), Tsumu boots headless, capture live
(distinct records accumulating), apply disabled until a table is present.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-05 11:42:07 -07:00
Matthew Stanley 9179c1ad5d debug: stop observability from perturbing SIO; add fmv_state command
debug_server_record_frame (every vblank) and the sio_state handler read
SIO_STAT/CTRL/RX via the GUEST-BUS sio_read(), which has hardware
side-effects: sio_tick(0) advances the delayed-IRQ state machine, reading
SIO_STAT decrements sio_ack_visible_reads and clears the ACK bit, reading
SIO_RX_DATA pops the RX FIFO. So the observer silently mutated the SIO/pad
handshake every frame in dev builds (the cardinal observability-alters-state
violation the event_ring header itself warns against).

Add side-effect-free sio_peek_stat/ctrl/rx_data() and use them on the debug
path; the guest bus keeps sio_read() with its real side effects. Also add an
fmv_state TCP command reporting the resolved config path + auto_skip_fmv +
frame-count-table params + live MDEC/XA/pad state, so the FMV-skip + config
state can be observed rather than inferred.

Note: this removes a real per-vblank SIO perturbation but is NOT the full fix
for the dev-build FMV-skip divergence (residual is the cycle-timing-core
class; see precise_irq_slice_state). It is correct observability hygiene.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-04 23:51:31 -07:00
Matthew Stanley d3d766c5c3 parity_trace: implement read-ring readback (fixes psx-beetle build break)
The committed beetle debug server (h_parity_dump reads=1) and beetle_libretro
read hook already referenced parity_trace_reads_get / parity_trace_reads_total /
parity_trace_note_read, but only a dead per-watch scalar table existed — the two
readback functions were never implemented, so every psx-beetle rebuild failed to
link (blocking the oracle entirely).

Implement the dedicated READ ring as the symmetric counterpart of the write ring:
note_read pushes one ParityEntry per read of a watched word, carrying reader
provenance (pc = load PC, epc = read address, target/watch[slot] = loaded value)
PLUS that slot's current last-WRITER metadata (wpc/wcycle/wframe/wtcb). One read
row therefore answers "who read what value, and who last wrote it." reads_get /
reads_total mirror parity_trace_get / parity_trace_total (newest rows, oldest
first). Reset clears the ring. Removes the unused scalar last-reader table.

Validated: psx-beetle links + boots; PSX_PARITY_TRACE=1 accrues well-formed read
rows (reads_total>0, reader+writer provenance populated).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-04 12:55:10 -07:00
ai-tdd-labs 685f38dacb Guard static text dispatch with live RAM divergence
Packed games can rewrite code over their own loaded EXE text after static recompilation. A dirty-page bit alone is too coarse for dispatch decisions: it prevents stale native execution, but it also cannot distinguish data writes in a text page from instruction bytes that actually diverged from the compiled image.\n\nRegister the boot EXE image as a reference and let memory writes mark text pages whose bytes differ from that image. Static game dispatch now asks whether the target remains native-safe; diverged pages fall through to execute live RAM through the dirty interpreter, while matching code bytes can still use the compiled path.\n\nConstraint: Runtime-installed or rewritten RAM code must execute the program's own instructions, not HLE or stale static code\nRejected: Keep the existing dirty-page-only gate | too coarse for packed/self-modifying main text and data writes sharing code pages\nConfidence: medium\nScope-risk: moderate\nDirective: Do not bypass dirty_ram_text_native_ok() at game compiled dispatch sites without proving RAM still matches the compiled image\nTested: Local Tekken 3 branch using this mechanism reaches playable fights; clean upstream worktree compiles changed main/memory/dirty files before hitting an unrelated existing macOS overlay_loader LONG/InterlockedExchange build error\nNot-tested: Full upstream macOS build completion; non-macOS build matrix
2026-07-04 16:41:29 +02:00
Matthew Stanley e9b4ed5bbf gl: frame_perf CPU-side attribution - flush/wide wall time + plumbing counters
Tomba2 16:9 GL reproduced the reported collapse (12-14fps) and the GPU-side
split EXONERATED the GPU: scene_gpu ~10ms, mirror ~0.2ms, while emu_cpu is
~82ms (vs ~15ms in squash). gl_ws_ablate=1 (mirror passes fully off) leaves
it at ~75ms, so the wedge is CPU work outside the mirror draws. The GL
submission paths run INSIDE guest emulation (GP0/DMA processing), so driver
CPU cost lands in emu_cpu where no GPU timer sees it.

frame_perf now reports, per wide/4:3 frame class: CPU wall inside
flush_tex_batch (cpu_flush_ms_avg), CPU wall inside the glb_wide_* entry
points (cpu_wide_ms_avg), batches/frame, wide target sets/frame, and wide
FBO creations/frame (a nonzero steady value = surface recreation churn).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 20:23:06 -07:00
Matthew Stanley f5362f4ce9 gl: frame_perf mirror-pass GPU split + gl_ws_ablate ablation toggles
Native-wide perf attribution instrumentation (permanent):
- Each wide-mirror pass (tex-batch mirror, flat-geometry mirror, overlay
  full-width rect, wide_clear) is bracketed with a GL_TIMESTAMP pair
  (glQueryCounter; TIME_ELAPSED cannot nest inside the frame scene query).
  Pairs pool per buffered frame (1024/frame), summed at readback into
  mirror_gpu_ms + mirror_passes per sample; frame_perf now reports
  mirror_gpu_ms_avg/max, canon_gpu_ms_avg (scene minus mirror),
  mirror_passes_avg and mirror_pass_us for wide frames.
- New debug cmd gl_ws_ablate mode=<0..3>: 0 normal, 1 skip mirror passes
  entirely, 2 mirror state churn without draws, 3 mirror draws stay on the
  hr FBO (no per-pass FBO rebind; content-corrupting perf probe).

First MMX6 16:9 measurements with the split: mirror passes cost 20-125us
EACH (FBO ping-pong penalty per pass) but MMX6 2D batches to ~3-15
passes/frame so 16:9 attract holds ~60fps on this branch; the per-pass
cost x ~900 immediate flat prims is exactly the Tomba2 3D 60ms scene.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 19:59:53 -07:00
Matthew Stanley 2d2f4aebb4 gl: fix black-frame flicker (ISSUES #7) — exact pending-upload rects, not a union
Root cause (proven via the new present ring + gl_coh_ring correlation):
flush_cpu_upload() merged all pending CPU->VRAM writes into ONE union
bounding box. A frame with two disjoint uploads (sprite column + tile row —
routine MMX6 texture streaming) produced a union spanning the display
framebuffers, which the flush painted from the STALE CPU VRAM mirror (the
FBO is authoritative under GL) — stomping live frames with black for
exactly two presents (one per double-buffer parity). Scene-dependence of
the uploads made it look config/timing dependent; the software renderer is
immune because its CPU array is authoritative.

