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# Agent entry point
Owner instructions and the current task take precedence over historical notes.
For HLE and performance replacements read [docs/HLE_EXECUTION.md](docs/HLE_EXECUTION.md)
and `F:/Projects/recomp-template/HLE.md`. Select implementations at build time;
maintain LLE as a runnable reference. Earlier runtime-switching, exact-internal-
timing, universal-game-support and mandatory-shadow rules are superseded.
Track substantive work in the central Beads database at
`F:/Software/beads/issues`. The enhancement campaign is `beads-eio.3.277`;
shared HLE work is `beads-wuhs`. Do not initialize a local issue database.
Work solo unless the owner authorizes delegation for the task. For the approved
parity campaign, serialize title builds and game runs: two compile jobs per
build, one game instance, and preserve the owner's sessions and personal saves.
Commit messages use a subject only by default. Add a body only when the reason
is not clear from the diff, and keep it to 1-3 lines. Do not add per-file
changelogs or repeat the diff or PR description.