d_a_obj_fence_konsai ok

This commit is contained in:
CovenEsme
2025-03-13 23:29:27 +00:00
parent c2a3844d6a
commit 0dba9e6827
5 changed files with 55 additions and 7 deletions
@@ -11,3 +11,5 @@ REL/executor.c:
REL/d/a/obj/d_a_obj_fence_konsai.cpp:
.text start:0x00000070 end:0x00000364
.rodata start:0x00000000 end:0x00000018
.data start:0x00000000 end:0x000000E8
@@ -2,15 +2,15 @@ _prolog = .text:0x00000000; // type:function size:0x2C scope:global
_epilog = .text:0x00000030; // type:function size:0x2C scope:global
_unresolved = .text:0x00000060; // type:function size:0x4 scope:global
dAcOfenceKonsai_c_classInit__Fv = .text:0x00000070; // type:function size:0x64
AcOfenceKonsai__initModels = .text:0x000000E0; // type:function size:0xF0
AcOfenceKonsai__init = .text:0x000001D0; // type:function size:0xC8
fn_381_2A0 = .text:0x000002A0; // type:function size:0x8
fn_381_2B0 = .text:0x000002B0; // type:function size:0x8
AcOfenceKonsai__draw = .text:0x000002C0; // type:function size:0x28
createHeap__17dAcOfenceKonsai_cFv = .text:0x000000E0; // type:function size:0xF0
create__17dAcOfenceKonsai_cFv = .text:0x000001D0; // type:function size:0xC8
doDelete__17dAcOfenceKonsai_cFv = .text:0x000002A0; // type:function size:0x8
actorExecute__17dAcOfenceKonsai_cFv = .text:0x000002B0; // type:function size:0x8
draw__17dAcOfenceKonsai_cFv = .text:0x000002C0; // type:function size:0x28
__dt__17dAcOfenceKonsai_cFv = .text:0x000002F0; // type:function size:0x74
_ctors = .ctors:0x00000000; // type:label scope:global
_dtors = .dtors:0x00000000; // type:label scope:global
lbl_381_rodata_0 = .rodata:0x00000000; // type:object size:0x18 data:float
g_profile_OBJ_FENCE_KONSAI = .data:0x00000000; // type:object size:0x44
lbl_381_data_44 = .data:0x00000044; // type:object size:0x24
AcOfenceKonsai__vtable = .data:0x00000068; // type:object size:0x80
__vt__17dAcOfenceKonsai_c = .data:0x00000068; // type:object size:0x80
+1 -1
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@@ -1401,7 +1401,7 @@ config.libs = [
Rel(Matching, "d_a_obj_fence_boko2", "REL/d/a/obj/d_a_obj_fence_boko2.cpp"),
Rel(Matching, "d_a_obj_fence_boko", "REL/d/a/obj/d_a_obj_fence_boko.cpp"),
Rel(NonMatching, "d_a_obj_fence_iron", "REL/d/a/obj/d_a_obj_fence_iron.cpp"),
Rel(NonMatching, "d_a_obj_fence_konsai", "REL/d/a/obj/d_a_obj_fence_konsai.cpp"),
Rel(Matching, "d_a_obj_fence_konsai", "REL/d/a/obj/d_a_obj_fence_konsai.cpp"),
Rel(NonMatching, "d_a_obj_fire", "REL/d/a/obj/d_a_obj_fire.cpp"),
Rel(NonMatching, "d_a_obj_firewall", "REL/d/a/obj/d_a_obj_firewall.cpp"),
Rel(NonMatching, "d_a_obj_fire_obstacle", "REL/d/a/obj/d_a_obj_fire_obstacle.cpp"),
+10
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@@ -2,11 +2,21 @@
#define D_A_OBJ_FENCE_KONSAI_H
#include "d/a/obj/d_a_obj_base.h"
#include "d/col/bg/d_bg_w.h"
class dAcOfenceKonsai_c : public dAcObjBase_c {
public:
dAcOfenceKonsai_c() {}
virtual int create() override;
virtual int doDelete() override;
virtual int draw() override;
virtual bool createHeap() override;
virtual ~dAcOfenceKonsai_c() {}
virtual int actorExecute() override;
nw4r::g3d::ResFile mResFile;
m3d::smdl_c mModel;
dBgW mCollision;
private:
};
+36
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@@ -1,3 +1,39 @@
#include "d/a/obj/d_a_obj_fence_konsai.h"
#include "d/col/bg/d_bg_s.h"
SPECIAL_ACTOR_PROFILE(OBJ_FENCE_KONSAI, dAcOfenceKonsai_c, fProfile::OBJ_FENCE_KONSAI, 0x1E3, 0, 3);
bool dAcOfenceKonsai_c::createHeap() {
mResFile = nw4r::g3d::ResFile(getOarcResFile("FenceKonsai"));
nw4r::g3d::ResMdl mdl = mResFile.GetResMdl("FenceKonsai");
TRY_CREATE(mModel.create(mdl, &heap_allocator, 0x120));
cBgD_t *dzb = (cBgD_t *)getOarcFile("FenceKonsai", "dzb/FenceKonsai.dzb");
PLC *plc = (PLC *)getOarcFile("FenceKonsai", "dat/FenceKonsai.plc");
updateMatrix();
mModel.setLocalMtx(mWorldMtx);
TRY_CREATE(!mCollision.Set(dzb, plc, cBgW::MOVE_BG_e, &mWorldMtx, &mScale));
mCollision.Lock();
return true;
}
int dAcOfenceKonsai_c::create() {
CREATE_ALLOCATOR(dAcOfenceKonsai_c);
dBgS::GetInstance()->Regist(&mCollision, this);
mModel.setPriorityDraw(0x1C, 0x9);
boundingBox.Set(mVec3_c(-100.0f, -10.0f, -30.0f), mVec3_c(100.0f, 270.0f, 40.0f));
return SUCCEEDED;
}
int dAcOfenceKonsai_c::doDelete() {
return SUCCEEDED;
}
int dAcOfenceKonsai_c::actorExecute() {
return SUCCEEDED;
}
int dAcOfenceKonsai_c::draw() {
drawModelType1(&mModel);
return SUCCEEDED;
}