Fix: exact pending-rect list (16 rects; merges only when zero uncovered
pixels are added — containment or same-band extension; wrap-aware GP0(A0)
transfers split into up to 4 exact rects instead of the old "wrapped: take
all" full-VRAM union; overflow -> order-preserving flush-all; pre-context
union retained where the CPU array is authoritative). Merge rule verified
by a 20k-randomized-rect host test (0 stale / 0 missing painted pixels).

Observability (always-on): gl_present_ring records every SwapWindow (path,
src/letterbox rects, drained glGetError, wall-ms, backbuffer + blit-source
pixel samples) — the instrument that gave the 1:1 black-capture
correlation. debug_server_send_fmt now heap-formats responses >64KB (they
previously truncated into unparseable JSON, breaking large ring dumps).
(debug_server.c also carries the Vulkan screenshot_file sync hunk from the
concurrent VK bring-up; see the next commit.)

Validated: ~18-min MMX6 GL attract soak, ~1600 window captures across 3+
attract cycles — zero isolated black frames, zero GL errors (pre-fix:
19/40 captures black at the intro). Tomba1 build-gl boots clean; its full
attract soak follows. ENHANCEMENTS.md added (framework enhancement ledger,
R1 OpenGL / R2 Vulkan state).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 16:26:48 -07:00
Matthew Stanley bbe0d2ae8e dirty-interp: bound PC-table probe length; 4x table — Trolley-demo 0.3fps host burn
Tomba2's Trolley attract demo interprets a working set past 64K distinct
PCs. The per-PC tracking tables (g_dirty_ram_pc_table / exec_pc_table) used
an UNBOUNDED linear probe, so once a table filled, every lookup for an
absent PC scanned all 65536 slots before returning NULL — per executed
instruction. Host thread profile showed ~99% of emu-thread time inside
pc_table_get_or_insert_in; guest crawled at 0.3 fps (1M guest cycles per
3s wall) while telemetry showed the window "LIVE" on residual motion.

Fix: hard-bound the probe to 128 slots (miss => NULL => "stop tracking",
the documented degradation) and grow the tables 65536 -> 262144 so the
Trolley working set actually fits — the same table feeds overlay-capture
seed lists (MAX_CAPTURE_PCS aliases it), so the old size also silently
truncated capture manifests for large regions.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 10:09:36 -07:00
Matthew Stanley 1444394242 overlay ABI v10: forward GTE special-register accessors — unblock new overlay coverage
The emitter routes mfc2/cfc2/mtc2/ctc2 on flag/IR/derived GTE registers
through direct gte_read_data/gte_read_ctrl/gte_write_data/gte_write_ctrl
calls (code_generator.cpp COP2 case), but the overlay DLL preamble had no
shims for them — any GTE-heavy overlay failed to LINK (undefined
gte_read_ctrl) and its region ran interpreted forever. That silently
blocked all new native coverage for the lava/Trolley attract-demo regions
after the caches rotated.

GTE state is shared runtime state, so the shims forward unconditionally
through OverlayCallbacks (a local copy would fork the flag/IR timeline).
ABI bumped 9 -> 10; the loader gate rejects+deletes pre-shim DLLs and
autocompile self-heals; plain gte_data[]/gte_ctrl[] accesses stay direct
CPUState reads in emitted code, matching the emitter.

Smoke-validated: previously-failing GTE-heavy captures now compile clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-03 09:14:40 -07:00
Matthew Stanley 4cc757f0c9 bios: seed all 30 ROM-resident kernel-table targets; unknown dispatch is FATAL by default
Root cause of MMX6 "A game data could not be found" (weeks-old, cross-backend):
the game's save-scan calls memset through the kernel A0 jump table; entry
A0:2B points into BIOS ROM at 0xBFC02B8C (one of the entries the kernel never
patches into RAM). Transitive discovery can never find it (reachable only via
the data table, no jal), so the dispatch missed and psx_unknown_dispatch
silently no-op'd — killing the scan before firstfile ever ran. Every card
layer (SIO, IRQs, SwCARD events, sector data, kernel directory parse) was
verified correct along the way; the sole defect was the undiscovered ROM
function plus the silent miss.

- recompiler/seeds: enumerate the post-init A0/B0/C0 tables (kernel RAM
  0x200/0x874/0x674) and seed every ROM-pointing entry with no dispatch
  coverage — 30 functions (memset, memcmp, memmove, strncat, rand-family,
  card/dev services...). memset was merely the one MMX6 called; the rest were
  identical latent bugs. BIOS regen: 4406 -> 4439 dispatch entries.
  MMX6 CONTINUE now lists and loads saves (user-validated + scripted run:
  full FILE SELECT, 1093 card txns, unknown_dispatch_log total=0).

- traps.c: an unresolvable dispatch target now dumps a crash report and halts
  BY DEFAULT (PSX_FAIL_FAST_UNKNOWN_DISPATCH=0 opts out for diagnostic
  sessions; the miss is ring-recorded either way). The old silent-no-op
  default left stale registers and a severed call chain, and masked this bug
  for weeks. Deliberately NO interp fallback: the dirty-RAM interpreter is
  for runtime-written code (Rule 18); interpreting around a static-discovery
  hole would hide it exactly like the no-op did.

- runtime.cmake: EXE_NAME option — per-game process names (mmx6-runtime.exe)
  so one game's `taskkill /IM psx-runtime.exe` dev sweep no longer kills
  every other game's instance.

- debug rings (the tooling that found this): HLE call ring gains
  consecutive-duplicate collapse w/ repeat counts (a 4-way TestEvent poll at
  175K calls/s no longer flushes the ring in 0.1s), per-entry TCB + in_exc
  (thread attribution), a "since" paging param and 8MB dump buffer;
  card-trace EvCB watch widened to all 7 card event slots (slot 0 =
  SwCARD-IOE, the success event, was previously invisible).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 22:39:25 -07:00
Matthew Stanley 496d1dbbc8 runtime: HLE tier wiring + carried instrumentation from the card-load hunt
HLE tier wiring (completes the previous commit — HEAD builds again):
- main.cpp: [runtime] bios_hle/keep_intro consume + settings.toml layer +
  PSX_BIOS_HLE / PSX_BIOS_HLE_KEEP_INTRO env resolution + backend banner;
  boot-turbo window ORed into the turbo predicate; the fast_boot snapshot
  restore/capture path and s_fast_boot_active are removed (deprecated by
  the HLE boot shell-skip); psx_hle_scheduler_set_default call.
- traps.c: psx_hle_scheduler_enabled default now flows from config
  ([runtime] hle_scheduler) with the PSX_HLE_SCHEDULER env winning.
- debug_server.c: hle_dump command (always-on HLE ring query).

