Files
psxrecomp/runtime/include
Shokunin 18e10693c4 post effects: MinGW build fix, generated frames reuse bloom's glow, no glGet in marking
- config: [video] post_shader is a std::filesystem::path (like memcard_dir);
  the frontend turns it into UTF-8 bytes for the GL API. Assigning the path
  to a std::string did not compile on MinGW.
- .pfx `generated reuse`: a Smooth motion generated frame keeps that pass's
  target from the last real frame. The bloom preset marks its bright and
  blur passes so; generated frames run only the masked composite (over their
  own picture and mask). bloom debug reports real/generated pass times and
  reused passes.
- Mask marking no longer queries GL state per batch: each call site puts
  back the blend and mask-bit stencil it set (no driver round trips on the
  render thread).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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