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Agent entry point

Owner instructions and the current task take precedence over historical notes. For HLE and performance replacements read docs/HLE_EXECUTION.md and F:/Projects/recomp-template/HLE.md. Select implementations at build time; maintain LLE as a runnable reference. Earlier runtime-switching, exact-internal- timing, universal-game-support and mandatory-shadow rules are superseded.

Track substantive work in the central Beads database at F:/Software/beads/issues. The enhancement campaign is beads-eio.3.277; shared HLE work is beads-wuhs. Do not initialize a local issue database.

Work solo unless the owner authorizes delegation for the task. For the approved parity campaign, serialize title builds and game runs: two compile jobs per build, one game instance, and preserve the owner's sessions and personal saves.

Commit messages use a subject only by default. Add a body only when the reason is not clear from the diff, and keep it to 1-3 lines. Do not add per-file changelogs or repeat the diff or PR description.