Carried instrumentation/state from the MMX6 card-load sessions (kept
deliberately; documented in memory + handoff):
- dirty_ram_interp.c: XOP_RES interp JAL call-resolution probe + xprobe
  watched dump section (emitted first), watch targets.
- overlay_loader.c: probed wrapper around dispatch_call + psx_sljit_call.
- debug_server.c: card_mgr_trace range widen, TestEvent spin-body
  collapse, 64MB response cap.
- interrupts.c: PSX_SAME_THREAD_RESTORE selector (0/1/2; TCB-equality
  hardening candidate).
- memory.c: PSX_POLL_PROOF temp gate (remove when card work resumes).
- savestate.c/.h (new): user save states (F1-F12), HLE-scheduler-gated
  load via psx_scheduler_resume_at; load-crash known, do not use for
  repros yet.
- psx_cycles/autocompile/cycle_testrom: timing-fastpath + exe-path
  session state.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 16:27:57 -07:00
Matthew Stanley 582aeccdac bios: HLE as a first-class swappable tier (gbarecomp model) + HLE boot shell-skip
USER PIVOT 2026-07-02 (CLAUDE.md §0 amendment included): psxrecomp now
carries an opt-in High-Level Emulation backend alongside LLE. LLE (the
recompiled BIOS) stays the default, the reference implementation, and the
correctness/timing oracle; every service HLE does not implement falls
through to LLE, so HLE is never load-bearing beyond what it covers.

Mechanism: full_function_emitter.cpp emits a null-by-default hook
g_psx_bios_hle_hook consulted at the top of every psx_dispatch_impl
iteration, on the pre-normalize physical address, BEFORE any backend
(game image / dirty-RAM / static table) claims the target. A handled
call resumes at $ra through the trampoline's existing return/tail
contract. NULL (default) = pure LLE, dispatch-identical. Regenerating
BIOS+game images is required (emitter change).

v1 call-HLE (runtime/src/bios_hle.c): the B0 event family — DeliverEvent
(incl. callback dispatch with the kernel-true $ra 0x1720), OpenEvent,
CloseEvent, TestEvent, EnableEvent, DisableEvent — each ground-truthed
instruction-by-instruction against the SCPH1001 kernel disassembly
(0xBFC11644..0xBFC11A84) and operating on the REAL guest EvCB table
([0x120]/[0x124], stride 0x1C). WaitEvent/threads/pads/card/A0/C0 fall
through to LLE. Cycle charges are documented approximations; LLE remains
the timing oracle. No-stubs stands.

Boot HLE: with the tier on (and no keep-intro opt-out) the hook one-shot
intercepts the first dispatch of the BIOS shell entry (RAM 0x30000 —
LoadRunShell's indirect call always routes through the dispatcher), so
BIOS Main() proceeds straight to SYSTEM.CNF + game EXE load with kernel
state built entirely by the real recompiled kernel init, unpaced (boot
turbo) until game handoff. This REPLACES the fast_boot snapshot
capture/restore; fast_boot=true now aliases the boot-skip alone.

Selection: [runtime] bios_hle / bios_hle_keep_intro (+ settings.toml
bios_hle mirror), PSX_BIOS_HLE / PSX_BIOS_HLE_KEEP_INTRO env overrides,
startup banner bios_backend=/bios_boot=. The PSX_HLE_SCHEDULER spike is
folded in as the tier's standing subsystem replacement: default from
[runtime] hle_scheduler via psx_hle_scheduler_set_default, env wins.

Observability: always-on 16K-entry HLE ring (route LLE-fallthrough /
HLE / boot-skip per record) + hle_dump TCP command (TCP_COMMANDS.md).

VALIDATED on Tomba (build-wt): LLE pass byte-identical behavior (real
intro, card check, save/load OK); HLE pass boots shell-less, TestEvent/
DeliverEvent route HLE, ChangeTh/ReturnFromException/OpenTh/CloseTh and
the card stack fall through to LLE, save/load OK (user-driven).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 16:27:33 -07:00
Claude b82e72cb0b cdrom: GetID reports the inserted disc's real license region (fixes Kula World CD wedge)
GetID's last four response bytes were hardcoded 'SCEI' (NTSC-J). Real
hardware reports the region of the INSERTED disc. Kula World uses the
BIOS CD API, and the kernel CD driver revalidates the disc (ReadTOC +
GetID, polled with irq_enable=0x18) when it reinitializes after the
game's first file load. Seeing a 'Japanese' disc, it fell into the
endless GetStat/Init retry loop: CD delivery froze at sector 307 (LBA
318, just before the first level directory) and the game waited forever
on a black screen.

Diagnosed from the always-on cdrom trace ring (grabbed via gdb from the
live process): 307 sectors stream cleanly, Pause completes, then the
BIOS's own ROM CD firmware (0xBFC0Dxxx) masks INTC delivery, issues
ReadTOC + GetID, reads the response... and rejects it. Beetle PSX (the
oracle; boots the same dump + BIOS to demo gameplay) derives the SCEx
string from the disc's SYSTEM.CNF boot serial - so we now do the same:
cdrom_set_disc_scex() is fed at launch from the existing disc_identity
module (PAL->SCEE, NTSC-J->SCEI, NTSC-U->SCEA; default SCEA matches the
one supported BIOS). Verified so far: launch log reports 'disc region
PAL (serial SCES-01000)'; the sector-counter wall-break run is in
flight. Framework-wide note: Tomba/MMX6 (NTSC-U, own CD drivers) never
hit this path but now get 'SCEA' - matching real hardware - instead of
'SCEI'; regression-test before any master merge.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BdjxoRB1f9VQsNzZayCgGS
2026-07-02 18:09:49 +00:00
Matthew Stanley c78eeb72cc overlay ABI v9: route faithful-timing runtime fns through OverlayCallbacks
The cycle-accuracy emitter emits calls to 12 timing runtime functions
(psx_cyc_load_*, psx_icache_fetch, psx_muldiv_*, psx_gte_*, psx_slice_block,
...) + debug_server_cyc_observe + g_debug_last_store_pc. Overlay DLLs never
got these symbols, so every overlay failed to link -> 0 native shards ->
100% interpreter (unplayable). Fix (option A): expose the 12 via the overlay
callback ABI.

