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m3d (#13)
* Initial M3d Pass * `m_bmdl` and `m_bline` left --------- Co-authored-by: elijah-thomas774 <elijahthomas774@gmail.com> Co-authored-by: Elijah Thomas <42302100+elijah-thomas774@users.noreply.github.com>
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@@ -6,15 +6,10 @@
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#include <sized_string.h>
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class CurrentStageArcManager {
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public:
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CurrentStageArcManager();
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virtual ~CurrentStageArcManager();
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SizedString<32> mStageName;
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SizedString<32> mCurrentLoadingStageArcName;
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SizedString<32> mStageExtraLayerArcName;
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dRawArcTable_c mArcTable;
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static CurrentStageArcManager *sInstance;
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static bool create(EGG::Heap *heap);
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@@ -36,6 +31,13 @@ class CurrentStageArcManager {
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const char *getRoomArcDirectory(int room) const;
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static EGG::ExpHeap *getHeap();
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private:
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SizedString<32> mStageName;
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SizedString<32> mCurrentLoadingStageArcName;
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SizedString<32> mStageExtraLayerArcName;
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dRawArcTable_c mArcTable;
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};
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#endif
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@@ -4,7 +4,7 @@
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#include <common.h>
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struct SpawnInfo {
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/* 0x00 */ char stageName[32];
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/* 0x00 */ char stageName[32]; // Probably SizedString<32>
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/* 0x20 */ s16 transitionFadeFrames;
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/* 0x22 */ s8 room;
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/* 0x23 */ s8 layer;
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