Coverage campaign step 2. Interior code addresses reached through
function-pointer tables (e.g. Tomba's entity event pumps: 0x8004DF00
family inside func_8004DD1C, table at 0x80013F18) previously dispatch-
missed into the dirty-RAM interpreter, and seeding them truncated the
host function (mid-function-seed softlock class).
Discovery (main_psx): iterative loop classifying every candidate entry
against the current function set — function start: covered; interior:
ALIAS entry (host never capped); gap: forced entry (explicit seeds
trusted; scanned pointers need jr-ra/prologue boundary evidence). The
generic scanner sweeps all data words outside code ranges for text
pointers with table evidence (an adjacent text-pointer word).
Emission (code_generator/control_flow): aliases grouped per host into
ONE shared static body — entry switch + the union of blocks reachable
from any entry (successors + jr jump-table edges) — plus a dispatchable
wrapper per entry. Sibling entries are injected as block leaders so all
group CFGs are identical. Aliases are excluded from the split pre-pass
containment so they never truncate hosts; the pre-pass cap is raised
16 -> 256 with a loud non-convergence warning (16 no longer converged
once promotions widened the function set).
Tomba (SCUS-94236): 1441 alias entries in 108 host groups, 25 scan-
promoted entries; dispatch 2855 -> 5562; generated C 12 MB -> 15.3 MB
(naive per-alias duplication was 80 MB). Verified on the overworld
route: 0x4Dxxx family gone from dirty_ram_stats per-PC (was ~0.5M
insns/session), 0x8004DF00 called natively once/frame from
ra=0x800462C4 (fntrace), dispatch_miss_total=0, aborts=0, user-visible
gameplay clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Restores entry-scoped overlay analysis (analyze_exact_entries +
split_mid_function_targets=false) as the MANDATORY mode for overlay inputs,
renamed --overlay-exact -> --overlay: the ingester's contract, set
unconditionally by compile_overlays.py for every overlay, never a human toggle.
Evidence-scoped discovery compiles only proven seeds + reachable code and keeps
branch/jump-table targets as in-parent labels — no whole-byte sweep, so it no
longer decodes embedded data tables as code.
Effect on the captured Tomba overlay: the data-as-code explosion collapses from
thousands of UNSUPPORTED to 122 clean functions with 42 residual unsupported
opcodes + 8 bad targets. Those residuals are now a per-function-audit concern
(Inc1-B), not a wholesale region failure. Main-EXE codegen is unchanged (Tomba
still regenerates 2854 functions; split pre-pass still runs in non-overlay mode).
Also adds docs/overlay-recompilation-design.md — the converged design of record
(precision-over-recall; compiled!=registered!=callable; write-invalidation over
CRC; internal-labels-in-parent; the RAM-write-path audit result; the three
implementation increments).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Rips out the --overlay-exact recompiler path (analyze_exact_entries,
split_mid_function_targets, the CLI flag, and the compile_overlays.py flag),
returning the recompiler to master's naive whole-blob analysis. Overlay
compilation now splits mid-function branch targets into standalone functions —
the original behavior that produced black-on-load / blue-on-new-game — so we
can faithfully reproduce the failure before fixing it.
Pivot in approach: rather than excluding mid-function seeds at scan time, the
plan is to capture everything (the full overlay image is already dumped to
overlay_captures.json) and have the ingester detect each seed's containing
parent function at encode time and merge/ignore mid-function seeds, while
flagging entries reached only via computed/indirect jumps as jump-risk.
The runtime overlay loader/capture system (b2929aa) is unchanged. The 5
recompiler files are restored byte-exact to master (d22c9ce); config_loader's
overlay_cache flag is retained.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Reinstates the runtime-loaded overlay DLL cache (Layer A) and the offline
overlay compilation pipeline that were built on the pruned codex/cache-discovery
branch (tip 2bbafc2) and never merged. Ported onto current master; rebuilt
rather than history-restored.
Runtime (off by default, opt in via [runtime] overlay_cache = true):
- overlay_loader.c/.h, overlay_api.h: CRC32-keyed DLL cache at
cache/<game_id>/<region>_<crc>.dll. On a dirty-RAM dispatch miss the loader
LoadLibrary's the matching DLL, wires runtime callbacks via overlay_init(),
enumerates func_XXXXXXXX exports, and dispatches them BEFORE the interpreter.
- overlay_capture.c/.h: write-once capture set; records overlay DMA bytes and
writes overlay_captures.json (execution-verified seeds) at clean exit.
- dma.c: capture + cd_dma_log hook at CD DMA completion (async model).
- cdrom.c: cdrom_get_setloc_lba() for disc-position correlation.
- dirty_ram_interp.c: g_dirty_ram_exec_pc_table (exec-verified PCs), a
decodability guard on JAL-into-dirty targets, and the overlay dispatch hooks.
- debug_server.c: cd_read_log + overlay_loader_status TCP commands.
- config_loader: [runtime] overlay_cache flag (default false).
Recompiler (compile_overlays.py / extract_overlays.py drive these):
- main_psx.cpp --overlay-exact: analyze only explicit entries + direct JAL
targets and set split_mid_function_targets=false, so overlay basic-block
targets are NOT split into bogus standalone functions (the mid-function-seed
failure mode that produced black-on-load / blue-on-new-game).
- function_analysis.cpp: analyze_exact_entries(); code_generator.cpp: gate the
mid-function split pre-pass behind split_mid_function_targets (default true,
so normal main-EXE codegen is unchanged - Tomba still regens to 2854 funcs).
Deltas from the original: save states dropped (never worked); overlay enable is
runtime-config-gated (off by default) instead of a build-time define; loader
stderr logging converted to the overlay_loader_status TCP path (CLAUDE.md Rule 3).
Recovered from _backups/2026-06-06-consolidation/psxrecomp-all-PRE.bundle.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Framework work on codex/mmx6-support that makes Tomba build and play
(title screen, 0 dispatch misses) and MMX6 boot through BIOS to its
intro. Touches recompiler codegen (code_generator, function_analysis)
and runtime CD-ROM/DMA/MDEC/GPU/SIO timing (cdrom, dma, mdec, gpu,
psx_cycles, traps, fntrace, debug_server) + headers + runtime.cmake.
Milestone snapshot for collapsing onto master. Build dir excluded.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Add Pass 2.6 to FunctionAnalyzer: detect JAL targets whose callee starts
with `sw $ra, imm($a0)` (SaveState-style context-save helpers) and force
the post-delay-slot PC into the dispatch table. Recovers continuation
entries that aren't reached by JAL prologue or jr $ra discovery.
Extend find_function_start to recognize `lui rt; lw rt, off(rt)` 8 bytes
before jr $ra as a prologue marker. Rewrite analyze_function block-build
from std::set boundaries to a sorted std::vector + binary_search.
main_psx CLI: --seeds, --out-dir, --strict, --inspect; out_dir support.
Add psxrecomp-game executable target alongside PSXRecomp.
code_generator: reg_name() now emits cpu->gpr[N] consistently (matching
what the rest of the codegen already emitted — the old reg_names[] table
returning cpu->v0/cpu->ra was unreachable because CPUState has no named
fields, only gpr[32]). LWL/LWR/SWL/SWR moved from cpu->lwl(...) member
form to psx_lwl(cpu, ...) free-function form for game-EXE codegen reuse.
Remove a stray fmt::print left in build_basic_blocks that spammed
stdout on every regen — per the no-stdio-debug rule (memory v4).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>