- overlay_api.h: +12 timing callbacks in OverlayCallbacks, ABI 8 -> 9.
- overlay_loader.c: populate the 12; add warn_on_cgtag_mismatch() (loud
  warning when shards exist under the wrong cg-hash).
- compile_overlays.py: 12 preamble forwarders + local g_debug_last_store_pc
  + -DPSX_NO_DEBUG_TOOLS.
- cosim.c/main.cpp: input-cosim setpad + held pad (deterministic input).
- cosim.py: env-overridable COSIM_EXE/CWD/GAME.

KNOWN REGRESSION (patched on a follow-up branch): Tomba pause menu (triangle)
wedges. Root-caused: an IRQ taken mid-block resumes at the function entry
leader instead of the interrupted PC, re-zeroing the menu's VSync wait
counter (scratchpad 0x1F8001E8) every frame so it never reaches its target.
Not the scheduler (LLE reproduces) and not timing math -- interrupt-resume
re-entry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-01 14:31:59 -07:00
Matthew Stanley 553d9933d1 fix mmx6 timing divergences with cosim oracle 2026-07-01 09:28:50 -07:00
Matthew Stanley 0f34c29c45 diagnostics: add compiled block lockstep comparator 2026-06-30 16:59:58 -07:00
Matthew Stanley 18c94a1394 device_trace: general two-process device-event (IRQ) cycle ring
New always-on ring (device_trace.{c,h}, compiles into both binaries like
parity_trace) recording every hardware IRQ-raise edge with its guest cycle,
source (I_STAT bit) and detail. All native device sources funnel their raise
through one choke point psx_irq_raise(bit,detail) in interrupts.c (VBLANK/GPU/
CDROM/DMA/timers/SIO routed; DMA passes DICR channel flags, timers pass index),
so the device-timing audit sees every event from one place. devtrace_dump/ctl
debug commands (cycle-window + source filters) + tools/devtrace_diff.py align
the two device-event timelines by source ordinal and flag where cycles drift.
The Beetle oracle side (mednafen IRQ_Assert rising-edge hook) lives in the main
checkout.

This is the level below parity_trace: parity names the divergent control-flow /
gate input; device_trace names the divergent HARDWARE EVENT behind it.

First result (MMX6 cutscene asset-load over-fast wedge): the load's CD+DMA
activity is compressed into ~232M cycles on native vs ~384M on Beetle (~1.65x),
completing the func_8001CB3C scene setup ~100M cycles / ~176 frames early. The
producer is CD-read / DMA-completion timing (DMA channels 2/3/4 = GPU/CD/SPU
asset streaming) -- confirming the device-completion-latency hypothesis and
ruling in the CDROM/DMA cycle model as the over-fast subsystem. (VBlank verified
correct: native VBlank edges are exactly 564480 cyc apart.)

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 21:53:27 -07:00
Matthew Stanley 5da57aa478 parity_trace: per-watch-word LAST-WRITER provenance (name the early producer)
Extends the two-process parity ring so each row carries, per watch word, the
exact store PC + guest cycle + frame + (approx) writing TCB of the most recent
write to that word. parity_trace_note_write() maintains the table from BOTH
processes' write paths (native: memory.c psx_write_* with g_debug_last_store_pc;
Beetle: beetle_libretro.cpp wtrace_callback with the store pc). Both parity_dump
serializers emit the new wwpc/wwcy/wwf/wwt arrays (identical wire format), and
parity_diff.py prints a side-by-side WATCH PROVENANCE block at the divergence.

This turns "the gate-input value diverged" into "who/when produced it" -- the
instrument ChatGPT recommended for the MMX6 over-fast wedge.

First result (MMX6 cutscene->gameplay, watch 0x80071088/0x800CD3F8/0x8006D9AC/
0x800CD3FC/0x800CD404/0x800200F4): the cutscene-setup func_8001CB3C (writer pc
0x8001CB7C of countdown 0x800CD3FC) runs ~99.7M guest cycles / ~176 frames
EARLIER on native (cyc 998,597,937 frame 1769) than Beetle (cyc 1,098,296,890
frame 1942) -- same writer PC, fired early. On Beetle the state struct
0x800CD3F8 is never touched by game code (stays BIOS-init 0 -> setter path); on
native it advances. The over-fast wait is localized one level above the state
machine, at whatever schedules func_8001CB3C.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 20:43:40 -07:00
Matthew Stanley 7224248c82 tooling(parity): stamp guest-cycle into the parity ring (cycle-drift ruler)
Add absolute guest-CPU-cycle (since boot) to every parity row via a per-process
parity_host_cycle() accessor (native psx_get_cycle_count; Beetle
beetle_core_get_guest_cycles — directly comparable). Widen ParityEntry.cycle to
64-bit; both dump handlers emit it. This turns the cutscene divergence from "273
frames early" into a hard cycle delta: Beetle runs 566k cycles/frame (≈ real PSX
VBlank 564480); native reaches the cutscene state-advance ~150-200M guest-cycles
early — an over-fast cycle deficit (DMA-cycle-steal signature) in the faithful-
timing stack. Beetle producer side mirrored in the main checkout.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 19:19:08 -07:00
Matthew Stanley f8aefefec1 tooling(parity): general two-process control-flow parity trace (native producer)
End the "somewhere upstream" blindness with a reusable first-divergence
instrument (PRINCIPLES.md "find the first divergence; is the value WRONG or the
behavior MISSING"). A TCB-scoped, freeze-on-trigger control-flow ring with an
identical struct + JSON wire format on both processes, so a generic sequence-diff
(tools/parity_diff.py) locates the first logical divergence between recomp and
oracle — not a frame diff.

- parity_trace.{h,c}: armed-from-boot ring, gated on current_tcb==watched_tcb,
  latches on a configured trigger target so the pre-divergence window survives
  the wedge loop. Up to 6 watch-word snapshots/row. Self-contained TU shared by
  both binaries; frame source decoupled via parity_host_frame().
- fntrace.c: per-dispatch producer hook (cheap armed gate on the hot path).
- traps.c: YIELD control-event hook in the scheduler switch.
- main.cpp: env-armed from boot (PSX_PARITY_TRACE=1; TCB/trigger/watch tunable),
  defaults target the MMX6 cutscene wedge.
- debug_server.c: parity_dump + parity_ctl commands.
- tools/parity_diff.py: pulls both rings, sequence-diffs by (kind,pc,target).

First use (MMX6 freeze) confirmed MISSING behavior, not a wrong value: native
thread1 is permanently parked at func_8002000C resume (TCB EPC 0x800200F4),
handshake flag 0x8006D9AC never set (0 across 16384 rows), setter func_8001344C
never runs; thread1 re-resumes a dead func_8002000C frame whose saved-ra slot was
reused -> jr 0x800CD3F8 wedge. Upstream context-staleness/scheduling root.
Beetle mirror producer + the cross-process diff are the next step.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 16:38:38 -07:00
Matthew Stanley 0f7d0f1645 spike(scheduler): deterministic TCB scheduler LIVE + HLE/LLE toggle (minimal A+)
Replace the non-deterministic host-fiber thread-switch bridge with a deterministic
TCB scheduler (HLE_SCHEDULER_CARVEOUT_PLAN.md steps 2-8, minimal "A+" scope):

- psx_scheduler_run (traps.c): outer trampoline wrapping the top-level dispatch
  (main.cpp calls it instead of bare psx_dispatch). setjmp(g_scheduler_jmpbuf);
  restore current TCB / dispatch / on-escape reset g_psx_dispatch_depth +
  g_psx_call_bail; boot/pre-TCB runs raw cpu->pc; one-level switch-back safety
  net; fail-closed psx_is_dispatchable on every restored EPC.
- psx_request_thread_switch: save yielder ctx (resume=$ra), repoint
  dword_108->entry, longjmp to the scheduler. No fibers, no cpu->pc=0 signal.
  Fires only with in_exception==0, so it never unwinds a live exception_jmpbuf
  frame (the in-exception RFE path stays LLE/intact).
- sched_escape_ring (step 8) for always-on observability.
- Hidden toggle PSX_HLE_SCHEDULER (default 1=HLE, 0=legacy fibers), read once;
  psx_change_thread branches on it; startup banner prints the mode. The
  trampoline is transparent in LLE mode. Fiber funcs kept compiled-but-dead.

Validated live (HLE): thread1 trace shows ONLY the new TCB-switch events and
ZERO fiber kinds 10/11/13 — the per-frame fiber recreate is eliminated. Builds
clean. Freeze NOT resolved: same 0x800CD3F8 wedge persists (separate upstream
root, per ChatGPT Q5). Keep HLE default until the upstream cause is fixed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 15:52:51 -07:00
Matthew Stanley ab8ed36b47 spike(scheduler): step 1-2 scaffolding — structured-escape types + jmpbuf + fail-closed guard (INERT)
First step of the deterministic TCB cooperative-thread scheduler carve-out
(HLE_SCHEDULER_CARVEOUT_PLAN.md §9, ChatGPT-approved "A+"). Replaces the
non-deterministic host-fiber bridge (confirmed root of the MMX6 cutscene freeze:
thread1's fiber recreate-per-frame, pc=0 silent exit).

- runtime/include/psx_scheduler.h: psx_run_reason_t (CONTINUE / YIELD_TO_TCB /
  RESUME_CURRENT / GUEST_EXIT / FATAL) + psx_sched_escape_t, the design rationale
  (pure-TCB BIOS scheduler, no stack switch; guest state lives only in
  CPUState/RAM/TCB), and the load-bearing invariant.
- traps.c: g_scheduler_jmpbuf + g_sched_escape definitions + psx_is_dispatchable
  (fail-closed on pc==0 and the exception sentinel — the known-bad resume PCs the
  old pc=0 pathology produced).

INERT: nothing calls these yet; psx_change_thread_fiber (host-fiber bridge) is
still authoritative. Builds clean (traps.c only, no game-C regen). No behavior
change. Next: outer scheduler loop + route ChangeThread/RFE through structured
escapes, then remove cpu->pc=0 + fiber recreation.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 14:42:43 -07:00
Matthew Stanley 4ddccccaa9 checkpoint: exact-store-PC tooling fix (verified) + freeze/scheduler diagnostics + faithful-timing WIP
recompiler/code_generator.cpp: stamp g_debug_last_store_pc before EVERY game
store (SB/SH/SWL/SW/SWR, SWC2, + the ws-backdrop / game-option special paths)
and declare the extern in the game-C preamble. Previously only the BIOS emitter
(strict_translator.cpp) stamped it, so game stores inherited the last BIOS store
pc -> wtrace/readtrace mis-attributed game writes to the BIOS. VERIFIED LIVE:
MMX6's producer trace for the 0x800CD3F8 write now reports the real game store
pc 0x8001A708 (matches Beetle), not the stale 0xBFC11BF0.

runtime: g_pc0_reason slice-exit provenance, fail-closed exception-sentinel
asserts, named thread-event kinds, freeze-heartbeat RVA emission (diagnostics,
default-on, additive).

Carries the in-progress faithful-timing / MDEC work (cpu_state.h, memory.c,
dma.c, interrupts.c, dirty_ram_interp.c, full_function_emitter.cpp) as an
uncommitted-WIP checkpoint. tools/: regen_bios.sh, bios_emitter_fingerprint.sh.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-29 14:20:17 -07:00
Matthew Stanley 958a928d14 timing: faithful R3000A I-cache fetch model + interp validation (Stage 1)
New runtime/src/psx_icache.c: direct-mapped (4 KB / 256-line) instruction-
cache fetch cost, transcribed from Beetle PS_CPU::ReadInstruction:
  HIT  (TV == addr)            -> +0, no give-back clear
  MISS, KSEG1/uncached         -> +4 (BIOS ROM)
  MISS, cached (KSEG0/KUSEG)   -> +3, then +1 per word refilled from the
                                  missing word to the line end (earlier words
                                  stay invalid); also clears the load give-back.
Mirrors only the per-word TV tag array (cost + tag state; the value is already
in hand). Wired into the dirty-RAM interpreter (exec_one) per instruction,
charged BEFORE the §1 base — Beetle order.

New ruler #2 loop `icache_miss`: loop top + a victim 0x1000 apart alias the
same direct-mapped line with different tags, forcing a refill miss every
iteration (other loops are all-hits after warm-up).

VALIDATED interp vs Beetle (PSX_FORCE_INTERP=1 PSX_ICACHE=1): icache_miss
native +14 == Beetle +14 (per-iter 17); the other 12 loops unchanged at +0
fetch. So the I-cache hit AND refill-miss costs are MEASURED equal to the
oracle on the interp path.

Opt-in via PSX_ICACHE=1 (default OFF) — charging fetch cost in only one
backend would fork mixed compiled/interp timing. Production activation +
the compiled-path emit (per cache-line leader) + ruler #1 cold-spike
validation are Stage 2. Default-off => no production change (the interp's
fetch call is a no-op without the env).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 16:48:56 -07:00
Matthew Stanley d5977976e5 timing: GTE-read + MFC0 + muldiv-stall load-delay give-back (ruler#2 100%)
Closes the last steady-state cycle divergences; native now == Beetle on
the complete 12-loop ruler #2 suite.

- MFC2/CFC2 (GTE reg -> GPR read): new psx_gte_read stalls to gte_ts_done
  AND hands the stall amount to following instructions as a load-delay
  give-back (Beetle cpu.cpp:1332-1341: LDAbsorb=gte_ts_done-ts,
  LDWhich=rt). MTC2/CTC2 (writes) keep stall-only psx_gte_stall.
- MFC0: arms ld_absorb=0 / ld_which_t=rt (Beetle delayed load) — sets
  ReadFudge=rt so a load in the next slot gets no fudge.
- psx_muldiv_stall (MFLO/MFHI): now CONSUMES the pending load give-back
  while stalling to muldiv_ts_done, plus the muldiv_ts_done-1 off-by-one
  shortcut (Beetle cpu.cpp:1723-1736). No-load code is unaffected
  (read_absorb==0 -> plain advance).

Wired in both static emitters (code_generator, strict_translator) and
the dirty interp.

METHODOLOGY (Rule 15): Beetle cyc_watch must be sampled at STEADY STATE
— its warm-up window reports the no-give-back value (the source of the
prior "gte_rtps +15 EXACT" mis-record; true steady Beetle = +11).

Validated at steady state, native == Beetle on ALL 12 ruler #2 loops:
the 4 divergences closed (gte_rtps 18->14, gte_nclip 11->7,
gte_read_use 19->14, ld_div 45->49); the 8 CPU-load/alu/div/mult loops
held. Ruler #1 delta 0. Tomba 2 FMV plays (no regression).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 14:42:47 -07:00
Matthew Stanley d8c4a8ec9f timing: faithful R3000A load-delay interlock (ReadFudge/LDAbsorb)
Implements the last unmodeled load-path cycle component — the R3000A
load-delay pipeline interlock (Beetle ReadAbsorb/ReadFudge/LDAbsorb/
LDWhich) — as ONE shared per-instruction model across the dirty interp
and BOTH static emitters, replacing the flat per-instruction +1 base and
the flat +4 main-RAM read wait-state.

Model (transcribed from beetle-psx cpu.cpp + libretro.cpp, verified Δ):
- §1 base: a pending load's per-register give-back (read_absorb) is
  consumed INSTEAD of charging +1 (pipeline write-back overlap).
- GPR_DEPRES: each opcode's src/dst regs end the give-back on use.
- DO_LDS: commits the prior load's give-back + ReadFudge.
- load ReadMemory: +2 fudge iff the predecessor committed no load;
  main-RAM region +3 + completion +2 (LWC2 +1) become the LDAbsorb
  give-back; scratchpad +0.

New runtime/include/psx_cyc.h (inline §1/deps/DO_LDS + step) over new
CPUState timing fields; psx_cyc_load_*/psx_cyc_lwc2_read in memory.c
(region-aware, own the whole load interlock, value via uncharged
psx_read_*); psx_cyc_dep_res_mask in psx_instr_cost.h (per-opcode
GPR_DEP/RES, gen-time literal). cpu->read_* rewired to uncharged in
main.cpp; charge_main_ram_read removed. Wired before each instruction
body in code_generator.cpp (game) and full_function_emitter.cpp +
strict_translator.cpp (BIOS); loads route through psx_cyc_load_*.

Validated against the Beetle oracle:
- ruler #2 load2: native +10 -> +11 == Beetle (all other components
  still exact: alu+1/load+5/div+38/mult+15/gte_rtps+15/gte_nclip+8).
- ruler #1 [0x80001C5C->0x80001CA4]: 54 -> 56 == Beetle steady-state
  (residual 84/77 spikes = I-cache cold refill, the separate P2 axis).
- Tomba 2 boots to the intro FMV (pixels on screen, no regression).

Follow-up (separate commit): GTE-read (MFC2/CFC2) + MFC0 LDAbsorb
give-back, and muldiv-stall give-back consumption — needed for mixed
game/FMV faithfulness but do not affect the rulers.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 14:14:47 -07:00
Matthew Stanley ec1fd76b56 timing: faithful GTE (COP2) per-command completion-stall
Models the GTE command latency + stall-on-COP2-access, the next Stage-2 cycle
component. Mirrors the mult/div completion-stall mechanism:

- cpu->gte_ts_done (new CPUState field, appended): a GTE command sets it to
  psx_cycle_count + (cost-1); back-to-back commands serialize (psx_gte_set
  stalls to the prior deadline first). Any COP2 register access
  (MFC2/CFC2/MTC2/CTC2/LWC2/SWC2) calls psx_gte_stall, advancing guest cycles
  to the deadline if the op is still in flight.
- Cost table (psx_cycles.c, psx_gte_cmd_latency): per-op cost-1, transcribed +
  verified from beetle-psx gte.cpp op returns (RTPS15 NCLIP8 MVMVA8 NCDS19
  NCDT44 RTPT23 NCCT39 ... AVSZ4=5 not 6). cost-1 because the COP2 instruction's
  own +1 base is charged separately (Beetle GTE_Instruction returns ret-1).
- Set armed in the shared gte_execute() (one site for both backends); stall
  emitted before every COP2 reg access in both emitters (code_generator,
  strict_translator) and the dirty interp. The compiled "+1 at top" vs interp
  "base after exec_one" offset cancels (same as muldiv).

Validated EXACT on ruler #2 (new gte_rtps + gte_nclip loops): native +15/+8 ==
Beetle +15/+8. All other components unchanged (no regression); Tomba2 boots to
FMV. Requires regen (emitters changed); runtime+BIOS+game regenerated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 12:41:22 -07:00
Matthew Stanley a3e8f2818b feat(timing): faithful mult/div completion-stall + ruler #2 native half (validated EXACT)
Stage-2's biggest cost gap closed. MULT/MULTU/DIV/DIVU now set a completion
deadline; MFLO/MFHI stall guest cycles until it — exactly like Beetle's
muldiv_ts_done. Latencies transcribed from cpu.cpp: DIV/DIVU=37; MULT via
MULT_Tab24 (14/10/7) on the first-operand magnitude. Native previously charged
ZERO for this.

- Per-instruction cycle charging is now the DEFAULT on this audit branch
  (PSX_CODEGEN_CYCLE_PER_INSN), required so the stall absorbs correctly (the
  running cycle count must be accurate mid-block). Validated cycle-neutral for the
  identity base model; Tomba 2 still reaches the FMV.
- runtime: CPUState.muldiv_ts_done + psx_muldiv_set/stall + psx_mult_latency_s/u
  in psx_cycles.c. Emitted at the mult/div/mflo/mfhi sites in the GAME emitter
  (gated PSX_ENABLE_BLOCK_CYCLES). Stall fires even for mflo/mfhi to $zero.
- ruler #2 native half: tools/cycle_testrom/CMakeLists.txt builds psx-cyctest
  (links the recompiled test EXE), boots disc/cyctest.cue (serial CYCT-00101 so
  disc-identity matches, no warning dialog). measure.py --port 4600.

VALIDATION (native vs Beetle oracle, per-iteration component cost):
  div +38 vs +38 EXACT | div_spaced +38 vs +38 EXACT (absorb works) |
  mult +15 vs +15 EXACT | baseline/alu match.
Remaining: load native +7 vs Beetle +5 (memory.c flat +6 wait-state needs
calibration to ~4) — a smaller refinement. BIOS emitter still block-mode (ruler
#1 unchanged at 30) — applying per-insn + muldiv there is the next step to close
ruler #1's div-stall gap.

No FMV regression (i_stat 0x8D, screenshot verified).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-27 00:00:22 -07:00
Matthew Stanley 9cec60a30d feat(timing): BIOS-kernel cycle ruler + fix load double-count
Build the game-independent cycle-attribution ruler the plan called for, and
fix two real bugs it exposed.

Tooling (debug_server.c, full_function_emitter.cpp):
- cyc_watch double-fire dedupe: observe fired from BOTH the dispatcher and the
  function prologue at the same cycle, double-recording every dispatched entry.
  Key on (phys,cycle); a genuine re-entry is always >=1 cycle later.
- Per-block-leader cycle observe (debug_server_cyc_observe), emitted by the BIOS
  emitter under #ifndef PSX_NO_DEBUG_TOOLS (prod = zero overhead). Native now
  samples at EVERY compiled block leader (matching Beetle's before-instruction
  sample), so cyc_watch can anchor any block-leader PC, not just fn entries.
  Emitted at normalize_address() so relocated-kernel anchors match the RAM space.

Bug fix (psx_instr_cost.h):
- Loads were double-counted. Stage-2 #1a (2ef47bd) returned 3 for loads (+2
  data-access) in psx_instr_base_cycles WHILE memory.c charge_main_ram_read
  already charged +6 per main-RAM read. The ruler region [0x80001C5C->0x80001CA4]
  decomposed native=34 as 16(base) + 2 + 12(mem) with loads counted twice. The
  opaque 0x80017FC4 window hid it because the load over-charge masked the entirely
  unmodeled divu->mflo stall. Reverted the opcode fn to pure execute base (loads=1)
  per its own stated contract; memory.c is the single address-keyed data-access
  owner (like Beetle ReadMemory). Ruler: native 34->30 (exact), FMV unaffected.

Docs: CYCLE_MODEL_BEETLE.md (full R3000A model transcribed from in-tree Beetle
cpu.cpp, cited), plan + burndown updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 22:14:35 -07:00
Matthew Stanley 2ef47bd388 feat(timing): Stage-2 #1a — data-load cost in psx_instr_base_cycles (Δ-validated)
Transcribed from Beetle PS_CPU::ReadMemory: a CPU load adds +2 cycles (LWC2 +1);
stores posted (~0). psx_instr_base_cycles now returns 3 for LB/LH/LWL/LW/LBU/LHU/LWR,
2 for LWC2, 1 else. Flows to BOTH backends via the single-source seam.
Δ GATE (cyc_watch @0x80017FC4, native vs Beetle per-iteration): 46 -> 56 (toward
Beetle 91) — load cost closed ~10 cyc; remaining ~35 = later components (I-cache
fetch, mult/div, GTE, region/absorb refinements). FMV still streams (no regression).
Approximation noted in the header: no scratchpad-free / load-delay-absorb / region
yet (Δ-gated next).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 20:59:19 -07:00
Matthew Stanley b00b81f5e9 feat(timing): single-source cycle-cost seam (psx_instr_base_cycles), identity
P3 step 1 (FAITHFUL_TIMING_PLAN.md): both backends now account guest CPU cycles
through ONE function, runtime/include/psx_instr_cost.h::psx_instr_base_cycles(insn),
so they can never disagree (the -8 drift class). Interp routes its 3 per-insn
charges (exec_delay_slot, dirty dispatch loop, precise slice) through it; the
recompiler sums it over each block (+ the outside delay-slot clone) to fold into
the compile-time block charge. Stage 1 = identity (1 cycle/insn) = the proven
baseline, so the seam is BEHAVIOR-PRESERVING: regen is byte-identical (verified,
full.c + dispatch.c) and Tomba 2 still reaches the intro FMV (i_stat 0x8D
streaming). Stage 2 edits ONLY psx_instr_base_cycles (transcribe real R3000A
costs from in-tree Beetle cpu.cpp/gte.cpp + psx-spx, verify each vs Beetle) and
both backends update together.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 19:20:20 -07:00
Matthew Stanley f9d50d7503 fix(tomba2): delay-slot cycle accounting -> Tomba 2 reaches the intro FMV
The multi-week Whoopee-Camp logo->FMV stall was a TIMING-FAITHFULNESS bug, not
game logic: the static recompiler charged cycles block-granular and a branch
whose delay slot is a SEPARATE block leader (branch at end_addr, delay slot
outside the block) undercharged by one cycle on every execution -- the
always-executed delay-slot clone was emitted but counted by neither the branch
block nor the (unentered) delay-slot block. ~8 such sites on the boot init path
= the measured -8 cycle drift that made native run behind the interpreter, so
the frame-1824 elapsed-Timer1 logo-delay loop exited after ~42 iterations
(native) instead of ~1557 (interp/HW) and never reached the FMV.

Fix (code_generator.cpp translate_basic_block, the faithful class fix -- every
dynamically executed instruction charged exactly once):
  block_exec_cycles = instruction_count
                    + (exit branch at end_addr with delay slot outside ? 1 : 0)
applied to both the block cycle charge and the slice budget. R3000 is MIPS-I so
the delay slot is unconditional; the not-taken path already falls through to
branch_pc+8 (no double-count). Result, screenshot-verified: native passes the
logo-delay loop, screen animates, CDROM+DMA stream active, the jungle intro FMV
plays.

Also in this checkpoint (all on wt/tomba2, not merged/pinned):
- PARKED precise interrupt-slicing (PRECISE_IRQ_SLICE.md): root-caused its pc=0
  boot exit to a mid-function clean-text resume PC the dispatcher can't re-enter;
  ChatGPT-validated fix is "every block leader = re-enterable CPS continuation"
  (psx_game_is_function_entry predicate added; precise_pc_dispatchable +
  irq_taken-once restructure in psx_run_precise). Default OFF (PSX_PRECISE_SLICE=1
  to resume); inert on the baseline. Slice-trace diagnostics added to freeze_check.
- FAITHFUL_TIMING_PLAN.md: authoritative game plan (P1-P6) + standing directive
  (build the faithful core, never hacks; ecosystem is being built, not preserved);
  referenced from CLAUDE.md Rule -1.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 18:24:16 -07:00
Matthew Stanley 2d915c3fa9 wip(tomba2): precise-IRQ-slicing groundwork — cycles_to_next_event + design spec
Phase 1 of the cycle-budgeted precise interrupt-take-point fix (root cause:
compiled blocks take IRQs only at block edges; HW + the dirty-RAM interpreter
take them at the exact instruction — oracle-confirmed at the Tomba 2 logo
Timer1 debounce). Design validated with ChatGPT; full spec in PRECISE_IRQ_SLICE.md.

This commit lands the additive, no-behavior-change foundation (Task #2) plus the
prior session's diagnostic take-PC capture, and a build-hygiene dedup:

- cycles_to_next_event() (interrupts.c): single source of truth — min guest-cycle
  distance to the next DELIVERABLE interrupt (source raises its I_STAT bit AND
  that bit is unmasked in i_mask). Aggregates VBLANK + per-peripheral queries.
- timers/cdrom/dma/sio _cycles_to_irq(i_mask): each peripheral owns its own
  next-IRQ-distance query; all conservative under-estimates (smaller => slice
  more => never run past an event).
- debug_server: cycles_to_next_event command for live validation.
- interrupts.c: take-PC capture into the IRQ_DELIVER event-ring aux (prior
  session's diagnostic; records the architectural take-PC for cross-backend diff).
- overlay_loader.c: remove duplicate psx_native_bad_entry definition (HEAD had it
  twice; would not link cleanly).

Live-validated at the logo: returns the VBLANK distance, correctly excludes the
three free-running (unarmed/masked) timers and idle CD/DMA/SIO. Runtime-only,
no regen. The two-tier executor (Task #3) that consumes this is next.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 15:04:25 -07:00
Matthew Stanley 8ab24c5e62 wip(tomba2): ABI v8 check_interrupts_at + emitter charge-cycle work (pre-rebase snapshot)
In-progress investigation work snapshotted before rebasing onto the
tcc-refactored psxrecomp master. Includes overlay ABI v8
(check_interrupts_at resume-PC callback for async RFE recovery) and
code_generator/full_function_emitter delay-slot cycle accounting.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 23:26:04 -07:00
Matthew Stanley c6f5193ac4 tomba2: first-divergence tooling + Fix A pt1 (overlay cycle accounting)
Root-caused the Tomba2 native logo-stuck bug: it is a guest-cycle-timeline
divergence between the compiled-overlay backend and the dirty-RAM interpreter,
surfacing through a Timer1 (0x1F801110) debounce loop at game pc 0x8008592C that
reads 1 (native) vs 2 (interp), forking logo->FMV. The handoff's "jalr target
divergence" was a benign store-PC artifact (read-watch proves a0=0xB870 and
t3=[a0]=0x800896E0 are identical in both backends); the scratchpad blind spot
was ruled out (separate sp fingerprint forks at the same frame).

First-divergence observability (debug_server.c, memory.c):
- frame_fingerprint: added separate sp (scratchpad) cumulative hash column +
  per-entry cyc, so a scratchpad or cycle fork is classified, not hidden.
- Unified ordered access recorder: one buffer, kind = ramw/spw/mmiow/mmior/ramr,
  array index = true execution order, per-entry cyc (psx_get_cycle_count).
  record_frame_dump emits the unified stream; record_reads_dump filters reads.
- Targeted main-RAM read-watch (PSX_READ_WATCH="lo,hi" + g_ram_read_watch_active
  guard in psx_read_word) — proves a load's value/address per backend.
- PSX_RECORD_FRAME env seed: arm the recorder from boot (race-free), never
  arm-then-time.

Fix A (cycle-model unification, part 1): compiled-overlay code was built WITHOUT
PSX_ENABLE_BLOCK_CYCLES, so every psx_advance_cycles() in overlay code was
compiled out -> a function run as a native overlay charged ~0 cycles while the
same function via the interp charged per-instruction (~32x), the entire drift.
  - overlay_api.h: OverlayCallbacks gains advance_cycles; ABI v6->v7 (rejects
    stale zero-cycle DLLs).
  - compile_overlays.py: build overlays with -DPSX_ENABLE_BLOCK_CYCLES=1 and
    emit a psx_advance_cycles shim forwarding to the shared host timeline.
  - overlay_loader.c: wire s_callbacks.advance_cycles = psx_advance_cycles.

Result: the first debounce now reads Timer1=2 in native (was 1); overlay cycle
charge went 9.5k -> 380k (interp 306k). Native still logo-stuck: a residual,
perfectly linear ~1 cycle/write over-charge remains (block.instruction_count
counts branch + delay-slot as 2 while the interp charges the pair as 1 step),
which flips a later debounce 3 vs 2. Fix A pt2 (cycle-exact block totals) is the
next step. wt/tomba2 only; no pin bump, no master merge, no other-game regen.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 23:23:15 -07:00
Matthew Stanley 7793bf5ac8 overlay-cache v2 P2: generation-gated dispatch validation
The dispatch path re-CRC32'd a native overlay function's ENTIRE code body on
every single call (cand_crc, unconditional) before running it -- a real tax on
hot per-frame code that blunted the native win. The page-generation counter that
could make this a cheap skip existed but was demoted to a diagnostic.

Promote it: a watched-page write is the ONLY way an entry's code can change, and
every CPU/DMA store funnels through the store chokepoint which bumps
overlay_page_gen for watched pages. So if the page-generation sum is unchanged
since this entry was last confirmed VALID, the bytes are provably unchanged ->
run native WITHOUT re-hashing. Fall back to the full crc32 only when the gen
moved or the entry isn't known-valid (this also re-confirms reload-on-return,
since write-away-then-back bumps the gen). Applied to both the main candidate
chain and the CPS continuation re-entry path. Correctness identical to the old
unconditional hash; only redundant hashing is cut. New gen_fastpath counter
exposed in the overlay status.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 23:16:17 -07:00